Genetic Algorithm (GA)-Based NPC Making
Khan, U. and Okada, Y. 2017. Genetic Algorithm (GA)-Based NPC Making. in: Encyclopedia of Computer Graphics and Games Springer. pp. 1-7
Khan, U. and Okada, Y. 2017. Genetic Algorithm (GA)-Based NPC Making. in: Encyclopedia of Computer Graphics and Games Springer. pp. 1-7
| Chapter title | Genetic Algorithm (GA)-Based NPC Making |
|---|---|
| Authors | Khan, U. and Okada, Y. |
| Abstract | Using genetic algorithm for creating non-playable characters is the process of creating similar-looking characters from a wide variety of parent characters. After the production of subsequent populations, the characters that exhibit the best traits are chosen as the final selection. |
| Keywords | AI artificial intelligence |
| GA genetic algorithm | |
| NPC non-playable characters | |
| RPG role-playing game | |
| Book title | Encyclopedia of Computer Graphics and Games |
| Page range | 1-7 |
| Year | 2017 |
| Publisher | Springer |
| Publication dates | |
| Published | 05 Dec 2015 |
| ISBN | 9783319082349 |
| Digital Object Identifier (DOI) | https://doi.org/10.1007/978-3-319-08234-9_33-1 |
| Web address (URL) | https://link.springer.com/rwe/10.1007/978-3-319-08234-9_33-1 |