Treasure hunt pervasive games in cultural organisations

Economou, D., Bouki, V., Kounenis, T., Mentzelopoulos, M. and Georgalas, N. 2015. Treasure hunt pervasive games in cultural organisations. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359621

TitleTreasure hunt pervasive games in cultural organisations
AuthorsEconomou, D., Bouki, V., Kounenis, T., Mentzelopoulos, M. and Georgalas, N.
TypeConference paper
Abstract

This paper introduces an approach of connecting cultural organizations, such as Museums and archaeological sites and enhancing visiting experience in both sites with the use of a treasure hunt game. The paper shows how the treasure hunt game utilizes pervasive technology and connects remotely located groups of users (in a Museum and in an archaeological site) by involving them in a live collaborative activity where one group assists the other to find hidden treasures and discover related information. The paper articulates the educational value of pervasive treasure hunt games. The paper put emphasis on the gamified elements of the system and their role in enhancing the visiting experience and concludes with directions of future work and development.

KeywordsTreasure hunt games, pervasive computing, gamified features, cultural organisations, Museums, archaeological sites, mobile, web apps.
Year2015
ConferenceIMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning
PublisherIEEE
Publication dates
PublishedNov 2015
Journal citationpp. 368-372
Book titleProceedings of the IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning, November 19-20, 2015, Thessaloniki, Greece
ISBN978146738242715
Digital Object Identifier (DOI)https://doi.org/10.1109/IMCTL.2015.7359621
Web address (URL) of conference proceedingshttp://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=7352595

Related outputs

Enhanced Retention of Historical Information with Empathetic Pedagogical Conversational Agents (PCAs)
Doumanis, I. and Economou, D. 2024. Enhanced Retention of Historical Information with Empathetic Pedagogical Conversational Agents (PCAs). International Conference on Intelligent Tutoring Systems (ITS2024). Thessaloniki, Greece 10 - 13 Jun 2024 Springer Nature.

Editorial: Immersive media in connected health—volume II
Antoniou, P.E., Economou, D., Athanasiou, A. and Tsoulfas, G. 2024. Editorial: Immersive media in connected health—volume II. Frontiers in Digital Health. 6 1425769. https://doi.org/10.3389/fdgth.2024.1425769

Guest editorial: Special issue on “disruption, innovation and resiliency in immersive learning”
Peña-Rios, A., Economou, D. and Beck, D. 2024. Guest editorial: Special issue on “disruption, innovation and resiliency in immersive learning”. Education and Information Technologies. Advanced online publication. https://doi.org/10.1007/s10639-024-12551-z

CrimOPS: Exploring students’ experiences in using virtual simulation for authentic learning and assessment in criminal psychology
Gerard, F.J., Ammerer, K., Mentzelopoulos, M. and Economou, D. 2024. CrimOPS: Exploring students’ experiences in using virtual simulation for authentic learning and assessment in criminal psychology. Journal of Criminal Justice Education. Advanced online publication. https://doi.org/10.1080/10511253.2024.2324179

Technical Considerations for Designing and Implementing Immersive Learning Applications
Economou, D., Peña-Rios, A., Mentzelopoulos, M., Martinez-mukimov, T. and Ferguson, J. 2023. Technical Considerations for Designing and Implementing Immersive Learning Applications. 9th International Conference of the Immersive Learning Research Network. California Polytechnic State University, San Luis Obispo, CA, USA 26 Jun 2023 - 29 May 2024 Immersive Learning Research Network. https://doi.org/10.56198/ITIG2DTW5

A Constellation of Potential: Tapping into the iLRN Community to Connect and Collaborate
O'Shea, P., Mentzelopoulos, M. and Scapin, T. 2023. A Constellation of Potential: Tapping into the iLRN Community to Connect and Collaborate. 9th International Conference of the Immersive Learning Research Network. California Polytechnic State University, San Luis Obispo, CA, USA 26 Jun 2023 - 29 May 2024 Immersive Learning Research Network. https://doi.org/10.56198/ITIG26WA2

Work-in-progress-Gamifying the process of Learning Sign Language in VR
Economou, Daphne, Mentzelopoulos, Markos, Ingram, Jack, Martinez-Mukimov, Timur, Primkulova, Shirin and Abduvaliev, Said 2022. Work-in-progress-Gamifying the process of Learning Sign Language in VR. IEEE . https://doi.org/10.23919/ilrn55037.2022.9815988

Doctoral Colloquium—Artmaking: From a Hands-On Process to a VR Translation
Keleri, Maritina, Economou, Daphne and Ferguson, Jeffrey 2022. Doctoral Colloquium—Artmaking: From a Hands-On Process to a VR Translation. IEEE . https://doi.org/10.23919/ilrn55037.2022.9815907

Work-In-Progress—CrimOPS-Gamified Virtual Simulations for Authentic Assessment in Criminology
Gerard, F. Jeane, Mentzelopoulos, Markos, Economou, Daphne, Khalish, Zeeshan, Ingram, Jack and Ashley, Edwards 2022. Work-In-Progress—CrimOPS-Gamified Virtual Simulations for Authentic Assessment in Criminology. 8th International Conference of the Immersive Learning Research Network (iLRN 2022)). Vienna, Austria 30 May - 04 Jun 2022 IEEE . https://doi.org/10.23919/ilrn55037.2022.9815942

Doctoral Colloquium—Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites
Sarker, Md Tusher, Economou, Daphne and Eardley, Alison 2022. Doctoral Colloquium—Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites. 2021 7th International Conference of the Immersive Learning Research Network (iLRN). https://doi.org/10.23919/ilrn55037.2022.9815888

Special Session - Students on Game Immersion Workshop
Mentzelopoulos, M. and Bass-Clark, D. 2021. Special Session - Students on Game Immersion Workshop. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459346

REVERIE Virtual Hangout: An Immersive Social and Collaborative VR Experience
Doumanis, Ioannis and Economou, Daphne 2021. REVERIE Virtual Hangout: An Immersive Social and Collaborative VR Experience. International Journal of Virtual and Augmented Reality. 5 (2), pp. 18-39. https://doi.org/10.4018/ijvar.2021070103

