EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA

Wood, C., Mentzelopoulos, M. and Protopsaltis, A. 2015. EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA . 1st Immersive Learning Research Network Conference (iLRN'15). Prague - Czech Republic Jul 2015 IOS Press. https://doi.org/10.3233/978-1-61499-530-2-353

TitleEdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA
AuthorsWood, C., Mentzelopoulos, M. and Protopsaltis, A.
TypeConference paper
Abstract

The current paper present a serious game prototype developed to assist the learning of programming at a university level. The game is called EdCCDroid, and is based on Code-Combat, currently the only game field targeting audience for programming learning compared to other games that would see users touch on the purely logically side of programming without having the user entering any code. Code Combat allows users to use script languages such as javascript, Lua, python
etc. as input in order to progress through a small story or compete against other players. The paper reports on a “Learn & Play” game prototype that encourages students to understand the fundamentals of programming, through algorithmic design sceptic tasks, using Robots as Avatars to perform certain tasks within the game world. The paper explores the use of the UNITY 3D libraries to design the game, the real-time interactive platform used and the instructions in Lua format.
The goal of the game is to produce an attractive game theme environment as part of the game simulation concept, targeting the development of an easy use Head Up Display (HUD) for writing the equivalent task code in Lua., Feedback is provided in case of errors and a visual output of the game state is being produced with the motion/interaction of the game world-bots. The paper also reports on the usability
evaluation results from a pilot study conducted with 14 participants.

KeywordsTeaching
Learning Strategies
Interactive Learning Environments
Head Up Display
Unity 3D
Year2015
Conference1st Immersive Learning Research Network Conference (iLRN'15)
PublisherIOS Press
Publisher's version
Publication dates
PublishedJul 2015
Journal citation19, pp. 353-362
Book titleWorkshop Proceedings of the 11th International Conference on Intelligent Environments: Ambient Intelligence and Smart Environments
ISBN978-1-61499-530-2
Digital Object Identifier (DOI)https://doi.org/10.3233/978-1-61499-530-2-353
Web address (URL) of conference proceedingshttp://ebooks.iospress.nl/volumearticle/39885

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