Abstract | Purpose: This study is part of an ongoing research project that aims at investigating the moderating role of gamification on entrepreneurial intentions. Design/methodology/approach: A quantitative research strategy has been designed suggesting the use of online surveys. The data collection has already started. These surveys included a validated Entrepreneurial Intentions scale (based on Liñán and Chen, 2009; Liñán et al., 2011; Guerrero and Urbano, 2014; Ruizalba et al., 2015) used in this study to evaluate and compare the level of entrepreneurial intentions of students in a gamified and in a non‐gamified environment. Findings: No findings can be described at the moment as this is part of an ongoing data collection. It is however expected that a difference is found between the 2 samples collected (that is, technologically gamified vs non‐gamified environments). Originality/value: The contribution of this paper is, so far, theoretical and methodological focusing on the moderating role of gamified environments on entrepreneurial intentions |
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