Active foreground region extraction and tracking for sports video annotation Mentzelopoulos, M., Psarrou, A., Angelopoulou, A. and Garcia-Rodriguez, J. 2013. Active foreground region extraction and tracking for sports video annotation. Neural Processing Letters. 37 (1), pp. 33-46. https://doi.org/10.1007/s11063-012-9267-4
2023
Technical Considerations for Designing and Implementing Immersive Learning Applications Economou, D., Peña-Rios, A., Mentzelopoulos, M., Martinez-mukimov, T. and Ferguson, J. 2023. Technical Considerations for Designing and Implementing Immersive Learning Applications. 9th International Conference of the Immersive Learning Research Network. California Polytechnic State University, San Luis Obispo, CA, USA 26 Jun 2023 - 29 May 2024 Immersive Learning Research Network. https://doi.org/10.56198/ITIG2DTW5
2023
A Constellation of Potential: Tapping into the iLRN Community to Connect and Collaborate O'Shea, P., Mentzelopoulos, M. and Scapin, T. 2023. A Constellation of Potential: Tapping into the iLRN Community to Connect and Collaborate. 9th International Conference of the Immersive Learning Research Network. California Polytechnic State University, San Luis Obispo, CA, USA 26 Jun 2023 - 29 May 2024 Immersive Learning Research Network. https://doi.org/10.56198/ITIG26WA2
2021
Special Session - Students on Game Immersion Workshop Mentzelopoulos, M. and Bass-Clark, D. 2021. Special Session - Students on Game Immersion Workshop. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459346
2022
Work-in-progress-Gamifying the process of Learning Sign Language in VR Economou, Daphne, Mentzelopoulos, Markos, Ingram, Jack, Martinez-Mukimov, Timur, Primkulova, Shirin and Abduvaliev, Said 2022. Work-in-progress-Gamifying the process of Learning Sign Language in VR. IEEE . https://doi.org/10.23919/ilrn55037.2022.9815988
2022
Work-In-Progress—CrimOPS-Gamified Virtual Simulations for Authentic Assessment in Criminology Gerard, F. Jeane, Mentzelopoulos, Markos, Economou, Daphne, Khalish, Zeeshan, Ingram, Jack and Ashley, Edwards 2022. Work-In-Progress—CrimOPS-Gamified Virtual Simulations for Authentic Assessment in Criminology. 8th International Conference of the Immersive Learning Research Network (iLRN 2022)). Vienna, Austria 30 May - 04 Jun 2022 IEEE . https://doi.org/10.23919/ilrn55037.2022.9815942
2019
Adaptive hypermedia driven serious game design and cognitive style in school settings: an exploratory study Hadwen-Bennett, A. and Economou, D. 2019. Adaptive hypermedia driven serious game design and cognitive style in school settings: an exploratory study. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 5th International Conference of Immersive Learning Research Network. London 23 - 27 Jun 2019 Springer. https://doi.org/10.1007/978-3-030-23089-0_11
2019
Adult Learning Sign Language by combining video, interactivity and play in a 3D game platform Economou, D., Gonzalez Russi, M., Doumanis, I., Bouki, V., Mentzelopoulos, M. and Ferguson, J. 2019. Adult Learning Sign Language by combining video, interactivity and play in a 3D game platform. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Eckhardt, C., Morgado, L., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 5th International Conference of Immersive Learning Research Network. London 23 - 27 Jun 2019 Graz University Press. https://doi.org/10.3217/978-3-85125-657-4
2016
Performance Evaluation of a Statistical and a Neural Network Model for Nonrigid Shape-Based Registration Angelopoulou, A., Psarrou, A., Garcia-Rodriguez, J. and Mentzelopoulos, M. 2016. Performance Evaluation of a Statistical and a Neural Network Model for Nonrigid Shape-Based Registration. Sixth International Conference on Image Processing Theory, Tools and Applications (IPTA'16). Finland 12 - 15 Dec 2016 IEEE . https://doi.org/10.1109/IPTA.2016.7820990
2016
An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture Ferguson, J., Mentzelopoulos, M. and Psarrou, A. 2016. An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture . IUCC 2016 - 15th International Conference on Ubiquitous Computing and Communications - Virtual Environments and Advanced Interfaces Workshop. Granada, Spain 14 - 16 Dec 2016 IEEE . https://doi.org/10.1109/IUCC-CSS.2016.29
2016
Quiz Cube:an AR mobile learning application Protopsaltis, A., Ferguson, J., Mentzelopoulos, M. and Kaloyan,K 2016. Quiz Cube:an AR mobile learning application. 11th International Workshop on Semantic and Social Media Adaptation and Personalization. Thessaloniki, Greece 20 - 21 Oct 2016 IEEE . https://doi.org/10.1109/SMAP.2016.7753401
2015
Hardware Interfaces for VR Applications: Evaluation on Prototypes Mentzelopoulos, M., Tarpini, F., Emanuele, A. and Protopsaltis, A. 2015. Hardware Interfaces for VR Applications: Evaluation on Prototypes. The 14th IEEE International Conference on Ubiquitous Computing and Communications - IUCC-2-15 (Special session: VEAI). Liverpool - UK 26 Oct 2015 IEEE .
