Serious Games at Westminster

Sort by Date Title

Affective Communication between ECAs and users in Collaborative Virtual Environments: The REVERIE European Parliament use case

Journal article

Doumanis, I. and Economou, D. 2019. Affective Communication between ECAs and users in Collaborative Virtual Environments: The REVERIE European Parliament use case. Multimodal Technologies and Interaction. 3 (1), p. 7.

The impact of multimodal Collaborative Virtual Environments on learning: A gamified online debate

Journal article

Doumanis, I., Economou, D., Sim, G.R. and Porter, S. 2019. The impact of multimodal Collaborative Virtual Environments on learning: A gamified online debate. Computers & Education. 130, pp. 121-138.

Enhancing mathematics support using gaming technology, higher education current perspectives and future considerations

Conference paper

Ferrier, C. 2018. Enhancing mathematics support using gaming technology, higher education current perspectives and future considerations. CELT-MSOR. Glasgow 05 - 06 Sep 2018

Virtual Environments and Advanced Interfaces

Edited issue

Economou, D., Mentzelopoulos, M., Georgalas, N., Carretero, J. and Garcia-Blas, J. 2017. Virtual Environments and Advanced Interfaces. Personal and Ubiquitous Computing. 6 (21), pp. 963-964.

PhytoCloud: A gamified Mobile Web Application to modulate diet and physical activity of women with breast cancer

Conference paper

Economou, D., Dwek, M., Elliott, B., Ramezanian Kalahroudi, M. and Azimi, T. 2017. PhytoCloud: A gamified Mobile Web Application to modulate diet and physical activity of women with breast cancer. IEEE 30th International Symposium on Computer-Based Medical Systems. Thessaloniki, Greece 22 Jun - 24 Sep 2017 IEEE .

User experience evaluation of human representation in collaborative virtual environments

Article

Economou, D., Doumanis, I., Argyriou, L. and Georgalas, N. 2017. User experience evaluation of human representation in collaborative virtual environments. Personal and Ubiquitous Computing. 21 (6), pp. 989-1001.

Drinking Games: Simulating Alcoholic Behavior Patterns in the ”Pubcrawler” Video Game

Conference paper

Ferguson, J. and Tolentino, C. 2017. Drinking Games: Simulating Alcoholic Behavior Patterns in the ”Pubcrawler” Video Game. Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J. and Gutl, C. (ed.) Immersive Learning Research Network - iLRN2017. Coimbra, Portugal 25 - 29 Jun 2017 Verlag der Technischen Universität Graz.

An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture

Conference paper

Ferguson, J., Mentzelopoulos, M. and Psarrou, A. 2016. An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture . IUCC 2016 - 15th International Conference on Ubiquitous Computing and Communications - Virtual Environments and Advanced Interfaces Workshop. Granada, Spain 14 - 16 Dec 2016 IEEE .

Engaging immersive video consumers: Challenges regarding 360-degree gamified video applications

Conference paper

Argyriou, L., Economou, D., Bouki, V. and Doumanis, I. 2016. Engaging immersive video consumers: Challenges regarding 360-degree gamified video applications. 2nd International Workshop on Virtual Environments and Advanced Interfaces (VEAI 2016), within the the 15th International Conference on Ubiquitous Computing and Communications (IUCC-2016) . Granada, Spain 14 - 16 Dec 2016 IEEE .

Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning

Article

Economou, D., Doumanis, I., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M., Bouki, V. and Georgalas, N. 2016. Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning. EAI Endorsed Transactions on Future Intelligent Educational Environments. 16 (6), p. e5.

Perceptual user interface framework for immersive information retrieval environments (An experimental framework for testing and rapid iteration)

Article

Mentzelopoulos, M., Ferguson, J. and Protopsaltis, A. 2016. Perceptual user interface framework for immersive information retrieval environments (An experimental framework for testing and rapid iteration). International Journal of Interactive Mobile Technologies (iJIM). 10 (2), pp. 64-71.

Perceptually captured gesture interaction with immersive information retrieval environments: An experimental framework for testing and rapid iteration

Conference paper

Mentzelopoulos, M., Ferguson, J. and Protopsaltis, A. 2015. Perceptually captured gesture interaction with immersive information retrieval environments: An experimental framework for testing and rapid iteration. 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki, Greece 19 Nov 2015 IEEE .

Lessons from digital puppetry - Updating a design framework for a perceptual user interface

Conference paper

Ferguson, J. 2015. Lessons from digital puppetry - Updating a design framework for a perceptual user interface. 2015 IEEE International Conference on Computer and Information Technology; Ubiquitous Computing and Communications; Dependable, Autonomic and Secure Computing; Pervasive Intelligence and Computing - The International Workshop on Virtual Environments and Advanced Interfaces. Liverpool, UK 28 Oct 2015 IEEE .

Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework

Conference paper

Economou, D., Doumanis, I., Pedersen, F., Kathrani, P., Mentzelopoulos, M. and Bouki, V. 2015. Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework. Immersive Learning Research Network Conference. Prague, Czech Republic 13 Jul 2015 IOS Press.

An Expert Review of REVERIE and its potential for game-based learning

Conference paper

Doumanis, I., Porter, S., Economou, D. and Smith, S. 2015. An Expert Review of REVERIE and its potential for game-based learning. Immersive Learning Research Network Conference. Prague, Czech Republic 13 Jul 2015 IOS Press.

Using Serious Games in Higher Education: Reclaiming the Learning Time

Conference paper

Bouki, V. and Economou, D. 2015. Using Serious Games in Higher Education: Reclaiming the Learning Time. Immersive Learning Research Network Conference. Prague, Czech Republic 13 Jul 2015 IOS Press.

The REVERIE human representation addresses issues related to virtual presence, communication and interaction in collaborative virtual environments

Conference paper

Doumanis, I., Economou, D. and Georgalas, N. 2015. The REVERIE human representation addresses issues related to virtual presence, communication and interaction in collaborative virtual environments. 2015 IEEE International Conference on Computer and Information Technology; Ubiquitous Computing and Communications; Dependable, Autonomic and Secure Computing; Pervasive Intelligence and Computing. Liverpool, United Kingdom 26 Oct 2015 IEEE .

Small and flexible web based framework for teaching QR and AR mobile learning application development

Conference paper

Ferguson, J., Mentzelopoulos, M., Protopsaltis, A. and Economou, D. 2015. Small and flexible web based framework for teaching QR and AR mobile learning application development. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE .

Treasure hunt pervasive games in cultural organisations

Conference paper

Economou, D., Bouki, V., Kounenis, T., Mentzelopoulos, M. and Georgalas, N. 2015. Treasure hunt pervasive games in cultural organisations. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE .

Using Mobile Learning Games for Delivery Purposes in Humanities

Conference paper

Tseliki, L., Bouki, V. and Economou, D. 2015. Using Mobile Learning Games for Delivery Purposes in Humanities. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE .

Edu-simulation: a serious games platform designed to engage and motivate students

Conference paper

Economou, D., Doumanis, I., Bouki, V., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M. and Georgalas, N. 2015. Edu-simulation: a serious games platform designed to engage and motivate students. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE .


People

Economou, Daphne

Senior Lecturer


Ferrier, Chrystalla

Senior Lecturer


Purdy, Wendy

Senior Lecturer