Serious Games at Westminster

Group leaderDr Daphne Economou
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A methodology to evaluate the use of Serious Games in achieving Deep Learning: An Application for Andragogy in Human Resource Development

Conference poster

Gemade, M. and Mentzelopoulos, M. 2020. A methodology to evaluate the use of Serious Games in achieving Deep Learning: An Application for Andragogy in Human Resource Development. 6th International Conference of the Immersive Learning Research Network. OnLine 21 - 25 Jun 2020 IEEE . https://doi.org/10.23919/iLRN47897.2020.9155118

Adaptive hypermedia driven serious game design and cognitive style in school settings: an exploratory study

Conference paper

Hadwen-Bennett, A. and Economou, D. 2019. Adaptive hypermedia driven serious game design and cognitive style in school settings: an exploratory study. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 5th International Conference of Immersive Learning Research Network. London 23 - 27 Jun 2019 Springer. https://doi.org/10.1007/978-3-030-23089-0_11

Adult Learning Sign Language by combining video, interactivity and play in a 3D game platform

Conference paper

Economou, D., Gonzalez Russi, M., Doumanis, I., Bouki, V., Mentzelopoulos, M. and Ferguson, J. 2019. Adult Learning Sign Language by combining video, interactivity and play in a 3D game platform. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Eckhardt, C., Morgado, L., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 5th International Conference of Immersive Learning Research Network. London 23 - 27 Jun 2019 Graz University Press. https://doi.org/10.3217/978-3-85125-657-4

Affective Communication between ECAs and users in Collaborative Virtual Environments: The REVERIE European Parliament use case

Journal article

Doumanis, I. and Economou, D. 2019. Affective Communication between ECAs and users in Collaborative Virtual Environments: The REVERIE European Parliament use case. Multimodal Technologies and Interaction. 3 (1) 7. https://doi.org/10.3390/mti3010007

An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture

Conference paper

Ferguson, J., Mentzelopoulos, M. and Psarrou, A. 2016. An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture . IUCC 2016 - 15th International Conference on Ubiquitous Computing and Communications - Virtual Environments and Advanced Interfaces Workshop. Granada, Spain 14 - 16 Dec 2016 IEEE . https://doi.org/10.1109/IUCC-CSS.2016.29

An Expert Review of REVERIE and its potential for game-based learning

Conference paper

Doumanis, I., Porter, S., Economou, D. and Smith, S. 2015. An Expert Review of REVERIE and its potential for game-based learning. Immersive Learning Research Network Conference. Prague, Czech Republic 13 Jul 2015 IOS Press. https://doi.org/10.3233/978-1-61499-530-2-306

Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour

Journal article

Argyriou, L., Economou, D. and Bouki, V. 2020. Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour. Personal and Ubiquitous Computing. 24, p. 843–859. https://doi.org/10.1007/s00779-020-01373-8

Drinking Games: Simulating Alcoholic Behavior Patterns in the ”Pubcrawler” Video Game

Conference paper

Ferguson, J. and Tolentino, C. 2017. Drinking Games: Simulating Alcoholic Behavior Patterns in the ”Pubcrawler” Video Game. Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J. and Gutl, C. (ed.) Immersive Learning Research Network - iLRN2017. Coimbra, Portugal 25 - 29 Jun 2017 Verlag der Technischen Universität Graz. https://doi.org/10.3217/978-3-85125-530-0-45

Editorial: Immersive media in connected health—volume II

Edited issue

Antoniou, P.E., Economou, D., Athanasiou, A. and Tsoulfas, G. 2024. Editorial: Immersive media in connected health—volume II. Frontiers in Digital Health. 6 1425769. https://doi.org/10.3389/fdgth.2024.1425769

Edu-simulation: a serious games platform designed to engage and motivate students

Conference paper

Economou, D., Doumanis, I., Bouki, V., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M. and Georgalas, N. 2015. Edu-simulation: a serious games platform designed to engage and motivate students. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359596

Engaging immersive video consumers: Challenges regarding 360-degree gamified video applications

Conference paper

Argyriou, L., Economou, D., Bouki, V. and Doumanis, I. 2016. Engaging immersive video consumers: Challenges regarding 360-degree gamified video applications. 2nd International Workshop on Virtual Environments and Advanced Interfaces (VEAI 2016), within the the 15th International Conference on Ubiquitous Computing and Communications (IUCC-2016) . Granada, Spain 14 - 16 Dec 2016 IEEE . https://doi.org/10.1109/IUCC-CSS.2016.028

Enhanced Retention of Historical Information with Empathetic Pedagogical Conversational Agents (PCAs)

Conference item

Doumanis, I. and Economou, D. 2024. Enhanced Retention of Historical Information with Empathetic Pedagogical Conversational Agents (PCAs). International Conference on Intelligent Tutoring Systems (ITS2024). Thessaloniki, Greece 10 - 13 Jun 2024 Springer Nature.