Editorial: Immersive Media in Connected Health
Antoniou, Panagiotis E., Economou, Daphne, Athanasiou, Alkinoos and Tsoulfas, George 2021. Editorial: Immersive Media in Connected Health. Frontiers in Digital Health. 3 697336. https://doi.org/10.3389/fdgth.2021.697336

Measuring and Comparing QoE of Hybrid VR Applications under increased network load
Doumanis, I., Economou, D. and Argyriou, L. 2021. Measuring and Comparing QoE of Hybrid VR Applications under increased network load. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459316

Work-In-Progress Paper: 360-degree immersive storytelling video to create empathetic response
Hollick, M., Acheampong, C., Ahmed, M., Economou, D. and Ferguson, J. 2021. Work-In-Progress Paper: 360-degree immersive storytelling video to create empathetic response. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459340

Work-In-Progress Paper: WebXR to support student wellbeing and anxiety
Hossain, M., Economou, D. and Ferguson, J. 2021. Work-In-Progress Paper: WebXR to support student wellbeing and anxiety. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459324

A methodology to evaluate the use of Serious Games in achieving Deep Learning: An Application for Andragogy in Human Resource Development
Gemade, M. and Mentzelopoulos, M. 2020. A methodology to evaluate the use of Serious Games in achieving Deep Learning: An Application for Andragogy in Human Resource Development. 6th International Conference of the Immersive Learning Research Network. OnLine 21 - 25 Jun 2020 IEEE . https://doi.org/10.23919/iLRN47897.2020.9155118

Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology
Ferguson, J., Gonzalez Russi, M., Doumanis, I., Mentzelopoulos, M., Bouki, V. and Ferguson, J. 2020. Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology. Journal of Universal Computer Science. 26 (8), pp. 996-1016.

Using serious games for learning sign language combining video, enhanced interactivity and VR technology
Economou, D., Doumanis, I., Bouki, V. and Mentzelopoulos, M. 2020. Using serious games for learning sign language combining video, enhanced interactivity and VR technology. Special Issue of Journal of Universal Computer Science (J.UCS) on Exploring Immersive Technologies in Learning. 26 (8), pp. 996-1016.

Evaluating the impact of multimodal Collaborative Virtual Environments on user’s spatial knowledge and experience of gamified educational tasks
Doumanis, I. and Economou, D. 2020. Evaluating the impact of multimodal Collaborative Virtual Environments on user’s spatial knowledge and experience of gamified educational tasks. Economou, D. (ed.) 6th International Conference of the Immersive Learning Research Network. OnLine 21 - 25 Jun 2020 IEEE . https://doi.org/10.23919/iLRN47897.2020.9155165

Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour
Argyriou, L., Economou, D. and Bouki, V. 2020. Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour. Personal and Ubiquitous Computing. 24, p. 843–859. https://doi.org/10.1007/s00779-020-01373-8

Adult Learning Sign Language by combining video, interactivity and play in a 3D game platform
Economou, D., Gonzalez Russi, M., Doumanis, I., Bouki, V., Mentzelopoulos, M. and Ferguson, J. 2019. Adult Learning Sign Language by combining video, interactivity and play in a 3D game platform. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Eckhardt, C., Morgado, L., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 5th International Conference of Immersive Learning Research Network. London 23 - 27 Jun 2019 Graz University Press. https://doi.org/10.3217/978-3-85125-657-4

Immersive Learning Research Network, 5th International Conference, iLRN 2019, London, UK, June 23–27, 2019, Proceedings
Beck, D., Peña-Rios, A., Ogle, Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 2019. Immersive Learning Research Network, 5th International Conference, iLRN 2019, London, UK, June 23–27, 2019, Proceedings. Switzerland Springer.

Adaptive hypermedia driven serious game design and cognitive style in school settings: an exploratory study
Hadwen-Bennett, A. and Economou, D. 2019. Adaptive hypermedia driven serious game design and cognitive style in school settings: an exploratory study. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 5th International Conference of Immersive Learning Research Network. London 23 - 27 Jun 2019 Springer. https://doi.org/10.1007/978-3-030-23089-0_11

Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes
Doumanis, I. and Economou, D. 2019. Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 5th International Conference of Immersive Learning Research Network. London 23 - 27 Jun 2019 Springer. https://doi.org/10.1007/978-3-030-23089-0_18

Affective Communication between ECAs and users in Collaborative Virtual Environments: The REVERIE European Parliament use case
Doumanis, I. and Economou, D. 2019. Affective Communication between ECAs and users in Collaborative Virtual Environments: The REVERIE European Parliament use case. Multimodal Technologies and Interaction. 3 (1) 7. https://doi.org/10.3390/mti3010007

The impact of multimodal Collaborative Virtual Environments on learning: A gamified online debate
Doumanis, I., Economou, D., Sim, G.R. and Porter, S. 2019. The impact of multimodal Collaborative Virtual Environments on learning: A gamified online debate. Computers & Education. 130, pp. 121-138. https://doi.org/10.1016/j.compedu.2018.09.017

REVRLaw: Virtual Reality in Legal Education
Kathrani, P. and Mentzelopoulos, M. 2017. REVRLaw: Virtual Reality in Legal Education.

Transforming the teaching experience
Mentzelopoulos, M. 2017. Transforming the teaching experience. Westminster Higher Education Forum UK Headquarters, 4 Bracknell Beeches, Old Bracknell Lane, West Bracknell, Berkshire. RG12 7BW 18 Oct 2017

Virtual Environments and Advanced Interfaces
Economou, D., Mentzelopoulos, M., Georgalas, N., Carretero, J. and Garcia-Blas, J. 2017. Virtual Environments and Advanced Interfaces. Personal and Ubiquitous Computing. 6 (21), pp. 963-964. https://doi.org/10.1007/s00779-017-1076-3

360-degree interactive video application for Cultural Heritage Education
Argyriou, L., Economou, D. and Bouki, V. 2017. 360-degree interactive video application for Cultural Heritage Education. 3rd Annual International Conference of the Immersive Learning Research Network. Coimbra, Portugal 29 Jun - 26 Jul 2017 Verlag der Technischen Universität Graz. https://doi.org/10.3217/978-3-85125-530-0

