Abstract | The elements of presence and interaction have been connected with high-quality learning in online learning environments. This can be achieved by offering learning environments and material that can engage the learner throughout the learning experience, allow them to connect with the content, find relevance, construct meaning and critical thinking. Hybrid VR applications offer great potential in engaging learners in environments that accurately capture the world, allowing them to make personal connections and find relevance. Hybrid VR coupled with a branching narrative, computer-generated imagery (CGI) and interactivity can lead to highly engaging learning experiences. Hybrid VR applications, though, are bandwidth-demanding, which can impact the learning experience. This paper presents a study comparing the Quality of Experience (QoE) of a hybrid VR application streamed over the standard internet and POINT network under increased network load. The paper presents the project motivations, it describes the study and its output and it closes with conclusions about the effect of the QoE and presence in learning and future directions. |
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