Editorial: Immersive media in connected health—volume II Antoniou, P.E., Economou, D., Athanasiou, A. and Tsoulfas, G. 2024. Editorial: Immersive media in connected health—volume II. Frontiers in Digital Health. 6 1425769. https://doi.org/10.3389/fdgth.2024.1425769
Editorial: Immersive Media in Connected Health Antoniou, Panagiotis E., Economou, Daphne, Athanasiou, Alkinoos and Tsoulfas, George 2021. Editorial: Immersive Media in Connected Health. Frontiers in Digital Health. 3 697336. https://doi.org/10.3389/fdgth.2021.697336
2017
Virtual Environments and Advanced Interfaces Economou, D., Mentzelopoulos, M., Georgalas, N., Carretero, J. and Garcia-Blas, J. 2017. Virtual Environments and Advanced Interfaces. Personal and Ubiquitous Computing. 6 (21), pp. 963-964. https://doi.org/10.1007/s00779-017-1076-3
REVERIE Virtual Hangout: An Immersive Social and Collaborative VR Experience Doumanis, Ioannis and Economou, Daphne 2021. REVERIE Virtual Hangout: An Immersive Social and Collaborative VR Experience. International Journal of Virtual and Augmented Reality. 5 (2), pp. 18-39. https://doi.org/10.4018/ijvar.2021070103
Technical Considerations for Designing and Implementing Immersive Learning Applications Economou, D., Peña-Rios, A., Mentzelopoulos, M., Martinez-mukimov, T. and Ferguson, J. 2023. Technical Considerations for Designing and Implementing Immersive Learning Applications. 9th International Conference of the Immersive Learning Research Network. California Polytechnic State University, San Luis Obispo, CA, USA 26 Jun 2023 - 29 May 2024 Immersive Learning Research Network. https://doi.org/10.56198/ITIG2DTW5
2022
Work-in-progress-Gamifying the process of Learning Sign Language in VR Economou, Daphne, Mentzelopoulos, Markos, Ingram, Jack, Martinez-Mukimov, Timur, Primkulova, Shirin and Abduvaliev, Said 2022. Work-in-progress-Gamifying the process of Learning Sign Language in VR. IEEE . https://doi.org/10.23919/ilrn55037.2022.9815988
2022
Work-In-Progress—CrimOPS-Gamified Virtual Simulations for Authentic Assessment in Criminology Gerard, F. Jeane, Mentzelopoulos, Markos, Economou, Daphne, Khalish, Zeeshan, Ingram, Jack and Ashley, Edwards 2022. Work-In-Progress—CrimOPS-Gamified Virtual Simulations for Authentic Assessment in Criminology. 8th International Conference of the Immersive Learning Research Network (iLRN 2022)). Vienna, Austria 30 May - 04 Jun 2022 IEEE . https://doi.org/10.23919/ilrn55037.2022.9815942
2021
Work-In-Progress Paper: 360-degree immersive storytelling video to create empathetic response Hollick, M., Acheampong, C., Ahmed, M., Economou, D. and Ferguson, J. 2021. Work-In-Progress Paper: 360-degree immersive storytelling video to create empathetic response. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459340
2021
Work-In-Progress Paper: WebXR to support student wellbeing and anxiety Hossain, M., Economou, D. and Ferguson, J. 2021. Work-In-Progress Paper: WebXR to support student wellbeing and anxiety. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459324
2021
Measuring and Comparing QoE of Hybrid VR Applications under increased network load Doumanis, I., Economou, D. and Argyriou, L. 2021. Measuring and Comparing QoE of Hybrid VR Applications under increased network load. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Online 17 May - 10 Jun 2021 IEEE . https://doi.org/10.23919/iLRN52045.2021.9459316
Adaptive hypermedia driven serious game design and cognitive style in school settings: an exploratory study Hadwen-Bennett, A. and Economou, D. 2019. Adaptive hypermedia driven serious game design and cognitive style in school settings: an exploratory study. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 5th International Conference of Immersive Learning Research Network. London 23 - 27 Jun 2019 Springer. https://doi.org/10.1007/978-3-030-23089-0_11
2019
Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes Doumanis, I. and Economou, D. 2019. Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 5th International Conference of Immersive Learning Research Network. London 23 - 27 Jun 2019 Springer. https://doi.org/10.1007/978-3-030-23089-0_18
2019
Adult Learning Sign Language by combining video, interactivity and play in a 3D game platform Economou, D., Gonzalez Russi, M., Doumanis, I., Bouki, V., Mentzelopoulos, M. and Ferguson, J. 2019. Adult Learning Sign Language by combining video, interactivity and play in a 3D game platform. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Eckhardt, C., Morgado, L., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 5th International Conference of Immersive Learning Research Network. London 23 - 27 Jun 2019 Graz University Press. https://doi.org/10.3217/978-3-85125-657-4
