|Title||Of Particle Systems and Picturesque Ontologies: Landscape, Nature and Realism in Video Games|
Landscape is much more difficult to model than architecture or interiors, and it almost always provides the benchmark for graphic realism in video games. Many of the qualities that define graphic realism in contemporary video games – visual detail, dynamic lighting and weather effects, particle effects such as fire, smoke and mist – are associated with the appearance and behaviour of “natural” assets. Such assets are widely regarded as representations of ‘external’ nature, and the history of video games is typically charted along a trajectory that includes painting, film, and photography.
|Publisher||Taylor & Francis|