| Group leader | Dr Daphne Economou |
|---|
Colom, A. and Economou, D. 2026. Hack the Escape Room: Gamifying Coding and Assessment in Higher Education. Annual Westminster Learning and Teaching Symposium 2026. Centre for Education and Teaching Innovation (CETI) 02 - 02 Jul 2026 University of Westminster.
Bouki, V., Economou, D. and Fragkandreas, T. 2026. Supporting Students with “MyGrades”: A Tool to Help Students. Annual Westminster Learning and Teaching Symposium 2026. Centre for Education and Teaching Innovation (CETI) 02 - 02 Jul 2026 University of Westminster.
Bouki, V. and Economou, D. 2026. “Navigating Westminster”: An Interactive Tool to Support Students and Staff in Academic Orientation. Annual Westminster Learning and Teaching Symposium 2026. Centre for Education and Teaching Innovation (CETI) 02 - 02 Jul 2026 University of Westminster.
Economou, D., Mitelpunkt, D., Mc Dowell, P., McKenna, H., Nikou, S. and Doumanis, I. 2026. From Consensus to Action: A Delphi Follow Up Panel to Operationalized the ILM Integration Framework for Responsible Immersive Learning in Higher Education. Chrysoula, L., MacDowell, P., Fokides, E., Pedrosa, D., Dorotea, N., Mikropoulos, T.A., Koutromanos, G., Mystakidis, S., Economou, D., Krüger, J., Peña-Rios, A. and Richter, J. (ed.) iLRN2026: 12th International Conference of the Immersive Learning Research Network. June 14 - 15, 2026 Online & In Virtual Reality and June 27 - 30, 2026 Athens, Greece - National and Kapodistrian University of Athens 14 - 30 Jun 2026 Immersive Learning Research Network. https://doi.org/10.56198/bvjhqj96
Economou, D., Lazou, C. and MacDowell, P. (ed.) 2026. Immersive Learning Education and Design: Methods, Systems, Applications. Switzerland Springer Nature.
Economou, D., Mentzelopoulos, M., Guy, O., Martinez-Mukimov, T. and Argyriou, L. 2026. Designing Immersive Learning Systems: Mapping Learning Objectives to Technical Affordances Across XR Modalities. in: Economou, D., Lazou, C. and MacDowell, P. (ed.) Immersive Learning Education and Design: Methods, Systems, Applications Springer Nature.
Keleri, C. and Economou, D. 2026. TriFlow-ILE: Trimodal Flow Assessment for Immersive Learning Environments. in: Economou, D., Lazou, C. and MacDowell, P. (ed.) Immersive Learning Education and Design: Methods, Systems, Applications Springer Nature.
Economou, D., Mitelpunkt, D., McKenna, H., MacDowell, P., Nikou, S. and Doumanis, I. 2026. Advancing Interactive & Immersive Learning Media in Higher Education – Insights from a Systematic Expert Review. in: Economou, D., Lazou, C. and MacDowell, P. (ed.) Immersive Learning Education and Design: Methods, Systems, Applications Springer Nature.
Abdalaal, A., El Hajjar, A., Economou, D. and Kiss, T. 2026. Resilient Learning Ecosystems: A Design Study of Gamified Offline Cryptography Education. 5th International Conference on Technology and Innovation in Learning, Teaching and Education (TECH-EDU 2026). Democritus University of Thrace, Alexandroupolis, Greece 22 - 24 Jun 2026 Springer.
Bouki, V., Economou, D., Fragkandreas, T. and Pedersen, F.S. 2026. Navigating Westminster: An Educator-Centered Evalua-tion of an Educational Game for Academic Orientation. 5th International Conference on Technology and Innovation in Learning, Teaching and Education (TECH-EDU 2026). Democritus University of Thrace, Alexandroupolis, Greece. Democritus University of Thrace, Alexandroupolis, Greece 22 - 24 Jun 2026 Springer.
Keleri, M., Economou, D. and Ferguson, J. 2026. TriFlow-ILE: A Triangulated Framework for Flow Detections in Immersive Learning – Pilot Validation with Creative Tasks. iLRN2026: 12th International Conference of the Immersive Learning Research Network. June 14 - 15, 2026 Online & In Virtual Reality and June 27 - 30, 2026 Athens, Greece - National and Kapodistrian University of Athens 14 - 30 Jun 2026 Springer.
