The Impact of Cultural Familiarity on Students’ Social Media Usage in Higher Education Tarczynski, A., Al-shaikhli, D., Jin, L., Porter, A., Ibragimov, D. and Shpirko, M. 2019. The Impact of Cultural Familiarity on Students’ Social Media Usage in Higher Education. 18th European Conference on e-Learning ECEL 2019. Aalborg University Copenhagen, Denmark 07 - 08 Nov 2019 Academic Conferences and Publishing International Limited.
2019
Fostering Creativity via Technoself Enhanced Learning with Emerging Technologies Jin, L. and Forrest, K. 2019. Fostering Creativity via Technoself Enhanced Learning with Emerging Technologies. 11th Annual International Conference on Education and New Learning Technologies. Palma de Mallorca, Spain 01 - 03 Jul 2019 IATED Academy. https://doi.org/doi:10.21125/edulearn.2019
2016
AR-based Technoself Enhanced Learning Approach to Improving Student Engagement Jin, L., Huang, W. and Wen, Z. 2016. AR-based Technoself Enhanced Learning Approach to Improving Student Engagement. 8th Annual International Conference on Education and New Learning Technologies. Barcelona, Spain 04 - 06 Jul 2016 IATED Academy. https://doi.org/10.21125/edulearn.2016.1443
2016
Using Agent Solutions and Visualization Techniques to Manage Cloud-based Education System Huang, W., Jin, L. and Sandia,I 2016. Using Agent Solutions and Visualization Techniques to Manage Cloud-based Education System. International Conference on Engineering, Technology and Applied Science (ICETA2016). Tai Pei, Tai Wan 20 - 22 Apr 2016 International Business Academic Consortium.
2015
Developing a Technoself System to Improve Lifelong Learning Engagement Jin, L., Huang, W. and Wen, Z. 2015. Developing a Technoself System to Improve Lifelong Learning Engagement. IEEE International Conference on Teaching, Assessment, and Learning for Engineering (IEEE TALE). Zhuhai, China 10 Dec 2015 IEEE . https://doi.org/10.1109/TALE.2015.7386024
2013
Technoself Enhanced Blended Learning via Social Interaction Jin, L., Porter, A. and Saunders, G. 2013. Technoself Enhanced Blended Learning via Social Interaction. The Second International Conference on E-Learning and E-Technologies in Education (ICEEE2013), 23-25 Sept, pp. 74-80, 2013. . Lodz, Poland 23 Sep 2013 IEEE . https://doi.org/10.1109/ICeLeTE.2013.6644351
A new trend in education Jin, L. 2012. A new trend in education. in: Luppicini, R. (ed.) Handbook of research of technoself: identity in a technological society IGI Global. pp. 456-473
2010
An integrated VLE to enhance social interaction for user-centred active learning Jin, L. and Wen, Z. 2010. An integrated VLE to enhance social interaction for user-centred active learning. in: Future computing 2010: the second international conference on future computational technologies and applications IARIA. pp. 35-40
2009
An augmented social interactive learning approach through web2.0 Jin, L. and Wen, Z. 2009. An augmented social interactive learning approach through web2.0. in: 33rd Annual IEEE International Computer Software and Applications Conference, 2009 Institute of Electrical and Electronics Engineers. pp. 607-611
2009
Trends on interactive platforms for social media through Web2.0 Jin, L., Psarrou, A., Cao, S. and Chen, Y. 2009. Trends on interactive platforms for social media through Web2.0. in: International Conference on Management and Service Science. MASS '09. 20-22 Sept. 2009 IEEE .
Distributed VR for collaborative design and manufacturing Jin, L., Wen, Z. and Oraifige, I.A. 2007. Distributed VR for collaborative design and manufacturing. in: Banissi, E., Burkhard, R.A., Grinstein, G., Cvek, U., Trutschl, M., Stuart, L., Wyeld, T.G., Andrienko, G., Dykes, J., Jern, M., Groth, D. and Ursyn, A. (ed.) Proceedings of the 11th International Conference on Information Visualisation: IV '07 Los Alamitos, USA IEEE . pp. 792-797
2007
Extending the gaia methodology for the design and development of agent-based software systems Huang, W., El-Darzi, E. and Jin, L. 2007. Extending the gaia methodology for the design and development of agent-based software systems. in: Proceedings of the 31st Annual IEEE International Computer Software and Applications Conference (COMPSAC 2007), Peking (Beijing), China, July 23-27 2007 Los Alamitos, USA IEEE .
2006
Real time multimodal interaction with animated virtual human Jin, L. and Wen, Z. 2006. Real time multimodal interaction with animated virtual human. in: Banissi, E., Burkhard, R.A., Ursyn, A., Zhang, J.J., Bannatyne, M., Maple, C., Cowell, A.J., Tian, G.Y. and Hou, M. (ed.) Proceedings of the Information Visualization (IV'06) Los Alamitos, USA IEEE . pp. 557-562
2006
Multimodal interaction with animated game characters Jin, L. and Wen, Z. 2006. Multimodal interaction with animated game characters. in: Santorineos, M. (ed.) Gaming realities: a challenge for digital culture Athens, Greece FOURNOS Centre for the Digital Culture. pp. 139-143
E-manufacturing in networked virtual environments Jin, L., Oraifige, I.A., Lister, P.M. and Hall, F.R. 2001. E-manufacturing in networked virtual environments. in: 2001 IEEE International Conference on Systems, Man & Cybernetics: October 7-10, 2001, Tucson Convention Center, Tucson, Arizona, USA USA IEEE .
2001
Distributed VR-based simulation for manufacturing Jin, L., Oraifige, I.A., Hall, F.R. and Lister, P.M. 2001. Distributed VR-based simulation for manufacturing. in: Giambiasi, N. and Frydman, C. (ed.) Simulation in industry 2001: 13th European simulation symposium Ghent, Belgium SCS-Europe. pp. 289-293
Adorning VRML worlds with environmental aspects Jin, L. and Wen, Z. 2001. Adorning VRML worlds with environmental aspects. IEEE Computer Graphics and Applications. 21 (1), pp. 6-9. https://doi.org/10.1109/MCG.2001.895123