Cognitive aspects of web-based hypertext: an experimental approach

Bouki, V. and Protopsaltis, A. 2004. Cognitive aspects of web-based hypertext: an experimental approach. WSEAS Transactions on Information Science and Applications. 1 (5), pp. 1268-1276.

TitleCognitive aspects of web-based hypertext: an experimental approach
AuthorsBouki, V. and Protopsaltis, A.
JournalWSEAS Transactions on Information Science and Applications
Journal citation1 (5), pp. 1268-1276
ISSN1790-0832
Year2004
Publication dates
Published2004

Related outputs

360-degree interactive video application for Cultural Heritage Education
Argyriou, L., Economou, D. and Bouki, V. 2017. 360-degree interactive video application for Cultural Heritage Education. 3rd Annual International Conference of the Immersive Learning Research Network. Coimbra, Portugal 29 Jun - 27 Jul 2017 Verlag der Technischen Universit├Ąt Graz.

Engaging immersive video consumers: Challenges regarding 360-degree gamified video applications
Argyriou, L., Economou, D., Bouki, V. and Doumanis, I. 2016. Engaging immersive video consumers: Challenges regarding 360-degree gamified video applications. 2nd International Workshop on Virtual Environments and Advanced Interfaces (VEAI 2016), within the the 15th International Conference on Ubiquitous Computing and Communications (IUCC-2016) . Granada, Spain 14 - 17 Dec 2016 IEEE .

Quiz Cube:an AR mobile learning application
Protopsaltis, A., Ferguson, J., Mentzelopoulos, M. and Kaloyan,K 2016. Quiz Cube:an AR mobile learning application. 11th International Workshop on Semantic and Social Media Adaptation and Personalization. Thessaloniki, Greece 20 - 22 Oct 2016 IEEE .

Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning
Economou, D., Doumanis, I., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M., Bouki, V. and Georgalas, N. 2016. Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning. EAI Endorsed Transactions on Future Intelligent Educational Environments. 16 (6), p. e5.

Perceptual user interface framework for immersive information retrieval environments (An experimental framework for testing and rapid iteration)
Mentzelopoulos, M., Ferguson, J. and Protopsaltis, A. 2016. Perceptual user interface framework for immersive information retrieval environments (An experimental framework for testing and rapid iteration). International Journal of Interactive Mobile Technologies (iJIM). 10 (2), pp. 64-71.

Perceptually captured gesture interaction with immersive information retrieval environments: An experimental framework for testing and rapid iteration
Mentzelopoulos, M., Ferguson, J. and Protopsaltis, A. 2015. Perceptually captured gesture interaction with immersive information retrieval environments: An experimental framework for testing and rapid iteration. 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki, Greece 19 Nov 2015 IEEE .

Using Serious Games in Higher Education: Reclaiming the Learning Time
Bouki, V. and Economou, D. 2015. Using Serious Games in Higher Education: Reclaiming the Learning Time. Immersive Learning Research Network Conference. Prague, Czech Republic 13 Jul 2015 IOS Press.

Small and flexible web based framework for teaching QR and AR mobile learning application development
Ferguson, J., Mentzelopoulos, M., Protopsaltis, A. and Economou, D. 2015. Small and flexible web based framework for teaching QR and AR mobile learning application development. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE .

Treasure hunt pervasive games in cultural organisations
Economou, D., Bouki, V., Kounenis, T., Mentzelopoulos, M. and Georgalas, N. 2015. Treasure hunt pervasive games in cultural organisations. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE .

Using Mobile Learning Games for Delivery Purposes in Humanities
Tseliki, L., Bouki, V. and Economou, D. 2015. Using Mobile Learning Games for Delivery Purposes in Humanities. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE .

Edu-simulation: a serious games platform designed to engage and motivate students
Economou, D., Doumanis, I., Bouki, V., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M. and Georgalas, N. 2015. Edu-simulation: a serious games platform designed to engage and motivate students. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE .

Hardware Interfaces for VR Applications: Evaluation on Prototypes
Mentzelopoulos, M., Tarpini, F., Emanuele, A. and Protopsaltis, A. 2015. Hardware Interfaces for VR Applications: Evaluation on Prototypes. The 14th IEEE International Conference on Ubiquitous Computing and Communications - IUCC-2-15 (Special session: VEAI). Liverpool - UK 26 Oct 2015 IEEE .

EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA
Wood, C., Mentzelopoulos, M. and Protopsaltis, A. 2015. EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA . 1st Immersive Learning Research Network Conference (iLRN'15). Prague - Czech Republic Jul 2015 IOS Press.

A dynamic role-playing platform for simulations in legal and political education
Economou, D., Doumanis, I., Bouki, V., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M. and Georgalas, N. 2014. A dynamic role-playing platform for simulations in legal and political education. International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki 13 Nov 2014 IEEE .

