Sexualized Video Games, Sexist Attitudes and Empathy Toward Victims of Rape: Correlational Evidence for a Relationship Is Minimal in an Online Study

Ferguson, C.J. and Colwell, J. 2020. Sexualized Video Games, Sexist Attitudes and Empathy Toward Victims of Rape: Correlational Evidence for a Relationship Is Minimal in an Online Study. Criminal Behaviour and Mental Health. 30 (1), pp. 16-27. doi:10.1002/cbm.2138

TitleSexualized Video Games, Sexist Attitudes and Empathy Toward Victims of Rape: Correlational Evidence for a Relationship Is Minimal in an Online Study
TypeJournal article
AuthorsFerguson, C.J. and Colwell, J.
Abstract

Background: Continued debate exists regarding whether sexualization in games can influence sexist attitudes and reduced empathy toward women in real life. At present, evidence has been mixed with little clear consensus among scholars.
Intervention: The present study examined the relationship between sexualized content in video games and players’ sexist attitudes and empathy. This study tests whether such relationships exist once other factors including gender and trait aggression are controlled.
Methods: A correlational design was used with an online sample of 125 participants. Heirarchical multiple regression was employed as well as PROCESS to test for interactions between sexualized game content and trait aggression.
Results: Contrary to popular concerns, exposure to sexualized content in video games was associated with neither decreased empathy nor higher sexist attitudes. Sexualized content in games was associated with slightly lower sexist beliefs and increased empathy for those high in trait aggression. No effects were observed for those low in trait aggression.
Discussion: The current study provides evidence against beliefs sexist attitudes are cultivated by video games. If anything, exposure to sexist games may be associated with greater empathy and reduced sexism among more aggressive individuals.

Keywords Key words: Video games; Sexist Attitudes; Rape Myths; Empathy
JournalCriminal Behaviour and Mental Health
Journal citation30 (1), pp. 16-27
ISSN1471-2857
Year2020
PublisherWiley
Accepted author manuscript
File Access Level
Open (open metadata and files)
Digital Object Identifier (DOI)doi:10.1002/cbm.2138
Publication dates
Published online23 Jan 2020

Related outputs

Lack of Consensus Among Scholars on the Issue of Video Game “Addiction”
Ferguson, C.J. and Colwell J. 2019. Lack of Consensus Among Scholars on the Issue of Video Game “Addiction”. Psychology of Popular Media Culture. 9 (3), pp. 359-366. doi:10.1037/ppm0000243

A Meaner, More Callous Digital World for Youth? The Relationship Between Violent Digital Games, Motivation, Bullying and Civic Behavior amongst Children
Ferguson, C.J. and Colwell, J. 2016. A Meaner, More Callous Digital World for Youth? The Relationship Between Violent Digital Games, Motivation, Bullying and Civic Behavior amongst Children. Psychology of Popular Media Culture. 7 (3), pp. 202-215. doi:10.1037/ppm0000128

Understanding Why Scholars Hold Different Views on the Influences of Video Games on Public Health
Ferguson, C.J. and Colwell, J. 2017. Understanding Why Scholars Hold Different Views on the Influences of Video Games on Public Health. Journal of Communication. 67 (3), pp. 305-327. doi:10.1111/jcom.12293

Scholarly Consensus on Video Game Violence Effects Continues to Elude: Examining Factors Related to Differing Opinions Among Scholars on Whether Violent Video Games Cause Societal Violence
Ferguson, C.J. and Colwell, J. 2015. Scholarly Consensus on Video Game Violence Effects Continues to Elude: Examining Factors Related to Differing Opinions Among Scholars on Whether Violent Video Games Cause Societal Violence. The 14th European Congress of Psychology. Milan 07 - 10 Jul 2015

Manufacturing consensus in a diverse field of scholarly opinions: a comment on Bushman, Gollwitzer, and Cruz
Ivory, J. D., Markey, P. M., Elson, M., Colwell, J., Ferguson, C.J., Savage, J., Griffiths, M. D. and Williams, K. D. 2015. Manufacturing consensus in a diverse field of scholarly opinions: a comment on Bushman, Gollwitzer, and Cruz. Psychology of Popular Media Culture. 4 (3), pp. 222-229. doi:10.1037/ppm0000056

Video game violence, bullying, and aggression, in a large sample of school children in the UK
Colwell, J. 2014. Video game violence, bullying, and aggression, in a large sample of school children in the UK. International Congress of Applied Psychology. Paris 08 - 13 Jul 2014

A work placement year for psychology undergraduates: Challenges and how students change
Ryder, K., Colwell, J. and Borrill, J. 2012. A work placement year for psychology undergraduates: Challenges and how students change. Europlat 2012. Vilnius, Lithuania 28 - 30 Jun 2012

Personality and media influences on violence and depression in a cross-national sample of young adults: data from Mexican-Americans, English and Croatians
Ferguson, C.J., Colwell, J., Mlačić, B., Milas, G. and Mikloušić, I. 2011. Personality and media influences on violence and depression in a cross-national sample of young adults: data from Mexican-Americans, English and Croatians. Computers in Human Behavior. 27 (3), pp. 1195-1200. doi:10.1016/j.chb.2010.12.015

Not 'just a student': a qualitative exploration of business, psychology and law students' accounts of their placement experience
Ryder, K., Borrill, J., Powell-Williams, K. and Colwell, J. 2011. Not 'just a student': a qualitative exploration of business, psychology and law students' accounts of their placement experience. The Journal of Vocational Education and Training Ninth International Conference. Worcester College, Oxford 08 - 10 Jul

The experience of implementing a Psychology Work Placement year
Dewart, H., Colwell, J. and Borrill, J. 2011. The experience of implementing a Psychology Work Placement year. International Conference on the Teaching of Psychology. Vancouver 29 - 31 Jul 2011

Needs met through computer game play among adolescents
Colwell, J. 2007. Needs met through computer game play among adolescents. Personality and Individual Differences. 43 (8), pp. 2072-2082. doi:10.1016/j.paid.2007.06.021

An empirical test of sex differences in the emphasis on physical attractiveness in mate selection
Colwell, J. 2007. An empirical test of sex differences in the emphasis on physical attractiveness in mate selection. Perceptual and Motor Skills. 105 (1), pp. 326-338.