Enhancing mathematics support using gaming technology, higher education current perspectives and future considerations

Conference paper

Ferrier, C. 2018. Enhancing mathematics support using gaming technology, higher education current perspectives and future considerations. CELT-MSOR. Glasgow 05 - 06 Sep 2018

Evaluating the impact of multimodal Collaborative Virtual Environments on user’s spatial knowledge and experience of gamified educational tasks

Conference paper

Doumanis, I. and Economou, D. 2020. Evaluating the impact of multimodal Collaborative Virtual Environments on user’s spatial knowledge and experience of gamified educational tasks. Economou, D. (ed.) 6th International Conference of the Immersive Learning Research Network. OnLine 21 - 25 Jun 2020 IEEE . https://doi.org/10.23919/iLRN47897.2020.9155165

Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework

Conference paper

Economou, D., Doumanis, I., Pedersen, F., Kathrani, P., Mentzelopoulos, M. and Bouki, V. 2015. Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework. Immersive Learning Research Network Conference. Prague, Czech Republic 13 Jul 2015 IOS Press. https://doi.org/10.3233/978-1-61499-530-2-388

Exploring Immersive Technologies in Learning [Special issue]. Journal of Universal Computer Science (J.UCS)

Book

Peña-Rios, A., Economou, D. and Mentzelopoulos, M. (ed.) 2020. Exploring Immersive Technologies in Learning [Special issue]. Journal of Universal Computer Science (J.UCS). http://www.jucs.org/jucs Verlag der Technischen Universität Graz.

FLIGBY: the Serious Game Harnessing Flow Experience for Leadership Development

Conference paper

Risley, K. and Buzady, Z. 2022. FLIGBY: the Serious Game Harnessing Flow Experience for Leadership Development. Serious Games Society Games and Learning Alliance Conference. Tampere, Finland 30 Nov - 02 Dec 2022 Springer. https://doi.org/10.1007/978-3-031-22124-8_6

Guest editorial: Special issue on “disruption, innovation and resiliency in immersive learning”

Edited issue

Peña-Rios, A., Economou, D. and Beck, D. 2024. Guest editorial: Special issue on “disruption, innovation and resiliency in immersive learning”. Education and Information Technologies. Advanced online publication. https://doi.org/10.1007/s10639-024-12551-z

Immersive Learning Research Network, 5th International Conference, iLRN 2019, London, UK, June 23–27, 2019, Proceedings

Book

Beck, D., Peña-Rios, A., Ogle, Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 2019. Immersive Learning Research Network, 5th International Conference, iLRN 2019, London, UK, June 23–27, 2019, Proceedings. Switzerland Springer.

Immersive Learning Research Network. Proceedings of 6th International Conference, iLRN 2020, Online, June 21-25, 2020. Immersive Learning Research Network

Book

Economou, D., Klippel, A., Dodds, H., Peña-Rios, H., Lee, M. J. L., Beck, D., Pirker, J., Dengel, A., Peres, T. M. and Richter, J. (ed.) 2020. Immersive Learning Research Network. Proceedings of 6th International Conference, iLRN 2020, Online, June 21-25, 2020. Immersive Learning Research Network. IEEE .

Lessons from digital puppetry - Updating a design framework for a perceptual user interface

Conference paper

Ferguson, J. 2015. Lessons from digital puppetry - Updating a design framework for a perceptual user interface. 2015 IEEE International Conference on Computer and Information Technology; Ubiquitous Computing and Communications; Dependable, Autonomic and Secure Computing; Pervasive Intelligence and Computing - The International Workshop on Virtual Environments and Advanced Interfaces. Liverpool, UK 28 Oct 2015 IEEE . https://doi.org/10.1109/CIT/IUCC/DASC/PICOM.2015.239

Measuring and Comparing QoE of Hybrid VR Applications under increased network load

Conference paper

Doumanis, I., Economou, D. and Argyriou, L. 2021. Measuring and Comparing QoE of Hybrid VR Applications under increased network load. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459316

Perceptual user interface framework for immersive information retrieval environments (An experimental framework for testing and rapid iteration)

Journal article

Mentzelopoulos, M., Ferguson, J. and Protopsaltis, A. 2016. Perceptual user interface framework for immersive information retrieval environments (An experimental framework for testing and rapid iteration). International Journal of Interactive Mobile Technologies (iJIM). 10 (2), pp. 64-71. https://doi.org/10.3991/ijim.v10i2.5643

Perceptually captured gesture interaction with immersive information retrieval environments: An experimental framework for testing and rapid iteration

Conference paper

Mentzelopoulos, M., Ferguson, J. and Protopsaltis, A. 2015. Perceptually captured gesture interaction with immersive information retrieval environments: An experimental framework for testing and rapid iteration. 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359608

PhytoCloud: A gamified Mobile Web Application to modulate diet and physical activity of women with breast cancer

Conference paper

Economou, D., Dwek, M., Elliott, B., Ramezanian Kalahroudi, M. and Azimi, T. 2017. PhytoCloud: A gamified Mobile Web Application to modulate diet and physical activity of women with breast cancer. IEEE 30th International Symposium on Computer-Based Medical Systems. Thessaloniki, Greece 22 Jun - 24 Sep 2017 IEEE . https://doi.org/10.1109/CBMS.2017.164

