Abstract | Serious games may complement existing content in higher education and promote student engagement with taught materials. A systemic review of serious games for mathematics support in higher education between 2008 and 2018 was undertaken. There was limited research in this specific area but key themes emerged. These were the application of ARCS theory for initial design, technical considerations in creating serious games for mathematics, consideration of student computing abilities and provision of clear instruction and training prior to use. The review will inform the development of a local gaming resource to support existing mathematics support materials. |
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