Design methodology for 360-degree immersive video applications

Argyriou, L. 2020. Design methodology for 360-degree immersive video applications. PhD thesis University of Westminster Computer Science and Engineering https://doi.org/10.34737/v0548

TitleDesign methodology for 360-degree immersive video applications
TypePhD thesis
AuthorsArgyriou, L.
Abstract

360-degree immersive video applications for Head Mounted Display (HMD) devices offer great potential in providing engaging forms of experiential media solutions. Design challenges emerge though by this new kind of immersive media due to the 2D form of resources used for their construction, the lack of depth, the limited interaction, and the need to address the sense of presence. In addition, the use of Virtual Reality (VR) is related to cybersickness effects imposing further implications in moderate motion design tasks.

This research project provides a systematic methodological approach in addressing those challenges and implications in 360-degree immersive video applications design. By studying and analysing methods and techniques efficiently used in the area of VR and Games design, a rigorous methodological design process is proposed. This process is introduced by the specification of the iVID (Immersive Video Interaction Design) framework.

The efficiency of the iVID framework and the design methods and techniques it proposes is evaluated through two phases of user studies. Two different 360-degree immersive video prototypes have been created to serve the studies purposes. The analysis of the purposes of the studies ed to the definition of a set of design guidelines to be followed along with the iVID framework for designing 360-degree video-based experiences that are engaging and immersive.

Year2020
File
File Access Level
Open (open metadata and files)
PublisherUniversity of Westminster
Publication dates
PublishedJan 2020
Digital Object Identifier (DOI)https://doi.org/10.34737/v0548

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