Abstract | 360° immersive video applications for Head Mounted Display (HMD) devices offer great potential in providing engaging forms of experien-tial media solutions especially in Cultural Heritage education. Design challenges though are deriving by this new kind of immersive media due to the 2D form of resources used for their construction, the lack of depth, the limited interaction and sense of presence. In addition, the use of Virtual Reality (VR) headsets has also been correlated with the creation of nausea, or motion sickness effects imposing further implications in moderate motion design tasks. This paper introduces a methodological categorization of tasks and techniques for the design of 360° immersive video applications. Following the design approach presented, a testbed application has been created as an immersive in-teractive virtual tour at the Historical center of the city of Rethymno in Crete, Greece, which is tested with users. Based on the analysis of the results of this study, a set of design guidelines for the implementation of 360° immersive video virtual tours is proposed. |
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