2017
PhytoCloud: A gamified Mobile Web Application to modulate diet and physical activity of women with breast cancer Economou, D., Dwek, M., Elliott, B., Ramezanian Kalahroudi, M. and Azimi, T. 2017. PhytoCloud: A gamified Mobile Web Application to modulate diet and physical activity of women with breast cancer. IEEE 30th International Symposium on Computer-Based Medical Systems. Thessaloniki, Greece 22 Jun - 24 Sep 2017 IEEE . https://doi.org/10.1109/CBMS.2017.164
2017
360-degree interactive video application for Cultural Heritage Education Argyriou, L., Economou, D. and Bouki, V. 2017. 360-degree interactive video application for Cultural Heritage Education. 3rd Annual International Conference of the Immersive Learning Research Network. Coimbra, Portugal 29 Jun - 26 Jul 2017 Verlag der Technischen Universität Graz. https://doi.org/10.3217/978-3-85125-530-0
2016
Engaging immersive video consumers: Challenges regarding 360-degree gamified video applications Argyriou, L., Economou, D., Bouki, V. and Doumanis, I. 2016. Engaging immersive video consumers: Challenges regarding 360-degree gamified video applications. 2nd International Workshop on Virtual Environments and Advanced Interfaces (VEAI 2016), within the the 15th International Conference on Ubiquitous Computing and Communications (IUCC-2016) . Granada, Spain 14 - 16 Dec 2016 IEEE . https://doi.org/10.1109/IUCC-CSS.2016.028
2015
Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework Economou, D., Doumanis, I., Pedersen, F., Kathrani, P., Mentzelopoulos, M. and Bouki, V. 2015. Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework. Immersive Learning Research Network Conference. Prague, Czech Republic 13 Jul 2015 IOS Press. https://doi.org/10.3233/978-1-61499-530-2-388
2015
An Expert Review of REVERIE and its potential for game-based learning Doumanis, I., Porter, S., Economou, D. and Smith, S. 2015. An Expert Review of REVERIE and its potential for game-based learning. Immersive Learning Research Network Conference. Prague, Czech Republic 13 Jul 2015 IOS Press. https://doi.org/10.3233/978-1-61499-530-2-306
2015
Using Serious Games in Higher Education: Reclaiming the Learning Time Bouki, V. and Economou, D. 2015. Using Serious Games in Higher Education: Reclaiming the Learning Time. Immersive Learning Research Network Conference 2015. Prague, Czech Republic 13 Jul 2015 IOS Press. https://doi.org/10.3233/978-1-61499-530-2-381
2015
The REVERIE human representation addresses issues related to virtual presence, communication and interaction in collaborative virtual environments Doumanis, I., Economou, D. and Georgalas, N. 2015. The REVERIE human representation addresses issues related to virtual presence, communication and interaction in collaborative virtual environments. 2015 IEEE International Conference on Computer and Information Technology; Ubiquitous Computing and Communications; Dependable, Autonomic and Secure Computing; Pervasive Intelligence and Computing. Liverpool, United Kingdom 26 Oct 2015 IEEE . https://doi.org/10.1109/CIT/IUCC/DASC/PICOM.2015.238
2015
Small and flexible web based framework for teaching QR and AR mobile learning application development Ferguson, J., Mentzelopoulos, M., Protopsaltis, A. and Economou, D. 2015. Small and flexible web based framework for teaching QR and AR mobile learning application development. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359624
2015
Treasure hunt pervasive games in cultural organisations Economou, D., Bouki, V., Kounenis, T., Mentzelopoulos, M. and Georgalas, N. 2015. Treasure hunt pervasive games in cultural organisations. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359621
2015
Using Mobile Learning Games for Delivery Purposes in Humanities Tseliki, L., Bouki, V. and Economou, D. 2015. Using Mobile Learning Games for Delivery Purposes in Humanities. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359595
2015
Edu-simulation: a serious games platform designed to engage and motivate students Economou, D., Doumanis, I., Bouki, V., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M. and Georgalas, N. 2015. Edu-simulation: a serious games platform designed to engage and motivate students. IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning. Thessaloniki, Greece 19 Nov 2015 IEEE . https://doi.org/10.1109/IMCTL.2015.7359596
