360-degree interactive video application for Cultural Heritage Education

Argyriou, L., Economou, D. and Bouki, V. 2017. 360-degree interactive video application for Cultural Heritage Education. 3rd Annual International Conference of the Immersive Learning Research Network. Coimbra, Portugal 29 Jun - 26 Jul 2017 Verlag der Technischen Universität Graz.

Title360-degree interactive video application for Cultural Heritage Education
AuthorsArgyriou, L., Economou, D. and Bouki, V.
TypeConference paper
Abstract

There is a growing interest nowadays of using immersive technologies to promote Cultural Heritage (CH), engage and educate visitors, tourists and citizens. Such examples refer mainly to the use of Virtual Reality (VR) technology or focus on the enhancement of the real world by superimposing digital artefacts, so called Augmented Reality (AR) applications. A new medium that has been introduced lately as an innovative form of experiencing immersion is the 360-degree video, imposing further research challenges. This paper presents a study on the creation of an immersive application that is based on 360-degree video and targets the users’ education in the importance of CH. The user is engaged in a journey where they learn about preserved artefacts in the city of Rethymno, Greece and their historical value in a playful way. The integrated architecture and development steps for creating such applications that are based on 360- egree video are demonstrated. The overall design process is driven by the goal to increase the level of immersion offered by incorporating game elements in a realistic storytelling experience. The final application can be experienced with the use of a VR low-cost device such as the Google cardboard and a compatible mobile phone. The study concludes with a set of recommendations and future directions for offering more immersive experiences in the CH sector.

Keywordsuser-centered design, 360-degree video, immersion, games, cultural heritage, education, virtual reality
Year2017
Conference 3rd Annual International Conference of the Immersive Learning Research Network
PublisherVerlag der Technischen Universität Graz
Accepted author manuscriptiLRN2017OnlineProceedings_Ergyriou_Economou_Bouki.pdf
Publication dates
Published10 Jul 2017
ISSN2415-1475
Book titleiLRN 2017: Coimbra Workshop, Long and Short Paper, and Poster Proceedings from the Third Immersive Learning Research Network Conference
ISBN9783851255300
LicenseCC BY-NC-SA 4.0
Digital Object Identifier (DOI)doi:10.3217/978-3-85125-530-0

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Pedagogical virtual actors technology development based on real worl applications and user needs
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Virtual environments: real uses
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A phased approach to developing a set of requirements for the use of virtual actors in share virtual learning environments
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Developing requirements for the use of virtual actors in shared virtual learning environments
Economou, D., Mitchell, W.L. and Boyle, T. 1998. Developing requirements for the use of virtual actors in shared virtual learning environments. in: Snowdon, D. and Churchill, E. (ed.) Proceedings of CVE'98: Collaborative Virtual Environments, University of Manchester, 17-19 June 1998 Colorado Springs, CO IPI Press. pp. 133-134

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