Guiding Audiences with Sound: Techniques for interactive and games audio.

Harrison, L. 2021. Guiding Audiences with Sound: Techniques for interactive and games audio. AES Spring Show. Online 25 - 28 May 2021 Audio Engineering Society.

TitleGuiding Audiences with Sound: Techniques for interactive and games audio.
AuthorsHarrison, L.
TypeConference paper
Abstract

Within interactive sound and music composers and sound designers are presented with an interesting additional challenge, human behaviour. Interactive structures such as video games and immersive theatre events give audiences a chance to explore spaces freely and control their narrative experience. While this free exploration is appealing to audiences, it can lead to narrative fragmentation where audiences miss key parts of storylines that are vital for their understanding of the work. As a solution, audio can be used to help guide the audience to ensure that they are able to access all relevant areas of the narrative while still retaining exploratory control. This tutorial will provide practical approaches outlining how sound and music can be used to guide audiences through physical or virtual spaces. It will look at elements such as sound placement, strategic use of frequencies and semiotic associations related to sound and music which build on existing knowledge about audience behaviours in immersive theatre and games. These techniques can be easily adapted to any genre to provide composers and sound designers with effective approaches to take into any of their interactive work.

Keywordsludomusicology
audio for games
interactive sound and music
aesthetics
Year2021
ConferenceAES Spring Show
PublisherAudio Engineering Society
Web address (URL)https://aes.digitellinc.com/p/s/guiding-audiences-with-sound-techniques-for-interactive-and-games-audio-3227

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