Gameboy UltraF_uk

Corby, T., Barreto, R. and Perissinotto, P. 2004. Gameboy UltraF_uk. Haus der Kulturen der Welt, Berlin

TitleGameboy UltraF_uk
CreatorsCorby, T., Barreto, R. and Perissinotto, P.
Description

Selected for the Transmediale 2002 International Media Art Festival, this project consisted of a digital, interactive installation that appropriated computer games in order to critique narratives common to the genre. The project is a computer game that can be displayed and disseminated in various forms. Playing the game induces a visual

decay in the game’s appearance that reveals the underlying computer code. In this project Corby sought to draw attention to

and critique the violence implicit in computer games by turning the original violence of the game in on itself in a manner that

ultimately subverts the gamer’s urge to annihilate. By highlighting the underlying code of the game as a visual component, he

also draws attention to the material realities that underpin all gaming and digital artefacts.

Gameboy_ultraF_uk was an early instance of digital art that critically comments on, or uses, computer games - now a

commonplace in the field. The work contributed to international debates exploring the use of computer code as a potential

aesthetic component in its own right.

Gameboy_ultraF_uk was invited to participate in several early international exhibitions featuring computer games. Peer

recognition is also evident in successful submission (jury selected) to international digital art festivals. The work features in the

key texts that make theoretical contributions to the area of artist’s videogames including Bittanti’s book Teorie e prassi del

videogiocare, and Clarke and Mitchell’s Videogame Art. Numerous academic papers cite this project including in DEBUG

magazine, the Journal de Letras Artes e Ideias and Visible Language. Corby was also invited to give a paper on the work at File

03 International New Media Symposium in Sao Paulo with British Council funding.

Production and concept development was equally shared with Gavin Baily. It involved programming a be-spoke software

application using C++ that “backwards engineered” a number of popular game titles in order to reconfigure their engines.

Research was undertaken into cellular automata systems in order to achieve this.

Date2004
EventTransmediale 2002
Web address (URL)http://www.reconnoitre.net/gb_ultraf_uk/gb.html
Publication dates
Published2004
Page range114-115
Place of publicationSau Paulo, Brazil
Book titleNovas Midias / New Medias
ISBN8589730018
Output mediaCatalogue

Related outputs

Minima-Maxima
Corby, T. and Baily, G. 2017. Minima-Maxima. London Tom Corby.

CODEX: mapping co-created data for speculative geographies
Corby, T., Baily, G. and Sabbata, S 2017. CODEX: mapping co-created data for speculative geographies. Leonardo. 50 (1), pp. 70-71.

Northern Polar Studies
Corby, T. and Baily, G. 2016. Northern Polar Studies. 9656w.

CODEX (Terra Incognita)
Corby, T. and Baily, G. 2016. CODEX (Terra Incognita). Various Tom Corby.

I Stood Up: Social Design in Practice
Corby, T., Williams, D, Sheth, V and Dhar, V 2016. I Stood Up: Social Design in Practice. Art and Design Review. 4 (2), pp. 30-36.

Blood and Bones
Corby, T. 2014. Blood and Bones. Tom Corby.

I stood up (2015)
Corby, T. and Williams, D. I stood up (2015). London/New Delhi/Ahmedabad

Visualizing the news: mutant barcodes and geographies of conflict
Corby, T. 2014. Visualizing the news: mutant barcodes and geographies of conflict. Leonardo: Art Science and Technology. 47 (1), pp. 84-85.

The Southern Ocean Studies
Corby, T., Baily, G. and Mackenzie, J. 2011. The Southern Ocean Studies. Istanbul, Turkey

DataArt
Corby, T. and Baily, G. 2011. DataArt. Istanbul, Turkey

Systemness: towards a data aesthetics of climate change
Corby, T. 2011. Systemness: towards a data aesthetics of climate change. in: Marsching, J.D. and Polli, A. (ed.) Far field: digital culture, climate change and the Poles Intellect. pp. 237-250

Landscapes of feeling arenas of action: information visualisation as art practice
Corby, T. 2008. Landscapes of feeling arenas of action: information visualisation as art practice. Leonardo: Art Science and Technology. 41 (5), pp. 460-467.

Visualization of scientific arts and some examples of applications
Fujisawa, N., Brown, K., Nakayama, Y., Hyatt, J. and Corby, T. 2008. Visualization of scientific arts and some examples of applications. Journal of Visualization. 11 (4), pp. 387-394.

Cyclone.soc: an interactive artwork visualizing Internet newsgroup postings as cyclonic weather conditions
Corby, T. and Baily, G. 2007. Cyclone.soc: an interactive artwork visualizing Internet newsgroup postings as cyclonic weather conditions. Journal of Visualization. 10 (4), p. 339.

CYCLONE.SOC
Corby, T. and Baily, G. 2007. CYCLONE.SOC. Oi Futuro Cultural Center, Rio de Janeiro, Brazil

Information aesthetics: data visualisation as art
Corby, T. 2007. Information aesthetics: data visualisation as art. The Ninth International Symposium on Fluid Control, Measurement and Visualization (FLUCOME 2007). University of Florida, Tallahassee, Florida, USA 16 - 19 Sep 2007

CYCLONE.SOC
Corby, T. 2006. CYCLONE.SOC. Ars Electronica Centre, Linz

Reconnoitre (release 2)
Corby, T. and Baily, G. 2005. Reconnoitre (release 2). NTT Inter-Communication Center [ICC] Tokyo

Mesh
Corby, T. and Baily, G. 2005. Mesh. Media art festival, São Paulo

System poetics and software refuseniks
Corby, T. 2005. System poetics and software refuseniks. in: Corby, T. (ed.) Network art: practices and positions London, UK Routledge.

Introduction
Corby, T. 2005. Introduction. in: Corby, T. (ed.) Network art: practices and positions London, UK Routledge.

Loop_Reprise
Corby, T. 2002. Loop_Reprise. The Machida Museum of Arts, Tokyo

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