Small and flexible web based framework for teaching QR and AR mobile learning application development Ferguson, J., Mentzelopoulos, M., Protopsaltis, A. and Economou, D. 2015. Small and flexible web based framework for teaching QR and AR mobile learning application development. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359624
2015
Treasure hunt pervasive games in cultural organisations Economou, D., Bouki, V., Kounenis, T., Mentzelopoulos, M. and Georgalas, N. 2015. Treasure hunt pervasive games in cultural organisations. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359621
2015
EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA Wood, C., Mentzelopoulos, M. and Protopsaltis, A. 2015. EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA . 1st Immersive Learning Research Network Conference (iLRN'15). Prague - Czech Republic Jul 2015 IOS Press. https://doi.org/10.3233/978-1-61499-530-2-353
2015
Edu-simulation: a serious games platform designed to engage and motivate students Economou, D., Doumanis, I., Bouki, V., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M. and Georgalas, N. 2015. Edu-simulation: a serious games platform designed to engage and motivate students. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359596
2014
A dynamic role-playing platform for simulations in legal and political education Economou, D., Doumanis, I., Bouki, V., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M. and Georgalas, N. 2014. A dynamic role-playing platform for simulations in legal and political education. International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki 13 Nov 2014 IEEE . https://doi.org/10.1109/IMCTL.2014.7011138
2014
Human Computer Interaction using gestures for mobile devices and serious games: A review Spanogianopoulos, S., Mentzelopoulos, M., Sirlantzis, K. and Protopsaltis, A. 2014. Human Computer Interaction using gestures for mobile devices and serious games: A review. International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki 13 Nov 2014 IEEE . https://doi.org/10.1109/IMCTL.2014.7011154
2013
Adaptive learning in motion analysis with self-organising maps Angelopoulou, A., Garcia-Rodriguez, J., Psarrou, A., Gupta, G. and Mentzelopoulos, M. 2013. Adaptive learning in motion analysis with self-organising maps. International Joint Conference on Neural Networks (IJCNN). Dallas, TX 04 Aug 2013 IEEE . https://doi.org/10.1109/IJCNN.2013.6707135
2013
Natural User Interfaces in Volume Visualisation using Microsoft Kinect Angelopoulou, A., Garcia-Rodriguez, J., Psarrou, A., Mentzelopoulos, M., Reddy, B., Orts Escolano, S., Serra, J.A. and Lewis, A. 2013. Natural User Interfaces in Volume Visualisation using Microsoft Kinect. ICIAP 2013 International Workshops. Naples, Italy 09 Sep 2013 Springer. https://doi.org/10.1007/978-3-642-41190-8_2
2013
A semi-parametric approach for football video annotation Mentzelopoulos, M., Psarrou, A., Angelopoulou, A. and Garcia-Rodriguez, J. 2013. A semi-parametric approach for football video annotation. International Joint Conference on Neural Networks (IJCNN). Dallas, TX 04 Aug 2013 IEEE . https://doi.org/10.1109/IJCNN.2013.6706720
Immersive Learning Research Network, 5th International Conference, iLRN 2019, London, UK, June 23–27, 2019, Proceedings Beck, D., Peña-Rios, A., Ogle, Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 2019. Immersive Learning Research Network, 5th International Conference, iLRN 2019, London, UK, June 23–27, 2019, Proceedings. Switzerland Springer.
