On Boredom and Contemporary Fashion Photography Shinkle, E. 2023. On Boredom and Contemporary Fashion Photography. in: Filippello, R. and Parkins, I. (ed.) Fashion and Feeling: the Affective Politics of Dress Palgrave Macmillan. pp. 271-284
Reimagining Interim Landscapes Kamvasinou, K. 2014. Reimagining Interim Landscapes. in: Deriu, D., Kamvasinou, K. and Shinkle, E. (ed.) Emerging Landscapes: Between Production and Representation Farnham Routledge. pp. 147-159
2014
Liquid history, anxious future: the Thames estuary, a landscape under threat Watson, F. 2014. Liquid history, anxious future: the Thames estuary, a landscape under threat. in: Deriu, D., Kamvasinou, K. and Shinkle, E. (ed.) Emerging landscapes: between production and representation Farnham Ashgate. pp. 39-44
Fashion's digital body: seeing and feeling in fashion interactives Shinkle, E. 2013. Fashion's digital body: seeing and feeling in fashion interactives. in: Bartlett, D., Cole, S. and Rocamora, A. (ed.) Fashion media: past and present London Bloomsbury Publishing.
2012
Videogames and the digital sublime Shinkle, E. 2012. Videogames and the digital sublime. in: Karatzogianni, A. and Kuntsman, A. (ed.) Digital cultures and the politics of emotion: feelings, affect and technological change London Palgrave Macmillan.
Playing for the camera: Huizinga's Homo Ludens: technology, and the playful body in fashion photography Shinkle, E. 2011. Playing for the camera: Huizinga's Homo Ludens: technology, and the playful body in fashion photography. in: Sigurjónsdóttir, Æ., Turney, J. and Langkjær, M.A. (ed.) Images in time: flashing forward, backward, in front and behind photography in fashion, advertising and the press Bath Wunderkammer Press. pp. 165-182
2005
Corporealis ergo sum: affective response in digital games Shinkle, E. 2005. Corporealis ergo sum: affective response in digital games. in: Garrelts, N. (ed.) Digital gameplay: essays on the nexus of game and gamer North Carolina, USA McFarland & Co. pp. 21-35