An embodied conversational agent for interactive videogame environments

Kenny, I. and Huyck, C. 2005. An embodied conversational agent for interactive videogame environments. in: Proceedings of the symposium on conversational informatics for supporting social intelligence and interaction: situational and environmental information enforcing involvement in conversation Hatfield, UK The Society for the Study of Artificial Intelligence and the Simulation of Behaviour. pp. 58-63

Chapter titleAn embodied conversational agent for interactive videogame environments
AuthorsKenny, I. and Huyck, C.
Book titleProceedings of the symposium on conversational informatics for supporting social intelligence and interaction: situational and environmental information enforcing involvement in conversation
Page range58-63
Year2005
PublisherThe Society for the Study of Artificial Intelligence and the Simulation of Behaviour
Publication dates
Published2005
Place of publicationHatfield, UK
ISBN190295645X
Web address (URL)http://www.aisb.org.uk/publications/proceedings/aisb05/6_Conversation_Final.pdf

Related outputs

Vision in an agent based on fatiguing leaky integrate and fire neurons
Huyck, C., Diaper, D., Belavkin, R. and Kenny, I. 2006. Vision in an agent based on fatiguing leaky integrate and fire neurons. in: Proceedings of the 2006 IEEE SMC UK-RI 5th Chapter Conference on Advances in Cybernetic Systems (AICS 2006), Sheffield Hallam University, UK, 7-8 Sept 2006 IEEE Systems, Man and Cybernetics Society United Kingdom and Republic of Ireland Chapter.

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