PhytoCloud: A gamified Mobile Web Application to modulate diet and physical activity of women with breast cancer
Economou, D., Dwek, M., Elliott, B., Ramezanian Kalahroudi, M. and Azimi, T. 2017. PhytoCloud: A gamified Mobile Web Application to modulate diet and physical activity of women with breast cancer. IEEE 30th International Symposium on Computer-Based Medical Systems. Thessaloniki, Greece 22 Jun - 24 Sep 2017 IEEE . https://doi.org/10.1109/CBMS.2017.164

User experience evaluation of human representation in collaborative virtual environments
Economou, D., Doumanis, I., Argyriou, L. and Georgalas, N. 2017. User experience evaluation of human representation in collaborative virtual environments. Personal and Ubiquitous Computing. 21 (6), pp. 989-1001. https://doi.org/10.1007/s00779-017-1075-4

Learning Languages and Complex Subjects with Memory Palaces
Ralby, A., Mentzelopoulos, M. and Cook, H. 2017. Learning Languages and Complex Subjects with Memory Palaces. in: Immersive Learning Research Network. iLRN 2017. Communications in Computer and Information Science, vol 725 Springer. pp. 217-228

An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture
Ferguson, J., Mentzelopoulos, M. and Psarrou, A. 2016. An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture . IUCC 2016 - 15th International Conference on Ubiquitous Computing and Communications - Virtual Environments and Advanced Interfaces Workshop. Granada, Spain 14 - 16 Dec 2016 IEEE . https://doi.org/10.1109/IUCC-CSS.2016.29

Engaging immersive video consumers: Challenges regarding 360-degree gamified video applications
Argyriou, L., Economou, D., Bouki, V. and Doumanis, I. 2016. Engaging immersive video consumers: Challenges regarding 360-degree gamified video applications. 2nd International Workshop on Virtual Environments and Advanced Interfaces (VEAI 2016), within the the 15th International Conference on Ubiquitous Computing and Communications (IUCC-2016) . Granada, Spain 14 - 16 Dec 2016 IEEE . https://doi.org/10.1109/IUCC-CSS.2016.028

Quiz Cube:an AR mobile learning application
Protopsaltis, A., Ferguson, J., Mentzelopoulos, M. and Kaloyan,K 2016. Quiz Cube:an AR mobile learning application. 11th International Workshop on Semantic and Social Media Adaptation and Personalization. Thessaloniki, Greece 20 - 21 Oct 2016 IEEE . https://doi.org/10.1109/SMAP.2016.7753401

Performance Evaluation of a Statistical and a Neural Network Model for Nonrigid Shape-Based Registration
Angelopoulou, A., Psarrou, A., Garcia-Rodriguez, J. and Mentzelopoulos, M. 2016. Performance Evaluation of a Statistical and a Neural Network Model for Nonrigid Shape-Based Registration. Sixth International Conference on Image Processing Theory, Tools and Applications (IPTA'16). Finland 12 - 15 Dec 2016 IEEE . https://doi.org/10.1109/IPTA.2016.7820990

Virtual reality helps students to master criminal law
Mentzelopoulos, M. and Kathrani, P. 2016. Virtual reality helps students to master criminal law. THE TIMES.

Immersive Learning Research Network
Mentzelopoulos, M., Parrish, J, Kathrani, P. and Economou, D. 2016. Immersive Learning Research Network. in: Allison, C, Morgado, L, Pirker, J., Beck, D, Richter, J and Gutl, C. (ed.) Immersive Learning Research Network: Volume 621 of the series Communications in Computer and Information Science Santa Barbara, CA, USA, June 27 – July 1, 2016 Springer. pp. 73-84

Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning
Economou, D., Doumanis, I., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M., Bouki, V. and Georgalas, N. 2016. Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning. EAI Endorsed Transactions on Future Intelligent Educational Environments. 16 (6), p. e5 e5. https://doi.org/10.4108/eai.27-6-2016.151524

Perceptual user interface framework for immersive information retrieval environments (An experimental framework for testing and rapid iteration)
Mentzelopoulos, M., Ferguson, J. and Protopsaltis, A. 2016. Perceptual user interface framework for immersive information retrieval environments (An experimental framework for testing and rapid iteration). International Journal of Interactive Mobile Technologies (iJIM). 10 (2), pp. 64-71. https://doi.org/10.3991/ijim.v10i2.5643

Perceptually captured gesture interaction with immersive information retrieval environments: An experimental framework for testing and rapid iteration
Mentzelopoulos, M., Ferguson, J. and Protopsaltis, A. 2015. Perceptually captured gesture interaction with immersive information retrieval environments: An experimental framework for testing and rapid iteration. 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359608

Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework
Economou, D., Doumanis, I., Pedersen, F., Kathrani, P., Mentzelopoulos, M. and Bouki, V. 2015. Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework. Immersive Learning Research Network Conference. Prague, Czech Republic 13 Jul 2015 IOS Press. https://doi.org/10.3233/978-1-61499-530-2-388

An Expert Review of REVERIE and its potential for game-based learning
Doumanis, I., Porter, S., Economou, D. and Smith, S. 2015. An Expert Review of REVERIE and its potential for game-based learning. Immersive Learning Research Network Conference. Prague, Czech Republic 13 Jul 2015 IOS Press. https://doi.org/10.3233/978-1-61499-530-2-306

Using Serious Games in Higher Education: Reclaiming the Learning Time
Bouki, V. and Economou, D. 2015. Using Serious Games in Higher Education: Reclaiming the Learning Time. Immersive Learning Research Network Conference 2015. Prague, Czech Republic 13 Jul 2015 IOS Press. https://doi.org/10.3233/978-1-61499-530-2-381

The REVERIE human representation addresses issues related to virtual presence, communication and interaction in collaborative virtual environments
Doumanis, I., Economou, D. and Georgalas, N. 2015. The REVERIE human representation addresses issues related to virtual presence, communication and interaction in collaborative virtual environments. 2015 IEEE International Conference on Computer and Information Technology; Ubiquitous Computing and Communications; Dependable, Autonomic and Secure Computing; Pervasive Intelligence and Computing. Liverpool, United Kingdom 26 Oct 2015 IEEE . https://doi.org/10.1109/CIT/IUCC/DASC/PICOM.2015.238

