Drinking Games: Simulating Alcoholic Behavior Patterns in the ”Pubcrawler” Video Game

Ferguson, J. and Tolentino, C. 2017. Drinking Games: Simulating Alcoholic Behavior Patterns in the ”Pubcrawler” Video Game. Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J. and Gutl, C. (ed.) Immersive Learning Research Network - iLRN2017. Coimbra, Portugal 25 - 29 Jun 2017 Verlag der Technischen Universität Graz. https://doi.org/10.3217/978-3-85125-530-0-45

TitleDrinking Games: Simulating Alcoholic Behavior Patterns in the ”Pubcrawler” Video Game
AuthorsFerguson, J. and Tolentino, C.
EditorsBeck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J. and Gutl, C.
TypeConference paper
Abstract

Pubcrawler is an interactive video game that presents con-cepts of alcoholic behavior within actionable gameplay. By implementing simulations of impairment in gameplay controls and player tasks based on denial, rationalization and concealments behaviors, this game is intended to use traditional gameplay elements to immerse the non-alcoholic user in the alcoholic’s experience and promote understanding and empathy, and also elicit reflection in the alcoholic user to aid therapy.

KeywordsSerious Games, Educational Games, Empathy Games, Al-coholic, Immersion, Virtual Environment
Year2017
ConferenceImmersive Learning Research Network - iLRN2017
PublisherVerlag der Technischen Universität Graz
Publisher's version
Publication dates
Published28 Jun 2017
Journal citationpp. 317-324
Book titleWorkshop, Long and Short Paper, and Poster Proceedings from the Third Immersive Learning Research Network Conference
ISBN9783851255300
Digital Object Identifier (DOI)https://doi.org/10.3217/978-3-85125-530-0-45
Web address (URL) of conference proceedingshttps://immersivelrn.org/resources/proceedings/
Web address (URL)https://immersivelrn.org/ilrn2017/

Related outputs

Technical Considerations for Designing and Implementing Immersive Learning Applications
Economou, D., Peña-Rios, A., Mentzelopoulos, M., Martinez-mukimov, T. and Ferguson, J. 2023. Technical Considerations for Designing and Implementing Immersive Learning Applications. 9th International Conference of the Immersive Learning Research Network. California Polytechnic State University, San Luis Obispo, CA, USA 26 Jun 2023 - 29 May 2024 Immersive Learning Research Network. https://doi.org/10.56198/ITIG2DTW5

Doctoral Colloquium—Artmaking: From a Hands-On Process to a VR Translation
Keleri, Maritina, Economou, Daphne and Ferguson, Jeffrey 2022. Doctoral Colloquium—Artmaking: From a Hands-On Process to a VR Translation. IEEE . https://doi.org/10.23919/ilrn55037.2022.9815907

Work-In-Progress Paper: 360-degree immersive storytelling video to create empathetic response
Hollick, M., Acheampong, C., Ahmed, M., Economou, D. and Ferguson, J. 2021. Work-In-Progress Paper: 360-degree immersive storytelling video to create empathetic response. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459340

Work-In-Progress Paper: WebXR to support student wellbeing and anxiety
Hossain, M., Economou, D. and Ferguson, J. 2021. Work-In-Progress Paper: WebXR to support student wellbeing and anxiety. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459324

Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology
Ferguson, J., Gonzalez Russi, M., Doumanis, I., Mentzelopoulos, M., Bouki, V. and Ferguson, J. 2020. Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology. Journal of Universal Computer Science. 26 (8), pp. 996-1016.

An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture
Ferguson, J., Mentzelopoulos, M. and Psarrou, A. 2016. An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture . IUCC 2016 - 15th International Conference on Ubiquitous Computing and Communications - Virtual Environments and Advanced Interfaces Workshop. Granada, Spain 14 - 16 Dec 2016 IEEE . https://doi.org/10.1109/IUCC-CSS.2016.29

Quiz Cube:an AR mobile learning application
Protopsaltis, A., Ferguson, J., Mentzelopoulos, M. and Kaloyan,K 2016. Quiz Cube:an AR mobile learning application. 11th International Workshop on Semantic and Social Media Adaptation and Personalization. Thessaloniki, Greece 20 - 21 Oct 2016 IEEE . https://doi.org/10.1109/SMAP.2016.7753401

Perceptual user interface framework for immersive information retrieval environments (An experimental framework for testing and rapid iteration)
Mentzelopoulos, M., Ferguson, J. and Protopsaltis, A. 2016. Perceptual user interface framework for immersive information retrieval environments (An experimental framework for testing and rapid iteration). International Journal of Interactive Mobile Technologies (iJIM). 10 (2), pp. 64-71. https://doi.org/10.3991/ijim.v10i2.5643

Perceptually captured gesture interaction with immersive information retrieval environments: An experimental framework for testing and rapid iteration
Mentzelopoulos, M., Ferguson, J. and Protopsaltis, A. 2015. Perceptually captured gesture interaction with immersive information retrieval environments: An experimental framework for testing and rapid iteration. 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359608

Lessons from digital puppetry - Updating a design framework for a perceptual user interface
Ferguson, J. 2015. Lessons from digital puppetry - Updating a design framework for a perceptual user interface. 2015 IEEE International Conference on Computer and Information Technology; Ubiquitous Computing and Communications; Dependable, Autonomic and Secure Computing; Pervasive Intelligence and Computing - The International Workshop on Virtual Environments and Advanced Interfaces. Liverpool, UK 28 Oct 2015 IEEE . https://doi.org/10.1109/CIT/IUCC/DASC/PICOM.2015.239

Small and flexible web based framework for teaching QR and AR mobile learning application development
Ferguson, J., Mentzelopoulos, M., Protopsaltis, A. and Economou, D. 2015. Small and flexible web based framework for teaching QR and AR mobile learning application development. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359624

Permalink - https://westminsterresearch.westminster.ac.uk/item/q1v09/drinking-games-simulating-alcoholic-behavior-patterns-in-the-pubcrawler-video-game


Share this

Usage statistics

191 total views
107 total downloads
These values cover views and downloads from WestminsterResearch and are for the period from September 2nd 2018, when this repository was created.