|Chapter title||Transforming musical performance: the audience as performer|
This paper maps my initial research as I explore re-engineering music performance as a collaborative improvisatory space involving the audience who will engage with programmed, sampled and live music musical artifacts through the use of digital controllers. It also contains a survey of the field of interactive audience participation within music performance and details the methodology behind the composition, technical infrastructure and post-performance analysis of a work entitled The Singularity, designed to act as a pilot study for this research, and draws conclusions from the performance given at the Innovation in Music Conference (2017).
|Keywords||Innovation, interactive audience participation, popular music performance, apps, games controllers|
|Book title||Innovation In Music|
|Published||25 Jun 2019|
|Place of publication||London|
|Series||Perspectives on Music Production|
|Digital Object Identifier (DOI)||https://doi.org/10.4324/9781351016711|