Five tips when embedding gamification in the classroom

Espinoza Ramos, G. and Saunders, G. 2025. Five tips when embedding gamification in the classroom. THE Campus of Times High Education.

TitleFive tips when embedding gamification in the classroom
AuthorsEspinoza Ramos, G. and Saunders, G.
Description

This article from Times Higher Education offers practical guidance on the application of gamification and game-based learning in higher education. In addition, it provides some advantages and challenges when using this approach, for example, quizzes, simulations, and virtual reality.

Publication dates
Published10 Jul 2025
KeywordsGamification
game-based learning
higher education
SDG 4
SDG 10
Date10 Jul 2025
PublisherTHE Campus of Times High Education
Web address (URL)https://www.timeshighereducation.com/campus/five-tips-when-embedding-gamification-classroom

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