Editorial: Immersive media in connected health—volume II

Antoniou, P.E., Economou, D., Athanasiou, A. and Tsoulfas, G. 2024. Editorial: Immersive media in connected health—volume II. Frontiers in Digital Health. 6 1425769. https://doi.org/10.3389/fdgth.2024.1425769

TitleEditorial: Immersive media in connected health—volume II
TypeEdited issue
AuthorsAntoniou, P.E., Economou, D., Athanasiou, A. and Tsoulfas, G.
Abstract

Immersive media, particularly Extended Reality (XR), is at the forefront of revolutionizing the healthcare industry. Healthcare provides XR with “silver bullet” use cases that add value and societal effect to the technology. Healthcare interventions frequently require imaging or visualization to be applied correctly, and the sensation of presence that XR can provide is crucial as a training aid for healthcare learners. From anatomy to surgical training, multimodal immersion in the reality of a medical situation increases the impact of an XR resource compared to the usual approach. Thus, healthcare has become a specialized focus for the immersive media sector, with a multitude of development and research underway. This research subject, which followed on from the previous one, yielded an eclectic group of works spanning the gamut of immersive media applications in healthcare. The underlying theme in these works remains a consistent focus on calibrating, validating, verifying, and standardizing procedures, instruments, and technologies in order to constantly rigorously streamline the means and materials that will integrate immersive technologies in healthcare. In that spirit, we share the findings from this research topic as a motivator for rigorous and evidence-based use of immersive media in digital and connected health.

KeywordsImmersive media
health
Extended reality
user experience
gamification
Article number1425769
JournalFrontiers in Digital Health
Journal citation6
ISSN2673-253X
Year2024
PublisherFrontiers
Publisher's version
License
CC BY 4.0
File Access Level
Open (open metadata and files)
Digital Object Identifier (DOI)https://doi.org/10.3389/fdgth.2024.1425769
PubMed ID38832348
Web address (URL)https://www.frontiersin.org/journals/digital-health/articles/10.3389/fdgth.2024.1425769/full#h3
Publication dates
Published20 May 2024

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Economou, D. 2004. Understanding social interaction and informing the design of virtual actors in collaborative virtual environments (CVEs) for learning. 2nd International Conference of Museology: Technology for Cultural Heritage Management - Education - Communication. Mytilene, Greece 28 Jun - 02 Jul 2004

Assessing the impact of new technology in sports annotation
Kilner, A., Trepess, D., Economou, D., Jennings, V. and Winter, G. 2003. Assessing the impact of new technology in sports annotation. in: Bisdorff, R. (ed.) proceedings of HCP'2003: Human Centred Processes, Distributed Decision Making and Man-Machine Cooperation: 14th Mini EURO Conference, 05-07 May 2003, Luxembourg Luxembourg Centre Universitaire. pp. 65-70

Problem driven CVE technology development
Economou, D., Mitchell, W.L. and Pettifer, S.R. 2002. Problem driven CVE technology development. Journal of Network and Computer Applications. 25 (4), pp. 243-262. https://doi.org/10.1006/jnca.2002.0141

Subjective picture quality assessment for UMID/metadata watermark
Economou, D., Jennings, V., Kilner, A., Trepess, D., Pelly, J. and Tapson, D. 2002. Subjective picture quality assessment for UMID/metadata watermark. in: Proceedings of the International Broadcasting Convention (IBC'02), September 2002, Amsterdam, The Netherlands Exeter, UK Short Run Press Ltd.. pp. 440-446

User centred virtual actor technology
Economou, D., Mitchell, W.L., Pettifer, S.R., Cook, J. and Marsh, J. 2001. User centred virtual actor technology. in: VAST '01: Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, Glyfada, Greece, 28-30 Nov 2001 New York, USA ACM. pp. 323-332

Methodological approaches to developing content for the cultural grid
Mitchell, W.L. and Economou, D. 2000. Methodological approaches to developing content for the cultural grid. Museum Documentation Association (MDA) Information. 5 (1), pp. 5-10.

