A methodology to evaluate the use of Serious Games in achieving Deep Learning: An Application for Andragogy in Human Resource Development

Gemade, M. and Mentzelopoulos, M. 2020. A methodology to evaluate the use of Serious Games in achieving Deep Learning: An Application for Andragogy in Human Resource Development. 6th International Conference of the Immersive Learning Research Network. OnLine 21 - 25 Jun 2020 IEEE . https://doi.org/10.23919/iLRN47897.2020.9155118

TitleA methodology to evaluate the use of Serious Games in achieving Deep Learning: An Application for Andragogy in Human Resource Development
AuthorsGemade, M. and Mentzelopoulos, M.
TypeConference poster
Abstract

There is a growing literature addressing the potential of Serious Games (SGs) in supporting Deep Learning (DL). DL goes beyond basic training as it encourages students to refine, broaden and deepen their understanding, develop advanced processes and skills, and apply learning to new, novel and authentic situations. The aim of this research is to effect and quantify DL using SGs. This paper presents a methodology that addresses this aim. This comprises of the development of a framework called the Game ELC+ to test the strength of adult teaching (andragogy) as well as facilitate DL. The Game ELC+ framework fuses the Octalysis Framework, Bloom's Taxonomy, Cognitive Theory of Multimedia Learning and Ruskov’s four evidences of DL. A use case of judgment and decision making in recruitment and selection – through a SG build following the Game ELC+ is proposed and tested with users.

KeywordsGame ELC+; Serious Games; Deep Learning; Andragogy.
Year2020
Conference6th International Conference of the Immersive Learning Research Network
PublisherIEEE
Publication dates
PublishedJun 2020
Digital Object Identifier (DOI)https://doi.org/10.23919/iLRN47897.2020.9155118
Web address (URL)https://ieeexplore.ieee.org/document/9155118

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