Martinez-Mukimov, T., Economou, D., Ferguson, J., Bouki, V. and Doumanis, I. 2026. LearnSLXR: A Learner-Centric, Teacher-Empowering AI+XR Platform for Scalable Sign-Language Learning. iLRN2026: 12th International Conference of the Immersive Learning Research Network. June 14 - 15, 2026 Online & In Virtual Reality and June 27 - 30, 2026 Athens, Greece - National and Kapodistrian University of Athens 14 - 30 Jun 2026 Springer.
Economou, D. and Bouki, V. 2025. Serious Games Design for Higher Education: Aligning Bloom’s Taxonomy, Cognitive Theory of Multimedia Learning, and Gamification for Effective Learning. in: E-Learning and ICT in Education: Technological, Pedagogical and Instructional Perspectives Cham Springer Nature. pp. 167-183
Economou, D. 2025. Charting the Future of XR in the European Union: Trends, Research Priorities, and Collaborative Opportunities . 11th International Conference of the Immersive Learning Research Network, iLRN 2025 - iLEAD Proceedings. Chicago, Illinois 15 - 19 Jun 2025 Immersive Learning Research Network. https://doi.org/10.56198/twydqa33
Economou, D., Mitelpunkt, D., McKenna, H., MacDowell, P., Nikou, S. and Doumanis, I. 2025. AI²LM-HE Panel Session: Advancing Interactive & Immersive Learning Media in Higher Education – Insights from a Systematic Expert Review. 11th International Conference of the Immersive Learning Research Network, iLRN 2025 - iLEAD Proceedings. Chicago, Illinois 15 - 19 Jun 2025 Immersive Learning Research Network. https://doi.org/10.56198/vk36vh54
Economou, D. and Bouki, V. 2025. Serious Games design for Higher Education: Aligning Bloom’s Taxonomy, Cognitive Theory of Multimedia Learning, and Gamification for effective learning. in: Research on E-Learning and ICT in Education: Technological, Pedagogical, and Instructional Perspectives Springer Nature.
Doumanis, I. and Economou, D. 2024. Enhanced Retention of Historical Information with Empathetic Pedagogical Conversational Agents (PCAs). International Conference on Intelligent Tutoring Systems (ITS2024). Thessaloniki, Greece 10 - 13 Jun 2024 Springer Nature. https://doi.org/10.1007/978-3-031-73990-3_6
Antoniou, P.E., Economou, D., Athanasiou, A. and Tsoulfas, G. 2024. Editorial: Immersive media in connected health—volume II. Frontiers in Digital Health. 6 1425769. https://doi.org/10.3389/fdgth.2024.1425769
Peña-Rios, A., Economou, D. and Beck, D. 2024. Guest editorial: Special issue on “disruption, innovation and resiliency in immersive learning”. Education and Information Technologies. 29, pp. 17665-17670. https://doi.org/10.1007/s10639-024-12551-z
Economou, D., Peña-Rios, A., Mentzelopoulos, M., Martinez-mukimov, T. and Ferguson, J. 2023. Technical Considerations for Designing and Implementing Immersive Learning Applications. 9th International Conference of the Immersive Learning Research Network. California Polytechnic State University, San Luis Obispo, CA, USA 26 Jun 2023 - 29 May 2024 Immersive Learning Research Network. https://doi.org/10.56198/ITIG2DTW5
Risley, K. and Buzady, Z. 2022. FLIGBY: the Serious Game Harnessing Flow Experience for Leadership Development. Serious Games Society Games and Learning Alliance Conference. Tampere, Finland 30 Nov - 02 Dec 2022 Springer. https://doi.org/10.1007/978-3-031-22124-8_6
Mentzelopoulos, M. and Bass-Clark, D. 2021. Special Session - Students on Game Immersion Workshop. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459346
Doumanis, I., Economou, D. and Argyriou, L. 2021. Measuring and Comparing QoE of Hybrid VR Applications under increased network load. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459316
Hollick, M., Acheampong, C., Ahmed, M., Economou, D. and Ferguson, J. 2021. Work-In-Progress Paper: 360-degree immersive storytelling video to create empathetic response. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459340
Hossain, M., Economou, D. and Ferguson, J. 2021. Work-In-Progress Paper: WebXR to support student wellbeing and anxiety. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459324
Gemade, M. and Mentzelopoulos, M. 2020. A methodology to evaluate the use of Serious Games in achieving Deep Learning: An Application for Andragogy in Human Resource Development. 6th International Conference of the Immersive Learning Research Network. OnLine 21 - 25 Jun 2020 IEEE . https://doi.org/10.23919/iLRN47897.2020.9155118
Ferguson, J., Gonzalez Russi, M., Doumanis, I., Mentzelopoulos, M., Bouki, V. and Ferguson, J. 2020. Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology. Journal of Universal Computer Science. 26 (8), pp. 996-1016.
