Go with the flow or seize control? Interaction principles that make games enjoyable

Grundy, C. and Blake, A. 2005. Go with the flow or seize control? Interaction principles that make games enjoyable. in: 27th International Conference on Information Technology Interfaces, 2005 IEEE . pp. 277-282

Chapter titleGo with the flow or seize control? Interaction principles that make games enjoyable
AuthorsGrundy, C. and Blake, A.
Abstract

A series of design principles relevant to creating graphics for games interfaces were interpreted from the work of leading interaction experts. Students studying for an MSc in

Computer Games Graphics were asked to explore how the principles might improve enjoyment of a game. The graduates of the course consider visual themes and their layout; they were asked to develop graphical designs to test ideas and evaluate them within the group. The purpose of the activity was to consider how emotional responses might be improved, during game play, beyond levels of satisfaction usually associated with usability.

KeywordsComputer Games, Fun, Interaction Principles, Graphics, Cognitive Model, Engagement, Flow, Experience based design
Book title27th International Conference on Information Technology Interfaces, 2005
Page range277-282
Year2005
PublisherIEEE
FileGrundy_Blake_2005_final.pdf
Publication dates
Published2005
ISBN953713802X
Digital Object Identifier (DOI)doi:10.1109/ITI.2005.1491138
Event27th International Conference on Information Technology Interfaces

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