Abstract | Mathematics support communities have developed, compiled and share a selection of local and external electronically available resources. In addition, hard copy materials and face-to-face guidance complete the support repertoire. Is there another type of resource that may enhance currently offered provision? A systematic review into the use of serious games to support mathematics requirements in higher education has been undertaken. Research from the last ten years has been categorised and analysed in order to determine current uses of gaming technology, the types of programmes available, levels of use and means of incorporation into mathematics teaching and support. Additionally the use of gaming technology for assessment, formative and/or summative. The review examines student uptake, the nature of use by students and student outcomes following incorporation of gaming technology to the existing repertoire of resources. People should attend to discuss as a group the findings of the review and the set of proposals arising for the inclusion of serious games into current mathematics support programmes. |
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