Peña-Rios, A., Economou, D. and Mentzelopoulos, M. (ed.) 2020. Exploring Immersive Technologies in Learning [Special issue]. Journal of Universal Computer Science (J.UCS). http://www.jucs.org/jucs Verlag der Technischen Universität Graz.
Economou, D., Klippel, A., Dodds, H., Peña-Rios, H., Lee, M. J. L., Beck, D., Pirker, J., Dengel, A., Peres, T. M. and Richter, J. (ed.) 2020. Immersive Learning Research Network. Proceedings of 6th International Conference, iLRN 2020, Online, June 21-25, 2020. Immersive Learning Research Network. IEEE .
Economou, D., Doumanis, I., Bouki, V. and Mentzelopoulos, M. 2020. Using serious games for learning sign language combining video, enhanced interactivity and VR technology. Special Issue of Journal of Universal Computer Science (J.UCS) on Exploring Immersive Technologies in Learning. 26 (8), pp. 996-1016.
Doumanis, I. and Economou, D. 2020. Evaluating the impact of multimodal Collaborative Virtual Environments on user’s spatial knowledge and experience of gamified educational tasks. Economou, D. (ed.) 6th International Conference of the Immersive Learning Research Network. OnLine 21 - 25 Jun 2020 IEEE . https://doi.org/10.23919/iLRN47897.2020.9155165
Argyriou, L., Economou, D. and Bouki, V. 2020. Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour. Personal and Ubiquitous Computing. 24, p. 843–859. https://doi.org/10.1007/s00779-020-01373-8
Economou, D., Gonzalez Russi, M., Doumanis, I., Bouki, V., Mentzelopoulos, M. and Ferguson, J. 2019. Adult Learning Sign Language by combining video, interactivity and play in a 3D game platform. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Eckhardt, C., Morgado, L., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 5th International Conference of Immersive Learning Research Network. London 23 - 27 Jun 2019 Graz University Press. https://doi.org/10.3217/978-3-85125-657-4
Beck, D., Peña-Rios, A., Ogle, Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 2019. Immersive Learning Research Network, 5th International Conference, iLRN 2019, London, UK, June 23–27, 2019, Proceedings. Switzerland Springer.
Hadwen-Bennett, A. and Economou, D. 2019. Adaptive hypermedia driven serious game design and cognitive style in school settings: an exploratory study. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 5th International Conference of Immersive Learning Research Network. London 23 - 27 Jun 2019 Springer. https://doi.org/10.1007/978-3-030-23089-0_11
Doumanis, I. and Economou, D. 2019. Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 5th International Conference of Immersive Learning Research Network. London 23 - 27 Jun 2019 Springer. https://doi.org/10.1007/978-3-030-23089-0_18
Doumanis, I. and Economou, D. 2019. Affective Communication between ECAs and users in Collaborative Virtual Environments: The REVERIE European Parliament use case. Multimodal Technologies and Interaction. 3 (1) 7. https://doi.org/10.3390/mti3010007
Doumanis, I., Economou, D., Sim, G.R. and Porter, S. 2019. The impact of multimodal Collaborative Virtual Environments on learning: A gamified online debate. Computers & Education. 130, pp. 121-138. https://doi.org/10.1016/j.compedu.2018.09.017
Ferrier, C. 2018. Enhancing mathematics support using gaming technology, higher education current perspectives and future considerations. CELT-MSOR. Glasgow 05 - 06 Sep 2018
Economou, D., Mentzelopoulos, M., Georgalas, N., Carretero, J. and Garcia-Blas, J. 2017. Virtual Environments and Advanced Interfaces. Personal and Ubiquitous Computing. 6 (21), pp. 963-964. https://doi.org/10.1007/s00779-017-1076-3