Abstract | This article investigates the forms and uses of photography within virtual reality spaces, focusing on how users navigate, document, and frame their virtual encounters. Tracing the evolution from early video games to contemporary VR environments like Horizon Worlds, the study examines in-game photography, its motivations and applications. The paper explores the transition to immersive virtual environments, emphasising the heightened agency and presence of user experience. As VR apps integrate photography, users persist in their desire to frame immersive experiences in two-dimensional formats, reinforcing the enduring value of bidimensional representations in the digital age. |
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