Feel it, don't think: the significance of affect in the study of digital games

Shinkle, E. 2005. Feel it, don't think: the significance of affect in the study of digital games. DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference. Vancouver 16-20 Jun 2005

TitleFeel it, don't think: the significance of affect in the study of digital games
AuthorsShinkle, E.
TypeConference paper
Year2005
ConferenceDiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference
Publication dates
Published2005
Web address (URL) of conference proceedingshttp://www.digra.org/dl/db/06276.00216.pdf

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