Virtual Environments and Advanced Interfaces Economou, D., Mentzelopoulos, M., Georgalas, N., Carretero, J. and Garcia-Blas, J. 2017. Virtual Environments and Advanced Interfaces. Personal and Ubiquitous Computing. 6 (21), pp. 963-964. https://doi.org/10.1007/s00779-017-1076-3
2017
Learning Languages and Complex Subjects with Memory Palaces Ralby, A., Mentzelopoulos, M. and Cook, H. 2017. Learning Languages and Complex Subjects with Memory Palaces. in: Immersive Learning Research Network. iLRN 2017. Communications in Computer and Information Science, vol 725 Springer. pp. 217-228
2016
Immersive Learning Research Network Mentzelopoulos, M., Parrish, J, Kathrani, P. and Economou, D. 2016. Immersive Learning Research Network. in: Allison, C, Morgado, L, Pirker, J., Beck, D, Richter, J and Gutl, C. (ed.) Immersive Learning Research Network: Volume 621 of the series Communications in Computer and Information Science Santa Barbara, CA, USA, June 27 – July 1, 2016 Springer. pp. 73-84
2013
3D hand pose estimation with neural networks Serra, J.A., Garcia-Rodriguez, J., Orts Escolano, S., Garcia-Chamizo, J.M., Angelopoulou, A., Psarrou, A., Mentzelopoulos, M., Montoyo-Bojo, J. and Domínguez, E. 2013. 3D hand pose estimation with neural networks. in: Advances in Computational Intelligence: 12th International Work-Conference on Artificial Neural Networks, IWANN 2013 Springer.
2013
Football video annotation based on player motion recognition using enhanced entropy Mentzelopoulos, M., Psarrou, A., Angelopoulou, A. and Garcia-Rodriguez, J. 2013. Football video annotation based on player motion recognition using enhanced entropy. in: Advances in Computational Intelligence: 12th International Work-Conference on Artificial Neural Networks, IWANN 2013 Springer.
2013
3D gesture recognition with growing neural gas Sera-Perez, J.A., Garcia Rodriguez, J., Orts-Escolano, S., García-Chamizo, J.M., Montoyo-Bojo, J., Angelopoulou, A., Psarrou, A., Mentzelopoulos, M., Lewis, A. and Orts Escolano, S. 2013. 3D gesture recognition with growing neural gas. in: Proceedings of the International Joint Conference in Neural Networks, IJCNN 2013, 2-9 August 2013, Dallas, USA IEEE . pp. 3034-3041
2011
Explosive ordinance disposal: motion sensor simulator in Nintendo Wii Mentzelopoulos, M., Tanasa, M., Protopsaltis, A. and Economou, D. 2011. Explosive ordinance disposal: motion sensor simulator in Nintendo Wii. in: SIGDOC'11: proceedings of the 29th ACM international conference on design of communication: October 3 - 5, 2011, Pisa, Italy ACM. pp. 227-234
2011
Simulation game for training new teachers in class management Bouki, V., Mentzelopoulos, M. and Protopsaltis, A. 2011. Simulation game for training new teachers in class management. in: SIGDOC'11: proceedings of the 29th ACM international conference on design of communication: October 3 - 5, 2011, Pisa, Italy ACM. pp. 79-82
2004
Key-frame extraction algorithm using entropy difference Mentzelopoulos, M. and Psarrou, A. 2004. Key-frame extraction algorithm using entropy difference. in: Proceedings of the 6th ACM SIGMM International Workshop on Multimedia Information Retrieval New York, USA ACM. pp. 39-45
2017
Transforming the teaching experience Mentzelopoulos, M. 2017. Transforming the teaching experience. Westminster Higher Education Forum UK Headquarters, 4 Bracknell Beeches, Old Bracknell Lane, West Bracknell, Berkshire. RG12 7BW 18 Oct 2017
2016
Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning Economou, D., Doumanis, I., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M., Bouki, V. and Georgalas, N. 2016. Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning. EAI Endorsed Transactions on Future Intelligent Educational Environments. 16 (6), p. e5 e5. https://doi.org/10.4108/eai.27-6-2016.151524
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