Small and flexible web based framework for teaching QR and AR mobile learning application development
Ferguson, J., Mentzelopoulos, M., Protopsaltis, A. and Economou, D. 2015. Small and flexible web based framework for teaching QR and AR mobile learning application development. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359624

Using Mobile Learning Games for Delivery Purposes in Humanities
Tseliki, L., Bouki, V. and Economou, D. 2015. Using Mobile Learning Games for Delivery Purposes in Humanities. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359595

Edu-simulation: a serious games platform designed to engage and motivate students
Economou, D., Doumanis, I., Bouki, V., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M. and Georgalas, N. 2015. Edu-simulation: a serious games platform designed to engage and motivate students. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359596

Hardware Interfaces for VR Applications: Evaluation on Prototypes
Mentzelopoulos, M., Tarpini, F., Emanuele, A. and Protopsaltis, A. 2015. Hardware Interfaces for VR Applications: Evaluation on Prototypes. The 14th IEEE International Conference on Ubiquitous Computing and Communications - IUCC-2-15 (Special session: VEAI). Liverpool - UK 26 Oct 2015 IEEE .

EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA
Wood, C., Mentzelopoulos, M. and Protopsaltis, A. 2015. EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA . 1st Immersive Learning Research Network Conference (iLRN'15). Prague - Czech Republic Jul 2015 IOS Press. https://doi.org/10.3233/978-1-61499-530-2-353

A dynamic role-playing platform for simulations in legal and political education
Economou, D., Doumanis, I., Bouki, V., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M. and Georgalas, N. 2014. A dynamic role-playing platform for simulations in legal and political education. International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki 13 Nov 2014 IEEE . https://doi.org/10.1109/IMCTL.2014.7011138

Human Computer Interaction using gestures for mobile devices and serious games: A review
Spanogianopoulos, S., Mentzelopoulos, M., Sirlantzis, K. and Protopsaltis, A. 2014. Human Computer Interaction using gestures for mobile devices and serious games: A review. International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki 13 Nov 2014 IEEE . https://doi.org/10.1109/IMCTL.2014.7011154

3D hand pose estimation with neural networks
Serra, J.A., Garcia-Rodriguez, J., Orts Escolano, S., Garcia-Chamizo, J.M., Angelopoulou, A., Psarrou, A., Mentzelopoulos, M., Montoyo-Bojo, J. and Domínguez, E. 2013. 3D hand pose estimation with neural networks. in: Advances in Computational Intelligence: 12th International Work-Conference on Artificial Neural Networks, IWANN 2013 Springer.

Football video annotation based on player motion recognition using enhanced entropy
Mentzelopoulos, M., Psarrou, A., Angelopoulou, A. and Garcia-Rodriguez, J. 2013. Football video annotation based on player motion recognition using enhanced entropy. in: Advances in Computational Intelligence: 12th International Work-Conference on Artificial Neural Networks, IWANN 2013 Springer.

Natural User Interfaces in Volume Visualisation using Microsoft Kinect
Angelopoulou, A., Garcia-Rodriguez, J., Psarrou, A., Mentzelopoulos, M., Reddy, B., Orts Escolano, S., Serra, J.A. and Lewis, A. 2013. Natural User Interfaces in Volume Visualisation using Microsoft Kinect. ICIAP 2013 International Workshops. Naples, Italy 09 Sep 2013 Springer. https://doi.org/10.1007/978-3-642-41190-8_2

Adaptive learning in motion analysis with self-organising maps
Angelopoulou, A., Garcia-Rodriguez, J., Psarrou, A., Gupta, G. and Mentzelopoulos, M. 2013. Adaptive learning in motion analysis with self-organising maps. International Joint Conference on Neural Networks (IJCNN). Dallas, TX 04 Aug 2013 IEEE . https://doi.org/10.1109/IJCNN.2013.6707135

A semi-parametric approach for football video annotation
Mentzelopoulos, M., Psarrou, A., Angelopoulou, A. and Garcia-Rodriguez, J. 2013. A semi-parametric approach for football video annotation. International Joint Conference on Neural Networks (IJCNN). Dallas, TX 04 Aug 2013 IEEE . https://doi.org/10.1109/IJCNN.2013.6706720

3D gesture recognition with growing neural gas
Sera-Perez, J.A., Garcia Rodriguez, J., Orts-Escolano, S., García-Chamizo, J.M., Montoyo-Bojo, J., Angelopoulou, A., Psarrou, A., Mentzelopoulos, M., Lewis, A. and Orts Escolano, S. 2013. 3D gesture recognition with growing neural gas. in: Proceedings of the International Joint Conference in Neural Networks, IJCNN 2013, 2-9 August 2013, Dallas, USA IEEE . pp. 3034-3041

School essentials for 21st century learning: connect, collaborate, create, contextualise
Kolyda, F. and Bouki, V. 2013. School essentials for 21st century learning: connect, collaborate, create, contextualise. in: Proceedings of Information Society (i-Society), 2013 International Conference IEEE . pp. 207-211

21st century learning: exploring the classroom experience
Kolyda, F. and Bouki, V. 2013. 21st century learning: exploring the classroom experience. in: Herrington, J., Couros, A. and Irvine, V. (ed.) Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2013 Chesapeake, VA AACE. pp. 1674-1682

Active foreground region extraction and tracking for sports video annotation
Mentzelopoulos, M., Psarrou, A., Angelopoulou, A. and Garcia-Rodriguez, J. 2013. Active foreground region extraction and tracking for sports video annotation. Neural Processing Letters. 37 (1), pp. 33-46. https://doi.org/10.1007/s11063-012-9267-4

Exploring what formal learning involves in the digital era
Kolyda, F. and Bouki, V. 2013. Exploring what formal learning involves in the digital era. International Journal for e-Learning Security. 3 (2), pp. 318-324.

WMIN-MOBILE: a mobile learning platform for information and service provision
Economou, D., Keable-Crouch, A., Bouki, V., Basukoski, A. and Getov, Vladimir 2012. WMIN-MOBILE: a mobile learning platform for information and service provision. in: Venkatasubramanian, N., Getov, Vladimir and Steglich, S. (ed.) Mobile wireless middleware, operating systems and applications: 4th international ICST conference, Mobilware 2011. London, UK, June 2011. Revised selected papers. Springer.

