Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology

Ferguson, J., Gonzalez Russi, M., Doumanis, I., Mentzelopoulos, M., Bouki, V. and Ferguson, J. 2020. Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology. Journal of Universal Computer Science. 26 (8), pp. 996-1016.

TitleUsing Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology
TypeJournal article
AuthorsFerguson, J., Gonzalez Russi, M., Doumanis, I., Mentzelopoulos, M., Bouki, V. and Ferguson, J.
Abstract

One in every six persons in the UK suffers a hearing loss, either as a condition they have been born with or they disordered they acquired during their life. 900,000 people in the UK are severely or profoundly deaf and based on a study by Action On Hearing Loss UK in 2013 only 17 percent of this population, can use the British Sign Language (BSL). That leaves a massive proportion of people with a hearing impediment who do not use sign language struggling in social interaction and suffering from emotional distress, and an even larger proportion of Hearing people who cannot communicate with those of the deaf community. This paper presents a serious game (SG) that aims to close the communication gap between able hearing people and people with a hearing impediment by providing a tool that facilitates BSL learning targeting adult population. The paper presents the theoretical framework supporting adult learning based on which a SG game using Virtual Reality (VR) technology has been developed. It explains the experimental framework of the study and presents the creation of the research instruments to facilitate the study comprising of a SG that integrates video and conventional video based educational material. It reports and analyses the study results that demonstrate the advantage of the SG in effectively supporting users learning a set of BSL signs and it presents qualitative outcomes that inform the further development of the game to serve learning needs. The paper closes with conclusions, directions for further development of this educational resource and future studies.

KeywordsVirtual Reality
Adult learning
Serious Games
Games based Learning
Video Learning
British Sign Language
JournalJournal of Universal Computer Science
Journal citation26 (8), pp. 996-1016
ISSN0948-6968
Year2020
PublisherGraz University of Technology, Institut für Informationssysteme und Computer Medien
Publisher's version
License
CC BY-ND 4.0
Web address (URL)http://www.jucs.org/jucs_26_8/using_serious_games_for
Publication dates
Published28 Aug 2020

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