"God is an alien": Understanding informant responses through user participation and observation
Mitchell, W.L., Economou, D. and Randall, D. 2000. "God is an alien": Understanding informant responses through user participation and observation. in: Proceedings of PDC 2000 6th Biennial Participatory Design Conference, 28 November - 1 December 2000 New York CPSR. pp. 135-142

Choosing and using a driving problem for CVE technology department
Mitchell, W.L., Economou, D., Pettifer, S.R. and West, A.J. 2000. Choosing and using a driving problem for CVE technology department. in: Proceedings of VRST 2000: 7th Virtual Reality Software & Technology Symposium, 22-25 October 2000 Seoul, Korea ACM. pp. 16-24

CVE technology development based on real world application and user needs
Economou, D., Mitchell, W.L., Pettifer, S.R. and West, A.J. 2000. CVE technology development based on real world application and user needs. in: Proceedings of IEEE Knowledge Networking Workshop, National Institute of Standards and Technology (NIST), Gaithersburg, Maryland, USA, 14 - 16 June 2000 IEEE . pp. 12-20

Towards a user-centred method for studying CVLEs
Economou, D., Mitchell, W.L. and Boyle, T. 2000. Towards a user-centred method for studying CVLEs. in: Proceedings of the one-day ERCIM WG UI4ALL Joint Workshop with i3 Spring Days 2000 on "interactive learning environments for children" Athens, Greece ERCIM.

Requirements elicitation for virtual actors in collaborative learning environments
Economou, D., Mitchell, W.L. and Boyle, T. 2000. Requirements elicitation for virtual actors in collaborative learning environments. Computers & Education. 34 (3-4), pp. 225-239. https://doi.org/10.1016/S0360-1315(99)00047-0

Understanding context and medium in the development of educational virtual environments
Mitchell, W.L. and Economou, D. 1999. Understanding context and medium in the development of educational virtual environments. in: Proceedings of the Workshop on User Centered Design and Implementation of Virtual Environments University of York. pp. 109-115

The Internet and virtual reality in heritage education: more than just a technical problem
Mitchell, W.L. and Economou, D. 1999. The Internet and virtual reality in heritage education: more than just a technical problem. in: Barceló, J.A., Briz, I. and Vila, A. (ed.) New techniques for old times: CAA 98: computer applications and quantitative methods in archaeology : proceedings of the 26th conference, Barcelona, March 1998 Oxford Archaeopress.

The Kahun project: CVE technology development based on real world application and user needs
Economou, D., Mitchell, W.L., Pettifer, S.R. and West, A.J. 1999. The Kahun project: CVE technology development based on real world application and user needs. in: Slater, M. (ed.) VRST '99: proceedings of the ACM Symposium on Virtual Reality Software and Technology, December 20-22nd 1999, University College London, Gower Street, London, UK ACM. pp. 168-169

Pedagogical virtual actors technology development based on real worl applications and user needs
Economou, D., Mitchell, W.L. and Boyle, T. 1999. Pedagogical virtual actors technology development based on real worl applications and user needs. in: Proceedings of the Workshop on Intelligent Virtual Agents (VA '09) Centre for Virtual Environments, University of Salford. pp. 1-11

Virtual environments: real uses
Mitchell, W.L., Randall, D. and Economou, D. 1998. Virtual environments: real uses. in: Tromp, J., Instance, H., Hand, C., Steed, A. and Kaur, K. (ed.) Proceedings of the 1st International Workshop on Usability Evaluation for Virtual Environments: Methods, Results and Future Directions De Montfort University. pp. 96-104

A phased approach to developing a set of requirements for the use of virtual actors in share virtual learning environments
Economou, D., Mitchell, W.L. and Boyle, T. 1998. A phased approach to developing a set of requirements for the use of virtual actors in share virtual learning environments. in: Ottmann, T. and Tomek, I. (ed.) Proceedings of ED-MEDIA & ED-TELECOM 98: 10th World Conference on Educational Multimedia and hypermedia & World Conference on Educational Telecommunications, Freiburg, Germany, 20-25 June 1998 Association for the Advancement of Computing in Education (AACE). pp. 1620-1621

Developing requirements for the use of virtual actors in shared virtual learning environments
Economou, D., Mitchell, W.L. and Boyle, T. 1998. Developing requirements for the use of virtual actors in shared virtual learning environments. in: Snowdon, D. and Churchill, E. (ed.) Proceedings of CVE'98: Collaborative Virtual Environments, University of Manchester, 17-19 June 1998 Colorado Springs, CO IPI Press. pp. 133-134

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