Mobile augmented reality for cultural heritage
Angelopoulou, A., Economou, D., Bouki, V., Psarrou, A., Jin, L., Pritchard, C. and Kolyda, F. 2012. Mobile augmented reality for cultural heritage. in: Mobile wireless middleware, operating systems and applications: 4th international ICST conference, Mobilware 2011. London, UK, June 2011. Revised selected papers. Springer.

Mytilene e-guide: a multiplatform mobile application tourist guide exemplar
Kenteris, M., Gavalas, D. and Economou, D. 2011. Mytilene e-guide: a multiplatform mobile application tourist guide exemplar. Multimedia Tools and Applications. 54 (2), pp. 241-262. https://doi.org/10.1007/s11042-010-0519-x

Explosive ordinance disposal: motion sensor simulator in Nintendo Wii
Mentzelopoulos, M., Tanasa, M., Protopsaltis, A. and Economou, D. 2011. Explosive ordinance disposal: motion sensor simulator in Nintendo Wii. in: SIGDOC'11: proceedings of the 29th ACM international conference on design of communication: October 3 - 5, 2011, Pisa, Italy ACM. pp. 227-234

Development platforms for mobile applications: status and trends
Gavalas, D. and Economou, D. 2011. Development platforms for mobile applications: status and trends. IEEE Software. 28 (1), pp. 77-86. https://doi.org/10.1109/MS.2010.155

Simulation game for training new teachers in class management
Bouki, V., Mentzelopoulos, M. and Protopsaltis, A. 2011. Simulation game for training new teachers in class management. in: SIGDOC'11: proceedings of the 29th ACM international conference on design of communication: October 3 - 5, 2011, Pisa, Italy ACM. pp. 79-82

"Cognitive theory of multimedia learning" and learning videos design: The "redundancy principle"
Bouki, V., Economou, D. and Angelopoulou, A. 2011. "Cognitive theory of multimedia learning" and learning videos design: The "redundancy principle". in: SIGDOC'11: proceedings of the 29th ACM international conference on design of communication, October 3 - 5, 2011, Pisa, Italy ACM. pp. 271-278

A user-centered approach for building design guidelines for the use of virtual actors in CVEs for learning
Economou, D. 2010. A user-centered approach for building design guidelines for the use of virtual actors in CVEs for learning. in: Stewart, C.M., Schifter, C.C. and Markaridian Selverian, M.E. (ed.) Teaching and learning with technology: beyond constructivism New York Routledge. pp. 182-213

Model-driven development of pervasive applications using context and ontologies: an m-commerce case study
Georgalas, N. and Economou, D. 2009. Model-driven development of pervasive applications using context and ontologies: an m-commerce case study. Electronic Journal for E-Commerce Tools & Applications. 3 (1).

Agile product lifecycle management for service delivery frameworks: history, architecture and tools
Georgalas, N., Achilleos, A., Freskos, V. and Economou, D. 2009. Agile product lifecycle management for service delivery frameworks: history, architecture and tools. BT Technology Journal. 26 (2), pp. 65-86.

An innovative mobile electronic tourist guide application
Kenteris, M., Gavalas, D. and Economou, D. 2009. An innovative mobile electronic tourist guide application. Personal and Ubiquitous Computing. 13 (2), pp. 103-118. https://doi.org/10.1007/s00779-007-0191-y

Online documentation and preservation of cultural content in the "grico" speaking area of Magna Grecia (South Italy)
Samaroudi, M. and Economou, D. 2009. Online documentation and preservation of cultural content in the "grico" speaking area of Magna Grecia (South Italy). in: Proceedings of the 1st International Conference on Language Documentation and Tradition, with a special interest in the Kalasha of the Hindu Kush Valleys Himalayas, 7 – 9 November 2008, Aristotle University of Thessaloniki, Greece School of English, Aristotle University of Thessaloniki.

Assessment and "concurrent learning": combining different learning goals in one task
Bouki, V. and Modi, S. 2009. Assessment and "concurrent learning": combining different learning goals in one task. in: Proceedings of the International Conference on Education Research and Information (ICERI2009), Madrid, Spain, November 2009 Spain International Association of Technology, Education and Development. pp. 005930-005933

Using learning videos in classroom: cognitive aspects and evaluation of software to create learning videos
Bouki, V. 2009. Using learning videos in classroom: cognitive aspects and evaluation of software to create learning videos. in: Proceedings of the International Conference on Education Research and Information (ICERI2009), Madrid, Spain, November 2009 Spain International Association of Technology, Education and Development. pp. 005604-005608

Improved batch fuzzy learning vector quantization for image compression
Tsekouras, G.E., Antonios, M., Anagnostopoulos, C., Gavalas, D. and Economou, D. 2008. Improved batch fuzzy learning vector quantization for image compression. Information Sciences. 178 (20), pp. 3895-3907. https://doi.org/10.1016/j.ins.2008.05.017

Cultural applications for mobile devices: issues and requirements for authoring tools and development platforms
Economou, D., Gavalas, D., Kenteris, M. and Tsekouras, G.E. 2008. Cultural applications for mobile devices: issues and requirements for authoring tools and development platforms. ACM SIGMOBILE Mobile Computing and Communications Review. 12 (3), pp. 18-33. https://doi.org/10.1145/1462141.1462145

Theatrical dialectical tradition and intercultural dialogue in Magna Grecia: case study the “Grico theatre: between Greece and Italy" project
Samaroudi, M., Stathi, I. and Economou, D. 2008. Theatrical dialectical tradition and intercultural dialogue in Magna Grecia: case study the “Grico theatre: between Greece and Italy" project. in: Proceedings of the 1st Adriatic-Ionian Intercultural Dialogue Conference, Ionian University Conference Centre, Corfu, Greece, 27-28 June 2008 Europe of Cultures Forum.

