Corona Haikus

Sandra Gaudenzi 2022. Corona Haikus. Interactive Film & Media Journal. 2 (4). https://doi.org/10.32920/ifmj.v2i4.1667

TitleCorona Haikus
TypeJournal article
AuthorsSandra Gaudenzi
Abstract

When I moved from linear documentary production to the newly emerging field of interactive storytelling in early 2000, I was excited by the potentialities of the Web, especially the possibility of co-creation in factual storytelling. Looking back, I can clearly see that what attracted me was the exploration of how factual narratives could make use of two unique affordances of digital media: user agency and interactivity. More than twenty years later, I am still experimenting with ways to use interactivity to facilitate co-creation of reality and move away from the representational tendency of linear documentaries (Gaudenzi 2013).

In this paper, I will use the Corona Haikus project (2020) to question the current understanding of user agency in participatory interactive narratives. I have chosen such project because I have personally been involved in it as a co-author, but also as a participant, and therefore I have both co-designed its user’s agency, and experienced it as a user. I will argue that agency in interactive documentary (i-doc) should be considered as a space of user empowerment that does not always have to affect the interactive narrative itself, because it can also be placed outside of the narrated story. The Corona Haikus example will be used to demonstrate that, in participatory narratives, deep individual and societal impact can be designed by mixing different types of mini-agencies and by orchestrating them as a journey of empowerment that is gradual and evolutive. Reflexive and evolutive agencies will be defined and presented as new ways to approach impact design in interactive narratives.

JournalInteractive Film & Media Journal
Journal citation2 (4)
ISSN2564-4173
Year2022
PublisherIFM Lab: Interactive Film & Media Research Network
Publisher's version
License
CC BY-NC-ND 4.0
File Access Level
Open (open metadata and files)
Digital Object Identifier (DOI)https://doi.org/10.32920/ifmj.v2i4.1667
Web address (URL)https://doi.org/10.32920/ifmj.v2i4.1667
Publication dates
Published30 Dec 2022

Related outputs

Corona Haikus: a case study of interactive factual narrative that uses reflexive and evolutive agency as a strategy for deep personal and community change
Gaudenzi, S. 2022. Corona Haikus: a case study of interactive factual narrative that uses reflexive and evolutive agency as a strategy for deep personal and community change . Interactive Film and Media (IFM) 2022. Canada / online 08 - 10 Jun 2022 IFM Lab: Interactive Film & Media Research Network. https://doi.org/10.32920/ifmj.v2i2.1587

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