2014
A dynamic role-playing platform for simulations in legal and political education Economou, D., Doumanis, I., Bouki, V., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M. and Georgalas, N. 2014. A dynamic role-playing platform for simulations in legal and political education. International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). Thessaloniki 13 Nov 2014 IEEE . https://doi.org/10.1109/IMCTL.2014.7011138
2006
Rapid integration of systems to manage content and interactions within virtual cultural organizations Georgalas, N. and Economou, D. 2006. Rapid integration of systems to manage content and interactions within virtual cultural organizations. 3rd International Conference on Museology, ICOM-AVICOM Annual Conference: audiovisuals as cultural heritage and their use in museums. Mytilene, Greece 05-09 Jun 2006
Doctoral Colloquium—Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites Sarker, Md Tusher, Economou, Daphne and Eardley, Alison 2022. Doctoral Colloquium—Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites. 2021 7th International Conference of the Immersive Learning Research Network (iLRN). https://doi.org/10.23919/ilrn55037.2022.9815888
2016
Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning Economou, D., Doumanis, I., Pedersen, F.S., Kathrani, P., Mentzelopoulos, M., Bouki, V. and Georgalas, N. 2016. Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning. EAI Endorsed Transactions on Future Intelligent Educational Environments. 16 (6), p. e5 e5. https://doi.org/10.4108/eai.27-6-2016.151524
An innovative mobile electronic tourist guide application Kenteris, M., Gavalas, D. and Economou, D. 2009. An innovative mobile electronic tourist guide application. Personal and Ubiquitous Computing. 13 (2), pp. 103-118. https://doi.org/10.1007/s00779-007-0191-y
2008
Improved batch fuzzy learning vector quantization for image compression Tsekouras, G.E., Antonios, M., Anagnostopoulos, C., Gavalas, D. and Economou, D. 2008. Improved batch fuzzy learning vector quantization for image compression. Information Sciences. 178 (20), pp. 3895-3907. https://doi.org/10.1016/j.ins.2008.05.017
The technology landscape of wireless web Gavalas, D. and Economou, D. 2007. The technology landscape of wireless web. International Journal of Mobile Communications. 5 (5), pp. 508-527. https://doi.org/10.1504/IJMC.2007.013930
Problem driven CVE technology development Economou, D., Mitchell, W.L. and Pettifer, S.R. 2002. Problem driven CVE technology development. Journal of Network and Computer Applications. 25 (4), pp. 243-262. https://doi.org/10.1006/jnca.2002.0141
Immersive Learning Research Network, 5th International Conference, iLRN 2019, London, UK, June 23–27, 2019, Proceedings Beck, D., Peña-Rios, A., Ogle, Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. Beck, D., Peña-Rios, A., Ogle, T., Economou, D., Mentzelopoulos, M., Morgado, L., Eckhardt, C., Pirker, J., Koitz-Hristov, R., Richter, J., Gütl, C. and Gardner, M. (ed.) 2019. Immersive Learning Research Network, 5th International Conference, iLRN 2019, London, UK, June 23–27, 2019, Proceedings. Switzerland Springer.
2019
Serious Games for Mathematics Support in Higher Education Ferrier, C. 2019. Serious Games for Mathematics Support in Higher Education. Economou, D. (ed.) Immersive Learning Research Network Conference. London 23 - 27 Jun 2019 Verlag der Technischen Universität Graz.
2016
Immersive Learning Research Network Mentzelopoulos, M., Parrish, J, Kathrani, P. and Economou, D. 2016. Immersive Learning Research Network. in: Allison, C, Morgado, L, Pirker, J., Beck, D, Richter, J and Gutl, C. (ed.) Immersive Learning Research Network: Volume 621 of the series Communications in Computer and Information Science Santa Barbara, CA, USA, June 27 – July 1, 2016 Springer. pp. 73-84
2012
WMIN-MOBILE: a mobile learning platform for information and service provision Economou, D., Keable-Crouch, A., Bouki, V., Basukoski, A. and Getov, Vladimir 2012. WMIN-MOBILE: a mobile learning platform for information and service provision. in: Venkatasubramanian, N., Getov, Vladimir and Steglich, S. (ed.) Mobile wireless middleware, operating systems and applications: 4th international ICST conference, Mobilware 2011. London, UK, June 2011. Revised selected papers. Springer.