Gender patterns in hypertext reading
Protopsaltis, A. and Bouki, V. 2008. Gender patterns in hypertext reading. in: Workshop on Cognition and the Web: Information Processing, Comprehension and Learning, April 24-26, Granada, Spain WebCog. pp. 213-217

Gender and information processing in electronic age
Protopsaltis, A. and Bouki, V. 2008. Gender and information processing in electronic age. in: ACM Special Interest Group for Design of Communication: proceedings of the 26th annual ACM international conference on design of communication New York ACM. pp. 131-138

Does gender matter in hypertext reading?
Protopsaltis, A. and Bouki, V. 2008. Does gender matter in hypertext reading? in: Luca, J. and Weippl, E.R. (ed.) ED-MEDIA 2008 : Proceedings of World Conference on Educational Multimedia, Hypermedia & Telecommunications, Vienna, Austria Chesapeake, VA AACE. pp. 1120-1129

Evaluation of mobile tourist guides
Kenteris, M., Gavalas, D. and Economou, D. 2008. Evaluation of mobile tourist guides. in: Lytras, M.D., Carroll, J.M., Damiani, E., Tennyson, R.D., Avison, D., Vossen, G. and Ordonez De Pablos, P. (ed.) The open knowlege society: a computer science and information systems manifesto : first world summit on the knowledge society, WSKS 2008, Athens, Greece, September 24-26, 2008. Proceedings Berlin Springer.

Deploying thick mobile clients using thin client architecture: a case in mobile tourist guides
Kenteris, M., Economou, D., Gavalas, D. and Zamplaras, D. 2008. Deploying thick mobile clients using thin client architecture: a case in mobile tourist guides. in: Lytras, M.D., Carroll, J.M., Damiani, E., Tennyson, R.D., Avison, D., Vossen, G. and Ordonez De Pablos, P. (ed.) The open knowlege society: a computer science and information systems manifesto : first world summit on the knowledge society, WSKS 2008, Athens, Greece, September 24-26, 2008. Proceedings Berlin Springer.

The quest to build a multi-platform mobile tourist guide for the Municipal Council of Mytilene, Greece
Kenteris, M., Economou, D. and Gavalas, D. 2008. The quest to build a multi-platform mobile tourist guide for the Municipal Council of Mytilene, Greece. in: Proceedings of the 2nd International Scientific Conference of the E-Business Forum in "E-Business in Travel, Tourism and Hospitality", 14 March 2008, Athens, Greece e-Business Forum.

The contribution of virtual actors in collaborative virtual reality environments in education
Economou, D. 2008. The contribution of virtual actors in collaborative virtual reality environments in education. in: Avouris, N., Karagiannidis, C. and Komis, V. (ed.) Introduction to computer-supported collaboration: collaborative environments and models for work, learning, communities of practice and knowledge building Greece Kleidarithmos Publications.

Multimedia applications for mobile devices: issues and requirements for authoring tools and development platforms
Economou, D., Gavalas, D., Kenteris, M. and Micha, K. 2007. Multimedia applications for mobile devices: issues and requirements for authoring tools and development platforms. Journal of Mobile Multimedia. 3 (1), pp. 65-87.

The technology landscape of wireless web
Gavalas, D. and Economou, D. 2007. The technology landscape of wireless web. International Journal of Mobile Communications. 5 (5), pp. 508-527. https://doi.org/10.1504/IJMC.2007.013930

Undergraduate computer science projects in UK: what is the point?
Bouki, V. 2007. Undergraduate computer science projects in UK: what is the point? in: Kefalas, P., Sotiriadou, A., Davies, G. and McGettrick, A. (ed.) Proceedings of Informatics Education Europe II (IEEII 2007): Developments in South East Europe Thessaloniki, Greece SEERC. pp. 176-184

The effects of reading goals in hypertext reading
Protopsaltis, A. and Bouki, V. 2006. The effects of reading goals in hypertext reading. in: Pierce, R. and Stamey, J. (ed.) Proceedings of the 24th annual conference on Design of communication New York, USA ACM. pp. 29-34

Reading strategies in hypertexts and factors influencing link selection
Protopsaltis, A. and Bouki, V. 2006. Reading strategies in hypertexts and factors influencing link selection. in: Pearson, E. and Bohman, P. (ed.) Proceedings of ED-MEDIA 2006: world conference on educational multimedia, hypermedia & telecommunications AACE. pp. 450-457

E-learning within the classroom: examining the complexity before measuring the impact
Kolyda, F. and Bouki, V. 2006. E-learning within the classroom: examining the complexity before measuring the impact. in: Reeves, T. and Yamashita, S. (ed.) Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 Chesapeake, VA, USA AACE. pp. 2114-2121

A novel method for the development of personalized mobile tourist applications
Kenteris, M., Gavalas, D. and Economou, D. 2006. A novel method for the development of personalized mobile tourist applications. in: Palau Salvador, C.E. (ed.) Proceedings of the Fifth IASTED International Conference on Communication Systems and Networks (CSN'2006): August 28 - 30 2006. Palma de Mallorca, Spain Calgary, Canada Acta Press. pp. 208-212

Developing tourist guide applications for mobile devices using the J2ME platform
Kenteris, M., Gavalas, D. and Economou, D. 2006. Developing tourist guide applications for mobile devices using the J2ME platform. in: 2006 Proceedings of the First Mobile Computing and Wireless Communications International Conference, 17-20 Sep 2006, Amman, Jordan IEEE .

Rapid integration of systems to manage content and interactions within virtual cultural organizations
Georgalas, N. and Economou, D. 2006. Rapid integration of systems to manage content and interactions within virtual cultural organizations. 3rd International Conference on Museology, ICOM-AVICOM Annual Conference: audiovisuals as cultural heritage and their use in museums. Mytilene, Greece 05-09 Jun 2006

The wireless internet technology landscape
Gavalas, D., Economou, D. and Kenteris, M. 2006. The wireless internet technology landscape. in: 2006 Proceedings of the First Mobile Computing and Wireless Communications International Conference, 17-20 Sep 2006, Amman, Jordan IEEE .

