|Title||The crystal world: executing a new media materialism|
This thesis presents practice-based research to establish new forms of social and artistic
production through examinations of the materiality of the technical media, namely the
computer, that underpins new media art.
Contemporary new media art practice has tended to focus attention on software or
hardware interfaces, interactivity and network communications. Whilst explorations of
these specific affordances of computational media have been important they have generally
avoided a more informed engagement with the material structures that frame, underpin,
and ultimately shape the works produced with these media.
The hypothesis of the research is that a richer understanding of the creative potentials of
computational media as a form of practice can accrue from an active engagement with
these material foundations in which any computational device employed in a media art
practice is embedded.
Thus the research presents a novel methodology for approaching new media art, driven by
an imperative to engage with the computational, not from some abstract and universalised point-of-view, but up close with a focus on the materiality of its media and thus on matter
Hence a second assumption in the research is that this lacunae has impacted on the
geology of ideas around new media theory and practice, and includes a failure to account
for the intractable difficulties around the material production of the technical media that
underpins new media art.
Following Karen Barad, the research employs, a diffractive methodology - a practice of
presenting computational materiality through insights and traditions while paying attention
to their differences, including the material effects of their constitutive exclusions .
Using this methodology, new forms of production have been achieved with the
participation of diverse groups of people in workshops, “open laboratories”, and two exhibitions. It is intended that the methodology can be adapted, used and developed by
practitioners in new media art, philosophy, media archaeology, museology, ethnography