Small and flexible web based framework for teaching QR and AR mobile learning application development

Conference paper

Ferguson, J., Mentzelopoulos, M., Protopsaltis, A. and Economou, D. 2015. Small and flexible web based framework for teaching QR and AR mobile learning application development. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359624

Special Session - Students on Game Immersion Workshop

Workshop item

Mentzelopoulos, M. and Bass-Clark, D. 2021. Special Session - Students on Game Immersion Workshop. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459346

Technical Considerations for Designing and Implementing Immersive Learning Applications

Workshop item

Economou, D., Peña-Rios, A., Mentzelopoulos, M., Martinez-mukimov, T. and Ferguson, J. 2023. Technical Considerations for Designing and Implementing Immersive Learning Applications. 9th International Conference of the Immersive Learning Research Network. California Polytechnic State University, San Luis Obispo, CA, USA 26 Jun 2023 - 29 May 2024 Immersive Learning Research Network. https://doi.org/10.56198/ITIG2DTW5

The impact of multimodal Collaborative Virtual Environments on learning: A gamified online debate

Journal article

Doumanis, I., Economou, D., Sim, G.R. and Porter, S. 2019. The impact of multimodal Collaborative Virtual Environments on learning: A gamified online debate. Computers & Education. 130, pp. 121-138. https://doi.org/10.1016/j.compedu.2018.09.017

The REVERIE human representation addresses issues related to virtual presence, communication and interaction in collaborative virtual environments

Conference paper

Doumanis, I., Economou, D. and Georgalas, N. 2015. The REVERIE human representation addresses issues related to virtual presence, communication and interaction in collaborative virtual environments. 2015 IEEE International Conference on Computer and Information Technology; Ubiquitous Computing and Communications; Dependable, Autonomic and Secure Computing; Pervasive Intelligence and Computing. Liverpool, United Kingdom 26 Oct 2015 IEEE . https://doi.org/10.1109/CIT/IUCC/DASC/PICOM.2015.238

Treasure hunt pervasive games in cultural organisations

Conference paper

Economou, D., Bouki, V., Kounenis, T., Mentzelopoulos, M. and Georgalas, N. 2015. Treasure hunt pervasive games in cultural organisations. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359621

User experience evaluation of human representation in collaborative virtual environments

Journal article

Economou, D., Doumanis, I., Argyriou, L. and Georgalas, N. 2017. User experience evaluation of human representation in collaborative virtual environments. Personal and Ubiquitous Computing. 21 (6), pp. 989-1001. https://doi.org/10.1007/s00779-017-1075-4

Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes

Conference paper

Doumanis, I. and Economou, D. 2019. Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 5th International Conference of Immersive Learning Research Network. London 23 - 27 Jun 2019 Springer. https://doi.org/10.1007/978-3-030-23089-0_18

Using Mobile Learning Games for Delivery Purposes in Humanities

Conference paper

Tseliki, L., Bouki, V. and Economou, D. 2015. Using Mobile Learning Games for Delivery Purposes in Humanities. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359595

Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology

Journal article

Ferguson, J., Gonzalez Russi, M., Doumanis, I., Mentzelopoulos, M., Bouki, V. and Ferguson, J. 2020. Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology. Journal of Universal Computer Science. 26 (8), pp. 996-1016.

Using serious games for learning sign language combining video, enhanced interactivity and VR technology

Journal article

Economou, D., Doumanis, I., Bouki, V. and Mentzelopoulos, M. 2020. Using serious games for learning sign language combining video, enhanced interactivity and VR technology. Special Issue of Journal of Universal Computer Science (J.UCS) on Exploring Immersive Technologies in Learning. 26 (8), pp. 996-1016.

Using Serious Games in Higher Education: Reclaiming the Learning Time

Conference paper

Bouki, V. and Economou, D. 2015. Using Serious Games in Higher Education: Reclaiming the Learning Time. Immersive Learning Research Network Conference 2015. Prague, Czech Republic 13 Jul 2015 IOS Press. https://doi.org/10.3233/978-1-61499-530-2-381

Virtual Environments and Advanced Interfaces

Edited issue

Economou, D., Mentzelopoulos, M., Georgalas, N., Carretero, J. and Garcia-Blas, J. 2017. Virtual Environments and Advanced Interfaces. Personal and Ubiquitous Computing. 6 (21), pp. 963-964. https://doi.org/10.1007/s00779-017-1076-3

Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning

Article

Economou, D., Doumanis, I., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M., Bouki, V. and Georgalas, N. 2016. Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning. EAI Endorsed Transactions on Future Intelligent Educational Environments. 16 (6), p. e5 e5. https://doi.org/10.4108/eai.27-6-2016.151524

Work-In-Progress Paper: 360-degree immersive storytelling video to create empathetic response

Conference paper

Hollick, M., Acheampong, C., Ahmed, M., Economou, D. and Ferguson, J. 2021. Work-In-Progress Paper: 360-degree immersive storytelling video to create empathetic response. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459340


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