Status and trends of wireless Web technologies
Gavalas, D., Economou, D. and Kenteris, M. 2006. Status and trends of wireless Web technologies. in: Palau Salvador, C.E. (ed.) Proceedings of the Fifth IASTED International Conference on Communication Systems and Networks (CSN'2006): August 28 - 30 2006, Palma de Mallorca, Spain Calgary, Canada Acta Press. pp. 219-224

The effectiveness of Personal Digital Assistants (PDAs), Audio-guides or paper leaflets to enhance the museum visit experience
Economou, D., Varitimiadis, S., Samaroudi, M. and Gavalas, D. 2006. The effectiveness of Personal Digital Assistants (PDAs), Audio-guides or paper leaflets to enhance the museum visit experience. 3rd International Conference on Museology, ICOM-AVICOM Annual Conference: audiovisuals as cultural heritage and their use in museums. Mytilene, Greece 05-09 Jun 2006

A user centred approach for building design guidelines for the use of virtual actors in CVEs for learning/Une approach basee sur l'utilisateur pour construire des modeles de plans pour utiliser dans l'apprentissage des acteurs virtuels de la technologie EVC
Economou, D. 2006. A user centred approach for building design guidelines for the use of virtual actors in CVEs for learning/Une approach basee sur l'utilisateur pour construire des modeles de plans pour utiliser dans l'apprentissage des acteurs virtuels de la technologie EVC. Electronic Journal of Communication. 16 (1-2).

Towards a hypertext reading/comprehension model
Protopsaltis, A. and Bouki, V. 2005. Towards a hypertext reading/comprehension model. in: Tilley, S. and Newman, R.M. (ed.) Proceedings of the 23rd annual international conference on Design of communication: documenting & designing for pervasive information ACM. pp. 159-166

Using Personal Digital Assistants (PDAs) to enhance the museum visit experience
Micha, K. and Economou, D. 2005. Using Personal Digital Assistants (PDAs) to enhance the museum visit experience. in: Bozanis, P. and Houstis, E.N. (ed.) 10th Panhellenic Conference on Informatics, PCI 2005, Volas, Greece, November 11-13, 2003: proceedings Berlin, Germany Springer.

The effectiveness of educational technology on children's learning in a school environment
Kolyda, F. and Bouki, V. 2005. The effectiveness of educational technology on children's learning in a school environment. in: Crawford, C., Carlsen, R., McFerrin, K., Price, J., Weber, R. and Willis, D.A. (ed.) Proceedings of the Society for Information Technology and Teacher Education International Conference 2005 Chesapeake, VA, USA AACE. pp. 898-905

Towards a user-centred method for studying CVEs for learning
Economou, D. and Pettifer, S.R. 2005. Towards a user-centred method for studying CVEs for learning. in: Sanchez-Segura, M.I. (ed.) Developing future interactive systems Hershey, USA Idea Group Publishing. pp. 269-301

Key-frame extraction algorithm using entropy difference
Mentzelopoulos, M. and Psarrou, A. 2004. Key-frame extraction algorithm using entropy difference. in: Proceedings of the 6th ACM SIGMM International Workshop on Multimedia Information Retrieval New York, USA ACM. pp. 39-45

The effectiveness of educational CD-ROMs and web-based applications in the classroom
Kolyda, F. and Bouki, V. 2004. The effectiveness of educational CD-ROMs and web-based applications in the classroom. WSEAS Transactions on Information Science and Applications. 6 (1), pp. 1730-1733.

The effectiveness of educational CD-ROMs and Web-based applications in the classroom
Kolyda, F. and Bouki, V. 2004. The effectiveness of educational CD-ROMs and Web-based applications in the classroom. in: Proceedings of the 2004 WSEAS International Conference on Engineering WSEAS.

Virtual reality and museums: the development of a collaborative virtual environment for learning about ancient Egypt
Economou, D. 2004. Virtual reality and museums: the development of a collaborative virtual environment for learning about ancient Egypt. Museology: International Scientific Electronic Journal. 2.

Understanding social interaction and informing the design of virtual actors in collaborative virtual environments (CVEs) for learning
Economou, D. 2004. Understanding social interaction and informing the design of virtual actors in collaborative virtual environments (CVEs) for learning. 2nd International Conference of Museology: Technology for Cultural Heritage Management - Education - Communication. Mytilene, Greece 28 Jun - 02 Jul 2004

Cognitive aspects of web-based hypertext: an experimental approach
Bouki, V. and Protopsaltis, A. 2004. Cognitive aspects of web-based hypertext: an experimental approach. in: Proceedings of WSEAS International Conference on E-ACTIVITIES, Crete, Oct. 2004 WSEAS.

Cognitive aspects of web-based hypertext: an experimental approach
Bouki, V. and Protopsaltis, A. 2004. Cognitive aspects of web-based hypertext: an experimental approach. WSEAS Transactions on Information Science and Applications. 1 (5), pp. 1268-1276.

'Real-time' communication in e-learning: a pilot study using Blackboard
Bouki, V. 2004. 'Real-time' communication in e-learning: a pilot study using Blackboard. WSEAS Transactions on Signal Processing. 60 (1), pp. 1726-1730.

Cognitive model for web based hypertext comprehension
Bouki, V. 2004. Cognitive model for web based hypertext comprehension. in: Uskov, V. (ed.) Proceedings of the IASTED international conference on Web-based education Canada Acta Press. pp. 604-606

Assessing the impact of new technology in sports annotation
Kilner, A., Trepess, D., Economou, D., Jennings, V. and Winter, G. 2003. Assessing the impact of new technology in sports annotation. in: Bisdorff, R. (ed.) proceedings of HCP'2003: Human Centred Processes, Distributed Decision Making and Man-Machine Cooperation: 14th Mini EURO Conference, 05-07 May 2003, Luxembourg Luxembourg Centre Universitaire. pp. 65-70

Intelligent interfaces for educational sites: an analysis of the cognitive stage of 'explanation'
Bouki, V. 2003. Intelligent interfaces for educational sites: an analysis of the cognitive stage of 'explanation'. in: Mohammadian, M. (ed.) Proceedings of the 2003 International Conference on Intelligent Agents, Web Technologies and Internet Commerce (IAWTIC 2003) Vienna, Austria IAWTIC. pp. 585-592

Problem driven CVE technology development
Economou, D., Mitchell, W.L. and Pettifer, S.R. 2002. Problem driven CVE technology development. Journal of Network and Computer Applications. 25 (4), pp. 243-262. https://doi.org/10.1006/jnca.2002.0141

Subjective picture quality assessment for UMID/metadata watermark
Economou, D., Jennings, V., Kilner, A., Trepess, D., Pelly, J. and Tapson, D. 2002. Subjective picture quality assessment for UMID/metadata watermark. in: Proceedings of the International Broadcasting Convention (IBC'02), September 2002, Amsterdam, The Netherlands Exeter, UK Short Run Press Ltd.. pp. 440-446

