Transforming the teaching experience
Mentzelopoulos, M. 2017. Transforming the teaching experience. Westminster Higher Education Forum UK Headquarters, 4 Bracknell Beeches, Old Bracknell Lane, West Bracknell, Berkshire. RG12 7BW 18 Oct 2017
Mentzelopoulos, M. 2017. Transforming the teaching experience. Westminster Higher Education Forum UK Headquarters, 4 Bracknell Beeches, Old Bracknell Lane, West Bracknell, Berkshire. RG12 7BW 18 Oct 2017
Creators | Mentzelopoulos, M. |
---|---|
Event | Technology in Higher Education - data analytics, the learning experience and next steps for MOOCs |
Keywords | Teaching Innovation, VR, Games |
Year | 2017 |
Web address (URL) | http://www.westminsterforumprojects.co.uk/publication/tech-in-HE-17 |
CrimOPS: Exploring students’ experiences in using virtual simulation for authentic learning and assessment in criminal psychology
Gerard, F.J., Ammerer, K., Mentzelopoulos, M. and Economou, D. 2024. CrimOPS: Exploring students’ experiences in using virtual simulation for authentic learning and assessment in criminal psychology. Journal of Criminal Justice Education. Advanced online publication. https://doi.org/10.1080/10511253.2024.2324179
Technical Considerations for Designing and Implementing Immersive Learning Applications
Economou, D., Peña-Rios, A., Mentzelopoulos, M., Martinez-mukimov, T. and Ferguson, J. 2023. Technical Considerations for Designing and Implementing Immersive Learning Applications. 9th International Conference of the Immersive Learning Research Network. California Polytechnic State University, San Luis Obispo, CA, USA 26 Jun 2023 - 29 May 2024 Immersive Learning Research Network. https://doi.org/10.56198/ITIG2DTW5
A Constellation of Potential: Tapping into the iLRN Community to Connect and Collaborate
O'Shea, P., Mentzelopoulos, M. and Scapin, T. 2023. A Constellation of Potential: Tapping into the iLRN Community to Connect and Collaborate. 9th International Conference of the Immersive Learning Research Network. California Polytechnic State University, San Luis Obispo, CA, USA 26 Jun 2023 - 29 May 2024 Immersive Learning Research Network. https://doi.org/10.56198/ITIG26WA2
Work-in-progress-Gamifying the process of Learning Sign Language in VR
Economou, Daphne, Mentzelopoulos, Markos, Ingram, Jack, Martinez-Mukimov, Timur, Primkulova, Shirin and Abduvaliev, Said 2022. Work-in-progress-Gamifying the process of Learning Sign Language in VR. IEEE . https://doi.org/10.23919/ilrn55037.2022.9815988
Work-In-Progress—CrimOPS-Gamified Virtual Simulations for Authentic Assessment in Criminology
Gerard, F. Jeane, Mentzelopoulos, Markos, Economou, Daphne, Khalish, Zeeshan, Ingram, Jack and Ashley, Edwards 2022. Work-In-Progress—CrimOPS-Gamified Virtual Simulations for Authentic Assessment in Criminology. 8th International Conference of the Immersive Learning Research Network (iLRN 2022)). Vienna, Austria 30 May - 04 Jun 2022 IEEE . https://doi.org/10.23919/ilrn55037.2022.9815942
Special Session - Students on Game Immersion Workshop
Mentzelopoulos, M. and Bass-Clark, D. 2021. Special Session - Students on Game Immersion Workshop. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459346
A methodology to evaluate the use of Serious Games in achieving Deep Learning: An Application for Andragogy in Human Resource Development
Gemade, M. and Mentzelopoulos, M. 2020. A methodology to evaluate the use of Serious Games in achieving Deep Learning: An Application for Andragogy in Human Resource Development. 6th International Conference of the Immersive Learning Research Network. OnLine 21 - 25 Jun 2020 IEEE . https://doi.org/10.23919/iLRN47897.2020.9155118
Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology
Ferguson, J., Gonzalez Russi, M., Doumanis, I., Mentzelopoulos, M., Bouki, V. and Ferguson, J. 2020. Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology. Journal of Universal Computer Science. 26 (8), pp. 996-1016.
Using serious games for learning sign language combining video, enhanced interactivity and VR technology
Economou, D., Doumanis, I., Bouki, V. and Mentzelopoulos, M. 2020. Using serious games for learning sign language combining video, enhanced interactivity and VR technology. Special Issue of Journal of Universal Computer Science (J.UCS) on Exploring Immersive Technologies in Learning. 26 (8), pp. 996-1016.
Adult Learning Sign Language by combining video, interactivity and play in a 3D game platform
Economou, D., Gonzalez Russi, M., Doumanis, I., Bouki, V., Mentzelopoulos, M. and Ferguson, J. 2019. Adult Learning Sign Language by combining video, interactivity and play in a 3D game platform. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Eckhardt, C., Morgado, L., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 5th International Conference of Immersive Learning Research Network. London 23 - 27 Jun 2019 Graz University Press. https://doi.org/10.3217/978-3-85125-657-4
Immersive Learning Research Network, 5th International Conference, iLRN 2019, London, UK, June 23–27, 2019, Proceedings
Beck, D., Peña-Rios, A., Ogle, Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 2019. Immersive Learning Research Network, 5th International Conference, iLRN 2019, London, UK, June 23–27, 2019, Proceedings. Switzerland Springer.
