|Title||Visuality and the haptic qualities of the line in generative art|
The line has an important and particular relationship with the generative artwork distinct from other elements such as the ‘pixel’, ‘voxel’ or the ‘points’ that make up point clouds. The line has a dual nature as both continuous and discrete which makes it perhaps uniquely placed to straddle the analog and digital worlds. It has a haptic or felt quality as well as an inherent ambiguity that promotes a relatively active interpretive role for the audience.
There is an extensive history of the line in generative systems and artworks, taking both analog and digital forms. That it continues to play an important role, alongside other more photographically inspired ‘perceptual schemas’, may be a testament to its enduring usefulness and unique character.
|Conference||22nd Generative Art Conference|
|Publisher||Domus Argenia Publisher|
|Accepted author manuscript|
File Access Level
Open (open metadata and files)
|Published||30 Nov 2019|
|Journal citation||pp. 73-82|
|Book title||XXII Generative Art 2019: proceedings of the XXII conference|
|Book editor||Soddu, C.|
|Web address (URL) of conference proceedings||https://www.generativeart.com/GA2019_web/GA2019_ebookpdfX3.pdf|
|Web address (URL)||https://www.generativeart.com/GA2019_web/10_C_Fry_2_168x240.pdf|