Needs met through computer game play among adolescents
Colwell, J. 2007. Needs met through computer game play among adolescents. 10th European Congress of Psychology. Prague 03 - 06 Jul 2007

Video games: issues in research and learning, part 2
Crookall, D., Myers, D. and Colwell, J. 2006. Video games: issues in research and learning, part 2. Simulation & Gaming.

Video games: issues in research and learning, part 1
Crookall, D., Myers, D. and Colwell, J. 2005. Video games: issues in research and learning, part 1. Simulation & Gaming.

Video game play in British and Japanese adolescents
Colwell, J. and Kato, M. 2005. Video game play in British and Japanese adolescents. Simulation & Gaming. 36 (4), pp. 518-530. doi:10.1177/1046878105279409

Nurture groups: theoretical background and research on their effectiveness
Colwell, J. and O'Connor, T. 2004. Nurture groups: theoretical background and research on their effectiveness. Education and Health. 22 (2), pp. 24-27.

Understanding nurturing practices: a comparison of the use of strategies likely to enhance self-esteem in nurture groups and normal classrooms
Colwell, J. and O'Connor, T. 2003. Understanding nurturing practices: a comparison of the use of strategies likely to enhance self-esteem in nurture groups and normal classrooms. British Journal of Special Education. 30 (3), pp. 119-124. doi:10.1111/1467-8527.00296

Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents
Colwell, J. and Kato, M. 2003. Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents. Asian Journal of Social Psychology. 6 (2), pp. 149-158. doi:10.1111/1467-839X.t01-1-00017

A comparison of negative correlates of computer game play in the UK and Japanese adolescents
Colwell, J. and Kato, M. 2003. A comparison of negative correlates of computer game play in the UK and Japanese adolescents. in: Arai, K. (ed.) Proceedings of ISAGA 2003 - 34th Annual Conference of the International Simulation and Gaming Association, Kazusa Academic Park, Chiba, Japan, August 2003 Japan ISAGA.

An examination of the relationship between cycle training, cycle accidents, attitudes and cycling behaviour among children
Colwell, J. and Culverwell, A. 2002. An examination of the relationship between cycle training, cycle accidents, attitudes and cycling behaviour among children. Ergonomics. 45 (9), pp. 640-648. doi:10.1080/00140130210156303

The effectiveness and rationale of the 'nurture group' approach to helping children with emotional and behavioural difficulties remain within mainstream education
O'Connor, T. and Colwell, J. 2002. The effectiveness and rationale of the 'nurture group' approach to helping children with emotional and behavioural difficulties remain within mainstream education. British Journal of Special Education. 29 (2), pp. 96-100. doi:10.1111/1467-8527.00247

Aspects of children's road crossing behaviour
Lupton, K., Colwell, J. and Bailey, M. 2002. Aspects of children's road crossing behaviour. Municipal Engineer. 151 (2), pp. 151-157. doi:10.1680/muen.151.2.151.38875

Sometimes they don't stop, they just slow down
Lupton, K. and Colwell, J. 2001. Sometimes they don't stop, they just slow down. InRoads: Journal of the Institute of Road Safety Engineers. 21 (6).

Fooling and falling into the feeling of being stared at
Marks, D.F. and Colwell, J. 2001. Fooling and falling into the feeling of being stared at. Skeptical Inquirer. 25 (2), pp. 62-63.

Negative correlates of computer game play in adolescents
Colwell, J. and Payne, J. 2000. Negative correlates of computer game play in adolescents. British Journal of Psychology. 91 (3), pp. 295-310.

The ability to detect unseen staring: a literature review and empirical tests
Colwell, J., Schroder, S. and Sladen, D. 2000. The ability to detect unseen staring: a literature review and empirical tests. British Journal of Psychology. 91 (1), pp. 71-85.

The psychic staring effect
Marks, D.F. and Colwell, J. 2000. The psychic staring effect. Skeptical Inquirer. 24 (5), pp. 41-49.

What teachers need to know about child pedestrian safety: pointers for your next lesson
Colwell, J. and Cockerton, T. 2000. What teachers need to know about child pedestrian safety: pointers for your next lesson. Education and Health. 18 (4), pp. 75-78.

Permalink - https://westminsterresearch.westminster.ac.uk/item/qy248/sexualized-video-games-sexist-attitudes-and-empathy-toward-victims-of-rape-correlational-evidence-for-a-relationship-is-minimal-in-an-online-study


Restricted files

Accepted author manuscript

Under embargo until 23 Jan 2021
Share this
Tweet
Email

Usage statistics

55 total views
4 total downloads
2 views this month
0 downloads this month
These values are for the period from September 2nd 2018, when this repository was created

Export as