REVRLaw: Virtual Reality in Legal Education
Kathrani, P. and Mentzelopoulos, M. 2017. REVRLaw: Virtual Reality in Legal Education.
Virtual Environments and Advanced Interfaces
Economou, D., Mentzelopoulos, M., Georgalas, N., Carretero, J. and Garcia-Blas, J. 2017. Virtual Environments and Advanced Interfaces. Personal and Ubiquitous Computing. 6 (21), pp. 963-964. https://doi.org/10.1007/s00779-017-1076-3
Learning Languages and Complex Subjects with Memory Palaces
Ralby, A., Mentzelopoulos, M. and Cook, H. 2017. Learning Languages and Complex Subjects with Memory Palaces. in: Immersive Learning Research Network. iLRN 2017. Communications in Computer and Information Science, vol 725 Springer. pp. 217-228
An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture
Ferguson, J., Mentzelopoulos, M. and Psarrou, A. 2016. An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture . IUCC 2016 - 15th International Conference on Ubiquitous Computing and Communications - Virtual Environments and Advanced Interfaces Workshop. Granada, Spain 14 - 16 Dec 2016 IEEE . https://doi.org/10.1109/IUCC-CSS.2016.29
Quiz Cube:an AR mobile learning application
Protopsaltis, A., Ferguson, J., Mentzelopoulos, M. and Kaloyan,K 2016. Quiz Cube:an AR mobile learning application. 11th International Workshop on Semantic and Social Media Adaptation and Personalization. Thessaloniki, Greece 20 - 21 Oct 2016 IEEE . https://doi.org/10.1109/SMAP.2016.7753401
Performance Evaluation of a Statistical and a Neural Network Model for Nonrigid Shape-Based Registration
Angelopoulou, A., Psarrou, A., Garcia-Rodriguez, J. and Mentzelopoulos, M. 2016. Performance Evaluation of a Statistical and a Neural Network Model for Nonrigid Shape-Based Registration. Sixth International Conference on Image Processing Theory, Tools and Applications (IPTA'16). Finland 12 - 15 Dec 2016 IEEE . https://doi.org/10.1109/IPTA.2016.7820990
Virtual reality helps students to master criminal law
Mentzelopoulos, M. and Kathrani, P. 2016. Virtual reality helps students to master criminal law. THE TIMES.
Immersive Learning Research Network
Mentzelopoulos, M., Parrish, J, Kathrani, P. and Economou, D. 2016. Immersive Learning Research Network. in: Allison, C, Morgado, L, Pirker, J., Beck, D, Richter, J and Gutl, C. (ed.) Immersive Learning Research Network: Volume 621 of the series Communications in Computer and Information Science Santa Barbara, CA, USA, June 27 – July 1, 2016 Springer. pp. 73-84
Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning
Economou, D., Doumanis, I., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M., Bouki, V. and Georgalas, N. 2016. Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning. EAI Endorsed Transactions on Future Intelligent Educational Environments. 16 (6), p. e5 e5. https://doi.org/10.4108/eai.27-6-2016.151524
Perceptual user interface framework for immersive information retrieval environments (An experimental framework for testing and rapid iteration)
Mentzelopoulos, M., Ferguson, J. and Protopsaltis, A. 2016. Perceptual user interface framework for immersive information retrieval environments (An experimental framework for testing and rapid iteration). International Journal of Interactive Mobile Technologies (iJIM). 10 (2), pp. 64-71. https://doi.org/10.3991/ijim.v10i2.5643
Perceptually captured gesture interaction with immersive information retrieval environments: An experimental framework for testing and rapid iteration
Mentzelopoulos, M., Ferguson, J. and Protopsaltis, A. 2015. Perceptually captured gesture interaction with immersive information retrieval environments: An experimental framework for testing and rapid iteration. 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359608
Small and flexible web based framework for teaching QR and AR mobile learning application development
Ferguson, J., Mentzelopoulos, M., Protopsaltis, A. and Economou, D. 2015. Small and flexible web based framework for teaching QR and AR mobile learning application development. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359624
Treasure hunt pervasive games in cultural organisations
Economou, D., Bouki, V., Kounenis, T., Mentzelopoulos, M. and Georgalas, N. 2015. Treasure hunt pervasive games in cultural organisations. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359621
Edu-simulation: a serious games platform designed to engage and motivate students
Economou, D., Doumanis, I., Bouki, V., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M. and Georgalas, N. 2015. Edu-simulation: a serious games platform designed to engage and motivate students. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359596
Hardware Interfaces for VR Applications: Evaluation on Prototypes
Mentzelopoulos, M., Tarpini, F., Emanuele, A. and Protopsaltis, A. 2015. Hardware Interfaces for VR Applications: Evaluation on Prototypes. The 14th IEEE International Conference on Ubiquitous Computing and Communications - IUCC-2-15 (Special session: VEAI). Liverpool - UK 26 Oct 2015 IEEE .
EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA
Wood, C., Mentzelopoulos, M. and Protopsaltis, A. 2015. EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA . 1st Immersive Learning Research Network Conference (iLRN'15). Prague - Czech Republic Jul 2015 IOS Press. https://doi.org/10.3233/978-1-61499-530-2-353
A dynamic role-playing platform for simulations in legal and political education
Economou, D., Doumanis, I., Bouki, V., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M. and Georgalas, N. 2014. A dynamic role-playing platform for simulations in legal and political education. International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki 13 Nov 2014 IEEE . https://doi.org/10.1109/IMCTL.2014.7011138
Human Computer Interaction using gestures for mobile devices and serious games: A review
Spanogianopoulos, S., Mentzelopoulos, M., Sirlantzis, K. and Protopsaltis, A. 2014. Human Computer Interaction using gestures for mobile devices and serious games: A review. International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki 13 Nov 2014 IEEE . https://doi.org/10.1109/IMCTL.2014.7011154
3D hand pose estimation with neural networks
Serra, J.A., Garcia-Rodriguez, J., Orts Escolano, S., Garcia-Chamizo, J.M., Angelopoulou, A., Psarrou, A., Mentzelopoulos, M., Montoyo-Bojo, J. and Domínguez, E. 2013. 3D hand pose estimation with neural networks. in: Advances in Computational Intelligence: 12th International Work-Conference on Artificial Neural Networks, IWANN 2013 Springer.
Football video annotation based on player motion recognition using enhanced entropy
Mentzelopoulos, M., Psarrou, A., Angelopoulou, A. and Garcia-Rodriguez, J. 2013. Football video annotation based on player motion recognition using enhanced entropy. in: Advances in Computational Intelligence: 12th International Work-Conference on Artificial Neural Networks, IWANN 2013 Springer.
Natural User Interfaces in Volume Visualisation using Microsoft Kinect
Angelopoulou, A., Garcia-Rodriguez, J., Psarrou, A., Mentzelopoulos, M., Reddy, B., Orts Escolano, S., Serra, J.A. and Lewis, A. 2013. Natural User Interfaces in Volume Visualisation using Microsoft Kinect. ICIAP 2013 International Workshops. Naples, Italy 09 Sep 2013 Springer. https://doi.org/10.1007/978-3-642-41190-8_2
Adaptive learning in motion analysis with self-organising maps
Angelopoulou, A., Garcia-Rodriguez, J., Psarrou, A., Gupta, G. and Mentzelopoulos, M. 2013. Adaptive learning in motion analysis with self-organising maps. International Joint Conference on Neural Networks (IJCNN). Dallas, TX 04 Aug 2013 IEEE . https://doi.org/10.1109/IJCNN.2013.6707135
A semi-parametric approach for football video annotation
Mentzelopoulos, M., Psarrou, A., Angelopoulou, A. and Garcia-Rodriguez, J. 2013. A semi-parametric approach for football video annotation. International Joint Conference on Neural Networks (IJCNN). Dallas, TX 04 Aug 2013 IEEE . https://doi.org/10.1109/IJCNN.2013.6706720
3D gesture recognition with growing neural gas
Sera-Perez, J.A., Garcia Rodriguez, J., Orts-Escolano, S., García-Chamizo, J.M., Montoyo-Bojo, J., Angelopoulou, A., Psarrou, A., Mentzelopoulos, M., Lewis, A. and Orts Escolano, S. 2013. 3D gesture recognition with growing neural gas. in: Proceedings of the International Joint Conference in Neural Networks, IJCNN 2013, 2-9 August 2013, Dallas, USA IEEE . pp. 3034-3041
Active foreground region extraction and tracking for sports video annotation
Mentzelopoulos, M., Psarrou, A., Angelopoulou, A. and Garcia-Rodriguez, J. 2013. Active foreground region extraction and tracking for sports video annotation. Neural Processing Letters. 37 (1), pp. 33-46. https://doi.org/10.1007/s11063-012-9267-4
Explosive ordinance disposal: motion sensor simulator in Nintendo Wii
Mentzelopoulos, M., Tanasa, M., Protopsaltis, A. and Economou, D. 2011. Explosive ordinance disposal: motion sensor simulator in Nintendo Wii. in: SIGDOC'11: proceedings of the 29th ACM international conference on design of communication: October 3 - 5, 2011, Pisa, Italy ACM. pp. 227-234
Simulation game for training new teachers in class management
Bouki, V., Mentzelopoulos, M. and Protopsaltis, A. 2011. Simulation game for training new teachers in class management. in: SIGDOC'11: proceedings of the 29th ACM international conference on design of communication: October 3 - 5, 2011, Pisa, Italy ACM. pp. 79-82
Key-frame extraction algorithm using entropy difference
Mentzelopoulos, M. and Psarrou, A. 2004. Key-frame extraction algorithm using entropy difference. in: Proceedings of the 6th ACM SIGMM International Workshop on Multimedia Information Retrieval New York, USA ACM. pp. 39-45
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