Videogames and the digital sublime
Shinkle, E. 2012. Videogames and the digital sublime. in: Karatzogianni, A. and Kuntsman, A. (ed.) Digital cultures and the politics of emotion: feelings, affect and technological change London Palgrave Macmillan.
Shinkle, E. 2012. Videogames and the digital sublime. in: Karatzogianni, A. and Kuntsman, A. (ed.) Digital cultures and the politics of emotion: feelings, affect and technological change London Palgrave Macmillan.
Chapter title | Videogames and the digital sublime |
---|---|
Authors | Shinkle, E. |
Editors | Karatzogianni, A. and Kuntsman, A. |
Book title | Digital cultures and the politics of emotion: feelings, affect and technological change |
Year | 2012 |
Publisher | Palgrave Macmillan |
Publication dates | |
Published | 2012 |
Place of publication | London |
ISBN | 9780230296589 |
On Boredom and Contemporary Fashion Photography
Shinkle, E. 2023. On Boredom and Contemporary Fashion Photography. in: Filippello, R. and Parkins, I. (ed.) Fashion and Feeling: the Affective Politics of Dress Palgrave Macmillan. pp. 271-284
Of Particle Systems and Picturesque Ontologies: Landscape, Nature and Realism in Video Games
Shinkle, E. 2020. Of Particle Systems and Picturesque Ontologies: Landscape, Nature and Realism in Video Games. Art Journal. 79 (2), pp. 59-67. https://doi.org/10.1080/00043249.2020.1765556
The city inhabits me: space, topology, and Gabriele Basilico’s Milan: Ritratti di Fabbriche
Shinkle, E. 2020. The city inhabits me: space, topology, and Gabriele Basilico’s Milan: Ritratti di Fabbriche . Journal of Architecture. 24 (8), pp. 1070-1083. https://doi.org/10.1080/13602365.2019.1704832
Painting, Photography, Photographs: George Shaw's Landscapes
Shinkle, E. 2018. Painting, Photography, Photographs: George Shaw's Landscapes. in: Hallett, M. (ed.) George Shaw: A Corner of a Foreign Field Yale University Press. pp. 45-61
Fashion Photography: The Story in 180 Pictures
Shinkle, E. 2017. Fashion Photography: The Story in 180 Pictures. London Thames & Hudson.
The Feminine Awkward: Graceless Bodies and the Performance of Femininity in Fashion Photographs
Shinkle, E. 2017. The Feminine Awkward: Graceless Bodies and the Performance of Femininity in Fashion Photographs. Fashion Theory. 21 (2), pp. 201-217. https://doi.org/10.1080/1362704X.2016.1252524
The Universal Foreground: Ordinary Landscapes and Boring Photographs
Shinkle, E. 2016. The Universal Foreground: Ordinary Landscapes and Boring Photographs. in: Gardiner, M. and Haladyn, J.J. (ed.) Boredom Studies: Frameworks and Perspectives London Routledge. pp. 99-111
Prelude to a future: global risk and environmental apocalypse in contemporary landscape photography
Shinkle, E. 2014. Prelude to a future: global risk and environmental apocalypse in contemporary landscape photography. in: Deriu, D., Kamvasinou, K. and Shinkle, E. (ed.) Emerging landscapes: between production and representation Farnham Ashgate. pp. 29-38
Fashion's digital body: seeing and feeling in fashion interactives
Shinkle, E. 2013. Fashion's digital body: seeing and feeling in fashion interactives. in: Bartlett, D., Cole, S. and Rocamora, A. (ed.) Fashion media: past and present London Bloomsbury Publishing.
Uneasy bodies: affect, embodies perception, and contemporary fashion photography
Shinkle, E. 2012. Uneasy bodies: affect, embodies perception, and contemporary fashion photography. in: Pappenburg, B. and Zarzycka, M. (ed.) Carnal aesthetics: transgressive imagery and feminist politics I.B. Tauris.
Playing for the camera: Huizinga's Homo Ludens: technology, and the playful body in fashion photography
Shinkle, E. 2011. Playing for the camera: Huizinga's Homo Ludens: technology, and the playful body in fashion photography. in: Sigurjónsdóttir, Æ., Turney, J. and Langkjær, M.A. (ed.) Images in time: flashing forward, backward, in front and behind photography in fashion, advertising and the press Bath Wunderkammer Press. pp. 165-182
Feel it, don't think: the significance of affect in the study of digital games
Shinkle, E. 2005. Feel it, don't think: the significance of affect in the study of digital games. DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference. Vancouver 16-20 Jun 2005
Corporealis ergo sum: affective response in digital games
Shinkle, E. 2005. Corporealis ergo sum: affective response in digital games. in: Garrelts, N. (ed.) Digital gameplay: essays on the nexus of game and gamer North Carolina, USA McFarland & Co. pp. 21-35
Boredom, repetition, inertia: contemporary photography and the aesthetics of the banal
Shinkle, E. 2004. Boredom, repetition, inertia: contemporary photography and the aesthetics of the banal. Mosaic: a journal for the interdisciplinary study of literature. 37 (4), pp. 165-184.
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