Save-Scumming: A Novel Exploration of Video Game Play

George Farmer, Danielle Kelly and Amanda Jones-Rincon 2025. Save-Scumming: A Novel Exploration of Video Game Play. DiGRA 2025: Games at the Crossroads. Valletta, Malta 30 Jun - 04 Jul 2025 Digital Games Research Association DiGRA. https://doi.org/10.26503/dl.v2025i3.2509

TitleSave-Scumming: A Novel Exploration of Video Game Play
AuthorsGeorge Farmer, Danielle Kelly and Amanda Jones-Rincon
Year2025
ConferenceDiGRA 2025: Games at the Crossroads
PublisherDigital Games Research Association DiGRA
Publication dates
Published16 Jun 2025
JournalDiGRA Digital Library
ISSN2342-9666
Book title2025: Abstract Proceedings of DiGRA 2025: Games at the Crossroads
Digital Object Identifier (DOI)https://doi.org/10.26503/dl.v2025i3.2509
Web address (URL)http://dx.doi.org/10.26503/dl.v2025i3.2509

Related outputs

Preprint: “You’re playing the game wrong”: Exploring Motivations and Perceptions of Save-scumming in Video Games.
George Farmer, Danielle Kelly and Amanda Jones-Rincon 2026. Preprint: “You’re playing the game wrong”: Exploring Motivations and Perceptions of Save-scumming in Video Games. PsyArXiv. https://doi.org/10.31234/osf.io/ew7nj_v2

Preprint: Examining Motivations for Video Gaming, Stress, and Wellbeing in Pandemic Conditions: A Dual-Theoretical Approach.
George Farmer, Tom Buchanan, Nina Smyth and Tina Cartwright 2026. Preprint: Examining Motivations for Video Gaming, Stress, and Wellbeing in Pandemic Conditions: A Dual-Theoretical Approach. PsyArXiv. https://doi.org/10.31234/osf.io/6xcrf_v1

Oracle of Motivations: Exploring the Psychology of Link's Quest
George Farmer and Danielle Kelly 2025. Oracle of Motivations: Exploring the Psychology of Link's Quest. in: Prosser, A.M.B. (ed.) Psychgeist & Play Story Press. pp. 7-24

"It's a good distraction from the mayhem of reality": A reflexive thematic analysis on the role of video games to support coping during a crisis
Farmer, G., Higson-Sweeney, N. and Fullwood, C. 2025. "It's a good distraction from the mayhem of reality": A reflexive thematic analysis on the role of video games to support coping during a crisis. Frontiers in Digital Health. 7. https://doi.org/10.3389/fdgth.2025.1608322

Preprint: “It’s a good distraction from the mayhem of reality”: An exploratory qualitative study on video gaming during the COVID-19 lockdown.
George Farmer, Nina Higson-Sweeney and Chris Fullwood 2024. Preprint: “It’s a good distraction from the mayhem of reality”: An exploratory qualitative study on video gaming during the COVID-19 lockdown. PsyArXiv. https://doi.org/10.31234/osf.io/f43e2

Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game Usage
Farmer, G. and Lloyd, J. 2024. Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, including Stress Relief Motivations as a Gateway to Problematic Video Game Usage. Healthcare. 12 (7) 772. https://doi.org/10.3390/healthcare12070772

Preprint: Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, Including Stress Relief Motivations as a Gateway to Problematic Video Game Usage
Farmer, G. and Lloyd, J. 2024. Preprint: Two Sides of the Same Virtual Coin: Investigating Psychosocial Effects of Video Game Play, Including Stress Relief Motivations as a Gateway to Problematic Video Game Usage. Preprints.org. https://doi.org/10.20944/preprints202401.1890.v1

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