|Title||Patterning reconfigurable narrative: interactive cinema as architectural elevation within 3D interactive digital environments|
|Authors||Richens, P., Sussner, J. and Thomas, M.|
This paper addresses the process of patterning reconfigurable video narrative using architectural theory, through a case-study of practice-based research on the interactive, reconfigurable small-screen movie Gormenghast Explore. It focuses on the topography of cinematic narrative as architectural construction, refashioning Kevin Lynch's urban categories and Christian Norberg-Schulz's concept of place to support a design ontology for dramatic fictive narrativity. This architectural framework provides an effective representation for both navigable narrative content and 3D environment and interface.
|Keywords||architectural montage, cinematics for broadband, design ontology, interactive narrativity, promenade architecturale, reconfigurable video, 3D navigable narrative|
|Journal citation||17 (4), pp. 243-256|
|Publisher||Taylor & Francis|
|Digital Object Identifier (DOI)||https://doi.org/10.1080/14626260601074243|
|Published||29 Nov 2006|