Middle Cove Beach (Mulhouse Variant)
Shinkle, E. 2026. Middle Cove Beach (Mulhouse Variant). Musée de Beaux-Arts, Mulhouse, France 05 Jun - 20 Sep 2026
Shinkle, E. 2026. Middle Cove Beach (Mulhouse Variant). Musée de Beaux-Arts, Mulhouse, France 05 Jun - 20 Sep 2026
| Creators | Shinkle, E. |
|---|---|
| Description | Middle Cove Beach is an ongoing photographic research project examining the geological formations of the Newfoundland coastline through questions of deep time, material process, and environmental transformation. The work approaches landscape as an active material system, exploring fracture, crystallisation, erosion, and the visual traces of geological history. |
| Keywords | photography; expanded photographic practice, deep time, materiality |
| Year | 05 Jun 2026 |
| 2026 |
ROM
Shinkle, E. 2026. ROM. Copeland Gallery, London 15 - 18 May 2026
On Boredom and Contemporary Fashion Photography
Shinkle, E. 2023. On Boredom and Contemporary Fashion Photography. in: Filippello, R. and Parkins, I. (ed.) Fashion and Feeling: the Affective Politics of Dress Palgrave Macmillan. pp. 271-284
Of Particle Systems and Picturesque Ontologies: Landscape, Nature and Realism in Video Games
Shinkle, E. 2020. Of Particle Systems and Picturesque Ontologies: Landscape, Nature and Realism in Video Games. Art Journal. 79 (2), pp. 59-67. https://doi.org/10.1080/00043249.2020.1765556
The city inhabits me: space, topology, and Gabriele Basilico’s Milan: Ritratti di Fabbriche
Shinkle, E. 2020. The city inhabits me: space, topology, and Gabriele Basilico’s Milan: Ritratti di Fabbriche . Journal of Architecture. 24 (8), pp. 1070-1083. https://doi.org/10.1080/13602365.2019.1704832
Painting, Photography, Photographs: George Shaw's Landscapes
Shinkle, E. 2018. Painting, Photography, Photographs: George Shaw's Landscapes. in: Hallett, M. (ed.) George Shaw: A Corner of a Foreign Field Yale University Press. pp. 45-61
Fashion Photography: The Story in 180 Pictures
Shinkle, E. 2017. Fashion Photography: The Story in 180 Pictures. London Thames & Hudson.
The Feminine Awkward: Graceless Bodies and the Performance of Femininity in Fashion Photographs
Shinkle, E. 2017. The Feminine Awkward: Graceless Bodies and the Performance of Femininity in Fashion Photographs. Fashion Theory. 21 (2), pp. 201-217. https://doi.org/10.1080/1362704X.2016.1252524
The Universal Foreground: Ordinary Landscapes and Boring Photographs
Shinkle, E. 2016. The Universal Foreground: Ordinary Landscapes and Boring Photographs. in: Gardiner, M. and Haladyn, J.J. (ed.) Boredom Studies: Frameworks and Perspectives London Routledge. pp. 99-111
Prelude to a future: global risk and environmental apocalypse in contemporary landscape photography
Shinkle, E. 2014. Prelude to a future: global risk and environmental apocalypse in contemporary landscape photography. in: Deriu, D., Kamvasinou, K. and Shinkle, E. (ed.) Emerging landscapes: between production and representation Farnham Ashgate. pp. 29-38
Fashion's digital body: seeing and feeling in fashion interactives
Shinkle, E. 2013. Fashion's digital body: seeing and feeling in fashion interactives. in: Bartlett, D., Cole, S. and Rocamora, A. (ed.) Fashion media: past and present London Bloomsbury Publishing.
Videogames and the digital sublime
Shinkle, E. 2012. Videogames and the digital sublime. in: Karatzogianni, A. and Kuntsman, A. (ed.) Digital cultures and the politics of emotion: feelings, affect and technological change London Palgrave Macmillan.
Uneasy bodies: affect, embodies perception, and contemporary fashion photography
Shinkle, E. 2012. Uneasy bodies: affect, embodies perception, and contemporary fashion photography. in: Pappenburg, B. and Zarzycka, M. (ed.) Carnal aesthetics: transgressive imagery and feminist politics I.B. Tauris.
Playing for the camera: Huizinga's Homo Ludens: technology, and the playful body in fashion photography
Shinkle, E. 2011. Playing for the camera: Huizinga's Homo Ludens: technology, and the playful body in fashion photography. in: Sigurjónsdóttir, Æ., Turney, J. and Langkjær, M.A. (ed.) Images in time: flashing forward, backward, in front and behind photography in fashion, advertising and the press Bath Wunderkammer Press. pp. 165-182
Feel it, don't think: the significance of affect in the study of digital games
Shinkle, E. 2005. Feel it, don't think: the significance of affect in the study of digital games. DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference. Vancouver 16-20 Jun 2005
Corporealis ergo sum: affective response in digital games
Shinkle, E. 2005. Corporealis ergo sum: affective response in digital games. in: Garrelts, N. (ed.) Digital gameplay: essays on the nexus of game and gamer North Carolina, USA McFarland & Co. pp. 21-35
Boredom, repetition, inertia: contemporary photography and the aesthetics of the banal
Shinkle, E. 2004. Boredom, repetition, inertia: contemporary photography and the aesthetics of the banal. Mosaic: a journal for the interdisciplinary study of literature. 37 (4), pp. 165-184.
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