2012
Mobile augmented reality for cultural heritage Angelopoulou, A., Economou, D., Bouki, V., Psarrou, A., Jin, L., Pritchard, C. and Kolyda, F. 2012. Mobile augmented reality for cultural heritage. in: Mobile wireless middleware, operating systems and applications: 4th international ICST conference, Mobilware 2011. London, UK, June 2011. Revised selected papers. Springer.
2011
"Cognitive theory of multimedia learning" and learning videos design: The "redundancy principle" Bouki, V., Economou, D. and Angelopoulou, A. 2011. "Cognitive theory of multimedia learning" and learning videos design: The "redundancy principle". in: SIGDOC'11: proceedings of the 29th ACM international conference on design of communication, October 3 - 5, 2011, Pisa, Italy ACM. pp. 271-278
2011
Explosive ordinance disposal: motion sensor simulator in Nintendo Wii Mentzelopoulos, M., Tanasa, M., Protopsaltis, A. and Economou, D. 2011. Explosive ordinance disposal: motion sensor simulator in Nintendo Wii. in: SIGDOC'11: proceedings of the 29th ACM international conference on design of communication: October 3 - 5, 2011, Pisa, Italy ACM. pp. 227-234
Online documentation and preservation of cultural content in the "grico" speaking area of Magna Grecia (South Italy) Samaroudi, M. and Economou, D. 2009. Online documentation and preservation of cultural content in the "grico" speaking area of Magna Grecia (South Italy). in: Proceedings of the 1st International Conference on Language Documentation and Tradition, with a special interest in the Kalasha of the Hindu Kush Valleys Himalayas, 7 – 9 November 2008, Aristotle University of Thessaloniki, Greece School of English, Aristotle University of Thessaloniki.
Evaluation of mobile tourist guides Kenteris, M., Gavalas, D. and Economou, D. 2008. Evaluation of mobile tourist guides. in: Lytras, M.D., Carroll, J.M., Damiani, E., Tennyson, R.D., Avison, D., Vossen, G. and Ordonez De Pablos, P. (ed.) The open knowlege society: a computer science and information systems manifesto : first world summit on the knowledge society, WSKS 2008, Athens, Greece, September 24-26, 2008. Proceedings Berlin Springer.
2008
Deploying thick mobile clients using thin client architecture: a case in mobile tourist guides Kenteris, M., Economou, D., Gavalas, D. and Zamplaras, D. 2008. Deploying thick mobile clients using thin client architecture: a case in mobile tourist guides. in: Lytras, M.D., Carroll, J.M., Damiani, E., Tennyson, R.D., Avison, D., Vossen, G. and Ordonez De Pablos, P. (ed.) The open knowlege society: a computer science and information systems manifesto : first world summit on the knowledge society, WSKS 2008, Athens, Greece, September 24-26, 2008. Proceedings Berlin Springer.
2008
The quest to build a multi-platform mobile tourist guide for the Municipal Council of Mytilene, Greece Kenteris, M., Economou, D. and Gavalas, D. 2008. The quest to build a multi-platform mobile tourist guide for the Municipal Council of Mytilene, Greece. in: Proceedings of the 2nd International Scientific Conference of the E-Business Forum in "E-Business in Travel, Tourism and Hospitality", 14 March 2008, Athens, Greece e-Business Forum.
2008
The contribution of virtual actors in collaborative virtual reality environments in education Economou, D. 2008. The contribution of virtual actors in collaborative virtual reality environments in education. in: Avouris, N., Karagiannidis, C. and Komis, V. (ed.) Introduction to computer-supported collaboration: collaborative environments and models for work, learning, communities of practice and knowledge building Greece Kleidarithmos Publications.
2006
A novel method for the development of personalized mobile tourist applications Kenteris, M., Gavalas, D. and Economou, D. 2006. A novel method for the development of personalized mobile tourist applications. in: Palau Salvador, C.E. (ed.) Proceedings of the Fifth IASTED International Conference on Communication Systems and Networks (CSN'2006): August 28 - 30 2006. Palma de Mallorca, Spain Calgary, Canada Acta Press. pp. 208-212
2006
Developing tourist guide applications for mobile devices using the J2ME platform Kenteris, M., Gavalas, D. and Economou, D. 2006. Developing tourist guide applications for mobile devices using the J2ME platform. in: 2006 Proceedings of the First Mobile Computing and Wireless Communications International Conference, 17-20 Sep 2006, Amman, Jordan IEEE .
2006
The wireless internet technology landscape Gavalas, D., Economou, D. and Kenteris, M. 2006. The wireless internet technology landscape. in: 2006 Proceedings of the First Mobile Computing and Wireless Communications International Conference, 17-20 Sep 2006, Amman, Jordan IEEE .