Human Computer Interaction using gestures for mobile devices and serious games: A review
Spanogianopoulos, S., Mentzelopoulos, M., Sirlantzis, K. and Protopsaltis, A. 2014. Human Computer Interaction using gestures for mobile devices and serious games: A review. International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki 13 Nov 2014 IEEE .

School essentials for 21st century learning: connect, collaborate, create, contextualise
Kolyda, F. and Bouki, V. 2013. School essentials for 21st century learning: connect, collaborate, create, contextualise. in: Proceedings of Information Society (i-Society), 2013 International Conference IEEE . pp. 207-211

21st century learning: exploring the classroom experience
Kolyda, F. and Bouki, V. 2013. 21st century learning: exploring the classroom experience. in: Herrington, J., Couros, A. and Irvine, V. (ed.) Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2013 Chesapeake, VA AACE. pp. 1674-1682

Exploring what formal learning involves in the digital era
Kolyda, F. and Bouki, V. 2013. Exploring what formal learning involves in the digital era. International Journal for e-Learning Security. 3 (2), pp. 318-324.

WMIN-MOBILE: a mobile learning platform for information and service provision
Economou, D., Keable-Crouch, A., Bouki, V., Basukoski, A. and Getov, Vladimir 2012. WMIN-MOBILE: a mobile learning platform for information and service provision. in: Venkatasubramanian, N., Getov, Vladimir and Steglich, S. (ed.) Mobile wireless middleware, operating systems and applications: 4th international ICST conference, Mobilware 2011. London, UK, June 2011. Revised selected papers. Springer.

Mobile augmented reality for cultural heritage
Angelopoulou, A., Economou, D., Bouki, V., Psarrou, A., Jin, L., Pritchard, C. and Kolyda, F. 2012. Mobile augmented reality for cultural heritage. in: Mobile wireless middleware, operating systems and applications: 4th international ICST conference, Mobilware 2011. London, UK, June 2011. Revised selected papers. Springer.

Explosive ordinance disposal: motion sensor simulator in Nintendo Wii
Mentzelopoulos, M., Tanasa, M., Protopsaltis, A. and Economou, D. 2011. Explosive ordinance disposal: motion sensor simulator in Nintendo Wii. in: SIGDOC'11: proceedings of the 29th ACM international conference on design of communication: October 3 - 5, 2011, Pisa, Italy ACM. pp. 227-234

Simulation game for training new teachers in class management
Bouki, V., Mentzelopoulos, M. and Protopsaltis, A. 2011. Simulation game for training new teachers in class management. in: SIGDOC'11: proceedings of the 29th ACM international conference on design of communication: October 3 - 5, 2011, Pisa, Italy ACM. pp. 79-82

Cognitive theory of multimedia learning and learning videos design: The "redundancy principle"
Bouki, V., Economou, D. and Angelopoulou, A. 2011. Cognitive theory of multimedia learning and learning videos design: The "redundancy principle". in: SIGDOC'11: proceedings of the 29th ACM international conference on design of communication, October 3 - 5, 2011, Pisa, Italy ACM. pp. 271-278

Assessment and "concurrent learning": combining different learning goals in one task
Bouki, V. and Modi, S. 2009. Assessment and "concurrent learning": combining different learning goals in one task. in: Proceedings of the International Conference on Education Research and Information (ICERI2009), Madrid, Spain, November 2009 Spain International Association of Technology, Education and Development. pp. 005930-005933

Using learning videos in classroom: cognitive aspects and evaluation of software to create learning videos
Bouki, V. 2009. Using learning videos in classroom: cognitive aspects and evaluation of software to create learning videos. in: Proceedings of the International Conference on Education Research and Information (ICERI2009), Madrid, Spain, November 2009 Spain International Association of Technology, Education and Development. pp. 005604-005608

Gender patterns in hypertext reading
Protopsaltis, A. and Bouki, V. 2008. Gender patterns in hypertext reading. in: Workshop on Cognition and the Web: Information Processing, Comprehension and Learning, April 24-26, Granada, Spain WebCog. pp. 213-217

Gender and information processing in electronic age
Protopsaltis, A. and Bouki, V. 2008. Gender and information processing in electronic age. in: ACM Special Interest Group for Design of Communication: proceedings of the 26th annual ACM international conference on design of communication New York ACM. pp. 131-138

Does gender matter in hypertext reading?
Protopsaltis, A. and Bouki, V. 2008. Does gender matter in hypertext reading? in: Luca, J. and Weippl, E.R. (ed.) ED-MEDIA 2008 : Proceedings of World Conference on Educational Multimedia, Hypermedia & Telecommunications, Vienna, Austria Chesapeake, VA AACE. pp. 1120-1129

