Title | Special Session - Students on Game Immersion Workshop |
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Authors | Mentzelopoulos, M. and Bass-Clark, D. |
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Type | Workshop item |
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Abstract | This special session will provide an active forum for presentations and discussions on projects and vision related to the use of video games for addressing Sustainable Development Goals (UN SDG’s). The projects are the outcome of the latest development game jam projects from the Games Immersion Conference (G.I.CON) 2021 hosted in April 2021 in iLRN Virtual Campus. All projects were developed by group of university students with reference point to address “Life of the Future “using dedicated UN SDG’s. The panelists leading the event have extensive experience in immersive technologies and SDG’s applied within games. The workshop will follow a mixed format. Including learning outcomes form latest student G.I.CON conference, project presentation, awards for best game concepts and hand-on activity for exploiting future trends behind student immersion engagement activities. |
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Keywords | education |
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| virtual reality |
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| augmented reality |
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| sustainable goals |
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Year | 2021 |
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Conference | 7th International Conference of the Immersive Learning Research Network (iLRN 2021) |
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Publisher | IEEE |
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Accepted author manuscript | File Access Level Open (open metadata and files) |
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Publication dates |
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Published | Jun 2021 |
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Book title | Proceedings of the 7th International Conference of the Immersive Learning Research Network (iLRN 2021) |
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ISBN | 9781734899528 |
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Digital Object Identifier (DOI) | https://doi.org/10.23919/iLRN52045.2021.9459346 |
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