Understanding Why Scholars Hold Different Views on the Influences of Video Games on Public Health

Ferguson, C.J. and Colwell, J. 2017. Understanding Why Scholars Hold Different Views on the Influences of Video Games on Public Health. Journal of Communication. 67 (3), pp. 305-327. doi:10.1111/jcom.12293

TitleUnderstanding Why Scholars Hold Different Views on the Influences of Video Games on Public Health
AuthorsFerguson, C.J. and Colwell, J.
Abstract

Despite decades of research, no scholarly consensus has been achieved regarding the potential impact of video games on youth aggression or other public health concerns. In recent years, hypotheses have been raised that scholarly opinions on video games may resemble past moral panics, with attitudes reflective of generational conflicts. These hypotheses are tested in a sample of 175 criminologists, psychologists and media scholars, examining both overall negative attitudes about video games and perceived linkages with youth assaults specifically. Results reflected continued lack of scholarly consensus on the issue of video game influences with only 15.3% of scholars endorsing the view the violent video games contribute to youth assaults. As hypothesized, older scholars endorsed more negative views of video games generally, although this appeared to be related to experience with games rather than age per se. Scholars with more negative attitudes toward youth themselves were also more negative about games. Criminologists and media scholars were more skeptical of violent video games contributing to youth assaults than were psychologists. These results are discussed in relation to Moral Panic Theory.

KeywordsVideo Games; Violence; Aggression; Consensus; Public Health; Moral Panic
JournalJournal of Communication
Journal citation67 (3), pp. 305-327
ISSN0021-9916
Year2017
PublisherWiley
Accepted author manuscriptFerguson, C.J. & Colwell, J.pdf
Digital Object Identifier (DOI)doi:10.1111/jcom.12293
Publication dates
Published online29 Mar 2017
Published29 Mar 2017
Published in printJun 2017

Related outputs

A Meaner, More Callous Digital World for Youth? The Relationship Between Violent Digital Games, Motivation, Bullying and Civic Behavior amongst Children
Ferguson, C.J. and Colwell, J. 2018. A Meaner, More Callous Digital World for Youth? The Relationship Between Violent Digital Games, Motivation, Bullying and Civic Behavior amongst Children. Psychology of Popular Media Culture. 7 (3), pp. 202-215. doi:10.1037/ppm0000128

Scholarly Consensus on Video Game Violence Effects Continues to Elude: Examining Factors Related to Differing Opinions Among Scholars on Whether Violent Video Games Cause Societal Violence
Ferguson, C.J. and Colwell, J. 2015. Scholarly Consensus on Video Game Violence Effects Continues to Elude: Examining Factors Related to Differing Opinions Among Scholars on Whether Violent Video Games Cause Societal Violence. The 14th European Congress of Psychology. Milan 07 - 10 Jul 2015

Manufacturing consensus in a diverse field of scholarly opinions: a comment on Bushman, Gollwitzer, and Cruz
Ivory, J. D., Markey, P. M., Elson, M., Colwell, J., Ferguson, C.J., Savage, J., Griffiths, M. D. and Williams, K. D. 2015. Manufacturing consensus in a diverse field of scholarly opinions: a comment on Bushman, Gollwitzer, and Cruz. Psychology of Popular Media Culture. 4 (3), pp. 222-229. doi:10.1037/ppm0000056

Video game violence, bullying, and aggression, in a large sample of school children in the UK
Colwell, J. 2014. Video game violence, bullying, and aggression, in a large sample of school children in the UK. International Congress of Applied Psychology. Paris 08 - 13 Jul 2014

A work placement year for psychology undergraduates: Challenges and how students change
Ryder, K., Colwell, J. and Borrill, J. 2012. A work placement year for psychology undergraduates: Challenges and how students change. Europlat 2012. Vilnius, Lithuania 28 - 30 Jun 2012

Personality and media influences on violence and depression in a cross-national sample of young adults: data from Mexican-Americans, English and Croatians
Ferguson, C.J., Colwell, J., Mlačić, B., Milas, G. and Mikloušić, I. 2011. Personality and media influences on violence and depression in a cross-national sample of young adults: data from Mexican-Americans, English and Croatians. Computers in Human Behavior. 27 (3), pp. 1195-1200. doi:10.1016/j.chb.2010.12.015

Not 'just a student': a qualitative exploration of business, psychology and law students' accounts of their placement experience
Ryder, K., Borrill, J., Powell-Williams, K. and Colwell, J. 2011. Not 'just a student': a qualitative exploration of business, psychology and law students' accounts of their placement experience. The Journal of Vocational Education and Training Ninth International Conference. Worcester College, Oxford 08 - 10 Jul

The experience of implementing a Psychology Work Placement year
Dewart, H., Colwell, J. and Borrill, J. 2011. The experience of implementing a Psychology Work Placement year. International Conference on the Teaching of Psychology. Vancouver 29 - 31 Jul 2011

Needs met through computer game play among adolescents
Colwell, J. 2007. Needs met through computer game play among adolescents. Personality and Individual Differences. 43 (8), pp. 2072-2082. doi:10.1016/j.paid.2007.06.021

An empirical test of sex differences in the emphasis on physical attractiveness in mate selection
Colwell, J. 2007. An empirical test of sex differences in the emphasis on physical attractiveness in mate selection. Perceptual and Motor Skills. 105 (1), pp. 326-338.