Intelligent self-study aid: a revision tool that uses natural language
Bouki, V. 2002. Intelligent self-study aid: a revision tool that uses natural language. in: Mastorakis, N. and Mladenov, V. (ed.) Recent advances in computers, computing and Communications WSEAS. pp. 143-147

User centred virtual actor technology
Economou, D., Mitchell, W.L., Pettifer, S.R., Cook, J. and Marsh, J. 2001. User centred virtual actor technology. in: VAST '01: Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, Glyfada, Greece, 28-30 Nov 2001 New York, USA ACM. pp. 323-332

Improving the quality in distance learning: the explanatory environment
Bouki, V. 2001. Improving the quality in distance learning: the explanatory environment. in: Hoyer, H. (ed.) 20th World conference on open learning and distance education: 'the future of learning' Germany ICDE & University of Hagen.

Methodological approaches to developing content for the cultural grid
Mitchell, W.L. and Economou, D. 2000. Methodological approaches to developing content for the cultural grid. Museum Documentation Association (MDA) Information. 5 (1), pp. 5-10.

"God is an alien": Understanding informant responses through user participation and observation
Mitchell, W.L., Economou, D. and Randall, D. 2000. "God is an alien": Understanding informant responses through user participation and observation. in: Proceedings of PDC 2000 6th Biennial Participatory Design Conference, 28 November - 1 December 2000 New York CPSR. pp. 135-142

Choosing and using a driving problem for CVE technology department
Mitchell, W.L., Economou, D., Pettifer, S.R. and West, A.J. 2000. Choosing and using a driving problem for CVE technology department. in: Proceedings of VRST 2000: 7th Virtual Reality Software & Technology Symposium, 22-25 October 2000 Seoul, Korea ACM. pp. 16-24

CVE technology development based on real world application and user needs
Economou, D., Mitchell, W.L., Pettifer, S.R. and West, A.J. 2000. CVE technology development based on real world application and user needs. in: Proceedings of IEEE Knowledge Networking Workshop, National Institute of Standards and Technology (NIST), Gaithersburg, Maryland, USA, 14 - 16 June 2000 IEEE . pp. 12-20

Towards a user-centred method for studying CVLEs
Economou, D., Mitchell, W.L. and Boyle, T. 2000. Towards a user-centred method for studying CVLEs. in: Proceedings of the one-day ERCIM WG UI4ALL Joint Workshop with i3 Spring Days 2000 on "interactive learning environments for children" Athens, Greece ERCIM.

Requirements elicitation for virtual actors in collaborative learning environments
Economou, D., Mitchell, W.L. and Boyle, T. 2000. Requirements elicitation for virtual actors in collaborative learning environments. Computers & Education. 34 (3-4), pp. 225-239. https://doi.org/10.1016/S0360-1315(99)00047-0

The Learning Skills Project
Bouki, V., Veniou, P. and Parapadakis, D. 1999. The Learning Skills Project. The 19th ICDE World Conference on Open Learning and Distance Education. Vienna, Austria Jun 1999

Understanding context and medium in the development of educational virtual environments
Mitchell, W.L. and Economou, D. 1999. Understanding context and medium in the development of educational virtual environments. in: Proceedings of the Workshop on User Centered Design and Implementation of Virtual Environments University of York. pp. 109-115

The Internet and virtual reality in heritage education: more than just a technical problem
Mitchell, W.L. and Economou, D. 1999. The Internet and virtual reality in heritage education: more than just a technical problem. in: Barceló, J.A., Briz, I. and Vila, A. (ed.) New techniques for old times: CAA 98: computer applications and quantitative methods in archaeology : proceedings of the 26th conference, Barcelona, March 1998 Oxford Archaeopress.

The Kahun project: CVE technology development based on real world application and user needs
Economou, D., Mitchell, W.L., Pettifer, S.R. and West, A.J. 1999. The Kahun project: CVE technology development based on real world application and user needs. in: Slater, M. (ed.) VRST '99: proceedings of the ACM Symposium on Virtual Reality Software and Technology, December 20-22nd 1999, University College London, Gower Street, London, UK ACM. pp. 168-169

Pedagogical virtual actors technology development based on real worl applications and user needs
Economou, D., Mitchell, W.L. and Boyle, T. 1999. Pedagogical virtual actors technology development based on real worl applications and user needs. in: Proceedings of the Workshop on Intelligent Virtual Agents (VA '09) Centre for Virtual Environments, University of Salford. pp. 1-11

Virtual environments: real uses
Mitchell, W.L., Randall, D. and Economou, D. 1998. Virtual environments: real uses. in: Tromp, J., Instance, H., Hand, C., Steed, A. and Kaur, K. (ed.) Proceedings of the 1st International Workshop on Usability Evaluation for Virtual Environments: Methods, Results and Future Directions De Montfort University. pp. 96-104

A phased approach to developing a set of requirements for the use of virtual actors in share virtual learning environments
Economou, D., Mitchell, W.L. and Boyle, T. 1998. A phased approach to developing a set of requirements for the use of virtual actors in share virtual learning environments. in: Ottmann, T. and Tomek, I. (ed.) Proceedings of ED-MEDIA & ED-TELECOM 98: 10th World Conference on Educational Multimedia and hypermedia & World Conference on Educational Telecommunications, Freiburg, Germany, 20-25 June 1998 Association for the Advancement of Computing in Education (AACE). pp. 1620-1621

Developing requirements for the use of virtual actors in shared virtual learning environments
Economou, D., Mitchell, W.L. and Boyle, T. 1998. Developing requirements for the use of virtual actors in shared virtual learning environments. in: Snowdon, D. and Churchill, E. (ed.) Proceedings of CVE'98: Collaborative Virtual Environments, University of Manchester, 17-19 June 1998 Colorado Springs, CO IPI Press. pp. 133-134

Permalink - https://westminsterresearch.westminster.ac.uk/item/9v1z4/treasure-hunt-pervasive-games-in-cultural-organisations


Share this

Usage statistics

311 total views
0 total downloads
These values cover views and downloads from WestminsterResearch and are for the period from September 2nd 2018, when this repository was created.