Learning Participatory Budgeting via Collaborative World-Building: A Case Study of Empaville

Richard Gomer, Vanissa Wanick, Lesia Tkacz, Kristina Risley, Paolo Spada, Marco Meloni and Matt Ryan 2024. Learning Participatory Budgeting via Collaborative World-Building: A Case Study of Empaville. International Conference on Games and Learning Alliance (GALA 2024). Berlin, Germany 20 - 22 Nov 2024 Serious Games Society. https://doi.org/10.1007/978-3-031-78269-5_26

TitleLearning Participatory Budgeting via Collaborative World-Building: A Case Study of Empaville
AuthorsRichard Gomer, Vanissa Wanick, Lesia Tkacz, Kristina Risley, Paolo Spada, Marco Meloni and Matt Ryan
TypeConference paper
Abstract

Serious Games (SGs) can create a platform for democratic participation by allowing players to make decisions in scenarios that simulate real-world systems. Yet, little is known about what players get from such games and how learning takes place, particularly from a collective and structural point of view. This paper summarises and interprets the findings of 4 playtesting sessions of Empaville, a hybrid (digital and physical) Participatory Budgeting (PB) Role-Playing Game (RPG) in which players need to play a character, propose projects for a fictional city and vote for them. By utilising the Activity Theory Model of Serious Games (ATMSG) as a method of analysis, we identified that the core PB collaborative actions were empathy, ideation and decision-making, but these depended on each of the player’s knowledge. We also identified that operationalising actions removes the learning opportunity (e.g., voting) and that sharing physical props was more engaging than sharing digital photos. World-building collaborative mechanisms that emerged were rooted in the structure of the city and access to services (via a shared map), social class and persuasion, and the players’ knowledge of the real-world mechanisms. To conclude, we extend the ATMSG by proposing an analysis of collaboration and cooperation aspects in an SG as opportunities for learning by co-creating worlds.

Year2024
ConferenceInternational Conference on Games and Learning Alliance (GALA 2024)
PublisherSerious Games Society
Publication dates
Published2025
Digital Object Identifier (DOI)https://doi.org/10.1007/978-3-031-78269-5_26
Web address (URL)https://doi.org/10.1007/978-3-031-78269-5_26

Related outputs

Special issue for GALA 2024 Games Competition & Exhibition book of abstracts
Röpke, René, Risley, Kristina, Rocha, Mariana and Bongers, Jonny-Bix 2024. Special issue for GALA 2024 Games Competition & Exhibition book of abstracts. Berlin, Germany Hochschule für Wirtschaft und Recht Berlin. https://doi.org/10.5281/zenodo.14281319

Applying grid-group cultural theory to enhance management and business education and assessment through serious games
Kristina Risley and Peter Atkinson 2024. Applying grid-group cultural theory to enhance management and business education and assessment through serious games. IFIP TC3 OCCE 2024. Bournemouth, United Kingdom 27 Feb 2024

A growing community of practice on games and learning: a literature review with bibliometric and thematic analyses
Kristina Risley and Rene Röpke 2024. A growing community of practice on games and learning: a literature review with bibliometric and thematic analyses. Games and Learning Alliance: 13th International Conference, GALA 2024. Berlin, Germany 20 - 22 Nov 2024 Association for Computing Machinery (ACM). https://doi.org/10.1007/978-3-031-78269-5_1

Digitally Transformed Education: Are We There Yet?
Nicholas Mavengere, Assemgul Kozhabek, Wei Koong Chai and Risley, K. 2024. Digitally Transformed Education: Are We There Yet? IFIP TC3 OCCE 2024. Bournemouth, UK 27 Feb - 01 Mar 2024

Asking the Experts: A Delphi Method Investigation into Serious Games for Leadership Development
Kristina Risley and Vanissa Wanick 2024. Asking the Experts: A Delphi Method Investigation into Serious Games for Leadership Development. International Conference on Games and Learning Alliance (GALA 2024). Berlin, Germany 20 - 22 Nov 2024 Serious Games Society. https://doi.org/10.1007/978-3-031-78269-5_22

Permalink - https://westminsterresearch.westminster.ac.uk/item/wy329/learning-participatory-budgeting-via-collaborative-world-building-a-case-study-of-empaville


Share this

Usage statistics

21 total views
0 total downloads
These values cover views and downloads from WestminsterResearch and are for the period from September 2nd 2018, when this repository was created.