Title | Using Mobile Learning Games for Delivery Purposes in Humanities |
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Authors | Tseliki, L., Bouki, V. and Economou, D. |
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Type | Conference paper |
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Abstract | Games and applications with gamified elements have been used in teaching and learning widely. Gamified applications attract the interest of students and teachers because they assist them to achieve their cognitive and pedagogical purposes. This paper describes a study that explores the use of a gamified learning application designed to introduce students at key stages 3 and 4 (ages 14-15) to ancient Greek Philosophy. The study involves 3 tests and 3 different groups of students and aimed to explore if the application improves students' knowledge and understanding and to compare different styles of subject delivering. This paper presents and discusses in details the results of the first test. |
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Keywords | game apps in humanities, learning and games, delivering a subject via games, mobile learning apps |
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Year | 2015 |
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Conference | IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning |
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Publisher | IEEE |
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Publication dates |
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Published | Nov 2015 |
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Journal citation | pp. 239-243 |
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Book title | Proceedings of the IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning, November 19-20, 2015, Thessaloniki, Greece |
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ISBN | 978146738242715 |
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Digital Object Identifier (DOI) | https://doi.org/10.1109/IMCTL.2015.7359595 |
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Web address (URL) of conference proceedings | http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=7352595 |
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