Undergraduate computer science projects in UK: what is the point?
Bouki, V. 2007. Undergraduate computer science projects in UK: what is the point? in: Kefalas, P., Sotiriadou, A., Davies, G. and McGettrick, A. (ed.) Proceedings of Informatics Education Europe II (IEEII 2007): Developments in South East Europe Thessaloniki, Greece SEERC. pp. 176-184

The effects of reading goals in hypertext reading
Protopsaltis, A. and Bouki, V. 2006. The effects of reading goals in hypertext reading. in: Pierce, R. and Stamey, J. (ed.) Proceedings of the 24th annual conference on Design of communication New York, USA ACM. pp. 29-34

Reading strategies in hypertexts and factors influencing link selection
Protopsaltis, A. and Bouki, V. 2006. Reading strategies in hypertexts and factors influencing link selection. in: Pearson, E. and Bohman, P. (ed.) Proceedings of ED-MEDIA 2006: world conference on educational multimedia, hypermedia & telecommunications AACE. pp. 450-457

Reading in Web-based hypertexts: cognitive processes strategies and reading goals
Protopsaltis, A. 2006. Reading in Web-based hypertexts: cognitive processes strategies and reading goals. PhD thesis University of Westminster School of Electronics and Computer Science

E-learning within the classroom: examining the complexity before measuring the impact
Kolyda, F. and Bouki, V. 2006. E-learning within the classroom: examining the complexity before measuring the impact. in: Reeves, T. and Yamashita, S. (ed.) Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 Chesapeake, VA, USA AACE. pp. 2114-2121

Towards a hypertext reading/comprehension model
Protopsaltis, A. and Bouki, V. 2005. Towards a hypertext reading/comprehension model. in: Tilley, S. and Newman, R.M. (ed.) Proceedings of the 23rd annual international conference on Design of communication: documenting & designing for pervasive information ACM. pp. 159-166

The effectiveness of educational technology on children's learning in a school environment
Kolyda, F. and Bouki, V. 2005. The effectiveness of educational technology on children's learning in a school environment. in: Crawford, C., Carlsen, R., McFerrin, K., Price, J., Weber, R. and Willis, D.A. (ed.) Proceedings of the Society for Information Technology and Teacher Education International Conference 2005 Chesapeake, VA, USA AACE. pp. 898-905

The effectiveness of educational CD-ROMs and web-based applications in the classroom
Kolyda, F. and Bouki, V. 2004. The effectiveness of educational CD-ROMs and web-based applications in the classroom. WSEAS Transactions on Information Science and Applications. 6 (1), pp. 1730-1733.

The effectiveness of educational CD-ROMs and Web-based applications in the classroom
Kolyda, F. and Bouki, V. 2004. The effectiveness of educational CD-ROMs and Web-based applications in the classroom. in: Proceedings of the 2004 WSEAS International Conference on Engineering WSEAS.

Cognitive aspects of web-based hypertext: an experimental approach
Bouki, V. and Protopsaltis, A. 2004. Cognitive aspects of web-based hypertext: an experimental approach. in: Proceedings of WSEAS International Conference on E-ACTIVITIES, Crete, Oct. 2004 WSEAS.

'Real-time' communication in e-learning: a pilot study using Blackboard
Bouki, V. 2004. 'Real-time' communication in e-learning: a pilot study using Blackboard. WSEAS Transactions on Signal Processing. 60 (1), pp. 1726-1730.

Cognitive model for web based hypertext comprehension
Bouki, V. 2004. Cognitive model for web based hypertext comprehension. in: Uskov, V. (ed.) Proceedings of the IASTED international conference on Web-based education Canada Acta Press. pp. 604-606

Intelligent interfaces for educational sites: an analysis of the cognitive stage of 'explanation'
Bouki, V. 2003. Intelligent interfaces for educational sites: an analysis of the cognitive stage of 'explanation'. in: Mohammadian, M. (ed.) Proceedings of the 2003 International Conference on Intelligent Agents, Web Technologies and Internet Commerce (IAWTIC 2003) Vienna, Austria IAWTIC. pp. 585-592

Intelligent self-study aid: a revision tool that uses natural language
Bouki, V. 2002. Intelligent self-study aid: a revision tool that uses natural language. in: Mastorakis, N. and Mladenov, V. (ed.) Recent advances in computers, computing and Communications WSEAS. pp. 143-147

Improving the quality in distance learning: the explanatory environment
Bouki, V. 2001. Improving the quality in distance learning: the explanatory environment. in: Hoyer, H. (ed.) 20th World conference on open learning and distance education: 'the future of learning' Germany ICDE & University of Hagen.

The Learning Skills Project
Parapadakis, D., Bouki, V. and Veniou, P. 1999. The Learning Skills Project. The 19th ICDE World Conference on Open Learning and Distance Education. Vienna, Austria Jun 1999

Permalink - https://westminsterresearch.westminster.ac.uk/item/9312y/cognitive-aspects-of-web-based-hypertext-an-experimental-approach


Share this
Tweet
Email