Needs met through computer game play among adolescents
Colwell, J. 2007. Needs met through computer game play among adolescents. 10th European Congress of Psychology. Prague 03 - 06 Jul 2007

Video games: issues in research and learning, part 2
Crookall, D., Myers, D. and Colwell, J. 2006. Video games: issues in research and learning, part 2. Simulation & Gaming.

Video games: issues in research and learning, part 1
Crookall, D., Myers, D. and Colwell, J. 2005. Video games: issues in research and learning, part 1. Simulation & Gaming.

Video game play in British and Japanese adolescents
Colwell, J. and Kato, M. 2005. Video game play in British and Japanese adolescents. Simulation & Gaming. 36 (4), pp. 518-530. doi:10.1177/1046878105279409

Nurture groups: theoretical background and research on their effectiveness
Colwell, J. and O'Connor, T. 2004. Nurture groups: theoretical background and research on their effectiveness. Education and Health. 22 (2), pp. 24-27.

Understanding nurturing practices: a comparison of the use of strategies likely to enhance self-esteem in nurture groups and normal classrooms
Colwell, J. and O'Connor, T. 2003. Understanding nurturing practices: a comparison of the use of strategies likely to enhance self-esteem in nurture groups and normal classrooms. British Journal of Special Education. 30 (3), pp. 119-124. doi:10.1111/1467-8527.00296

Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents
Colwell, J. and Kato, M. 2003. Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents. Asian Journal of Social Psychology. 6 (2), pp. 149-158. doi:10.1111/1467-839X.t01-1-00017

A comparison of negative correlates of computer game play in the UK and Japanese adolescents
Colwell, J. and Kato, M. 2003. A comparison of negative correlates of computer game play in the UK and Japanese adolescents. in: Arai, K. (ed.) Proceedings of ISAGA 2003 - 34th Annual Conference of the International Simulation and Gaming Association, Kazusa Academic Park, Chiba, Japan, August 2003 Japan ISAGA.

An examination of the relationship between cycle training, cycle accidents, attitudes and cycling behaviour among children
Colwell, J. and Culverwell, A. 2002. An examination of the relationship between cycle training, cycle accidents, attitudes and cycling behaviour among children. Ergonomics. 45 (9), pp. 640-648. doi:10.1080/00140130210156303

The effectiveness and rationale of the 'nurture group' approach to helping children with emotional and behavioural difficulties remain within mainstream education
O'Connor, T. and Colwell, J. 2002. The effectiveness and rationale of the 'nurture group' approach to helping children with emotional and behavioural difficulties remain within mainstream education. British Journal of Special Education. 29 (2), pp. 96-100. doi:10.1111/1467-8527.00247

Aspects of children's road crossing behaviour
Lupton, K., Colwell, J. and Bailey, M. 2002. Aspects of children's road crossing behaviour. Municipal Engineer. 151 (2), pp. 151-157. doi:10.1680/muen.151.2.151.38875

Sometimes they don't stop, they just slow down
Lupton, K. and Colwell, J. 2001. Sometimes they don't stop, they just slow down. InRoads: Journal of the Institute of Road Safety Engineers. 21 (6).

Fooling and falling into the feeling of being stared at
Marks, D.F. and Colwell, J. 2001. Fooling and falling into the feeling of being stared at. Skeptical Inquirer. 25 (2), pp. 62-63.

Negative correlates of computer game play in adolescents
Colwell, J. and Payne, J. 2000. Negative correlates of computer game play in adolescents. British Journal of Psychology. 91 (3), pp. 295-310.

The ability to detect unseen staring: a literature review and empirical tests
Colwell, J., Schroder, S. and Sladen, D. 2000. The ability to detect unseen staring: a literature review and empirical tests. British Journal of Psychology. 91 (1), pp. 71-85.

The psychic staring effect
Marks, D.F. and Colwell, J. 2000. The psychic staring effect. Skeptical Inquirer. 24 (5), pp. 41-49.

What teachers need to know about child pedestrian safety: pointers for your next lesson
Colwell, J. and Cockerton, T. 2000. What teachers need to know about child pedestrian safety: pointers for your next lesson. Education and Health. 18 (4), pp. 75-78.

Permalink - https://westminsterresearch.westminster.ac.uk/item/q0x4y/understanding-why-scholars-hold-different-views-on-the-influences-of-video-games-on-public-health


Share this
Tweet
Email