2006
Status and trends of wireless Web technologies Gavalas, D., Economou, D. and Kenteris, M. 2006. Status and trends of wireless Web technologies. in: Palau Salvador, C.E. (ed.) Proceedings of the Fifth IASTED International Conference on Communication Systems and Networks (CSN'2006): August 28 - 30 2006, Palma de Mallorca, Spain Calgary, Canada Acta Press. pp. 219-224
2005
Using Personal Digital Assistants (PDAs) to enhance the museum visit experience Micha, K. and Economou, D. 2005. Using Personal Digital Assistants (PDAs) to enhance the museum visit experience. in: Bozanis, P. and Houstis, E.N. (ed.) 10th Panhellenic Conference on Informatics, PCI 2005, Volas, Greece, November 11-13, 2003: proceedings Berlin, Germany Springer.
2005
Towards a user-centred method for studying CVEs for learning Economou, D. and Pettifer, S.R. 2005. Towards a user-centred method for studying CVEs for learning. in: Sanchez-Segura, M.I. (ed.) Developing future interactive systems Hershey, USA Idea Group Publishing. pp. 269-301
2003
Assessing the impact of new technology in sports annotation Kilner, A., Trepess, D., Economou, D., Jennings, V. and Winter, G. 2003. Assessing the impact of new technology in sports annotation. in: Bisdorff, R. (ed.) proceedings of HCP'2003: Human Centred Processes, Distributed Decision Making and Man-Machine Cooperation: 14th Mini EURO Conference, 05-07 May 2003, Luxembourg Luxembourg Centre Universitaire. pp. 65-70
2002
Subjective picture quality assessment for UMID/metadata watermark Economou, D., Jennings, V., Kilner, A., Trepess, D., Pelly, J. and Tapson, D. 2002. Subjective picture quality assessment for UMID/metadata watermark. in: Proceedings of the International Broadcasting Convention (IBC'02), September 2002, Amsterdam, The Netherlands Exeter, UK Short Run Press Ltd.. pp. 440-446
2001
User centred virtual actor technology Economou, D., Mitchell, W.L., Pettifer, S.R., Cook, J. and Marsh, J. 2001. User centred virtual actor technology. in: VAST '01: Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, Glyfada, Greece, 28-30 Nov 2001 New York, USA ACM. pp. 323-332
Choosing and using a driving problem for CVE technology department Mitchell, W.L., Economou, D., Pettifer, S.R. and West, A.J. 2000. Choosing and using a driving problem for CVE technology department. in: Proceedings of VRST 2000: 7th Virtual Reality Software & Technology Symposium, 22-25 October 2000 Seoul, Korea ACM. pp. 16-24
2000
CVE technology development based on real world application and user needs Economou, D., Mitchell, W.L., Pettifer, S.R. and West, A.J. 2000. CVE technology development based on real world application and user needs. in: Proceedings of IEEE Knowledge Networking Workshop, National Institute of Standards and Technology (NIST), Gaithersburg, Maryland, USA, 14 - 16 June 2000 IEEE . pp. 12-20
2000
Towards a user-centred method for studying CVLEs Economou, D., Mitchell, W.L. and Boyle, T. 2000. Towards a user-centred method for studying CVLEs. in: Proceedings of the one-day ERCIM WG UI4ALL Joint Workshop with i3 Spring Days 2000 on "interactive learning environments for children" Athens, Greece ERCIM.
The Internet and virtual reality in heritage education: more than just a technical problem Mitchell, W.L. and Economou, D. 1999. The Internet and virtual reality in heritage education: more than just a technical problem. in: Barceló, J.A., Briz, I. and Vila, A. (ed.) New techniques for old times: CAA 98: computer applications and quantitative methods in archaeology : proceedings of the 26th conference, Barcelona, March 1998 Oxford Archaeopress.
1999
The Kahun project: CVE technology development based on real world application and user needs Economou, D., Mitchell, W.L., Pettifer, S.R. and West, A.J. 1999. The Kahun project: CVE technology development based on real world application and user needs. in: Slater, M. (ed.) VRST '99: proceedings of the ACM Symposium on Virtual Reality Software and Technology, December 20-22nd 1999, University College London, Gower Street, London, UK ACM. pp. 168-169
Virtual environments: real uses Mitchell, W.L., Randall, D. and Economou, D. 1998. Virtual environments: real uses. in: Tromp, J., Instance, H., Hand, C., Steed, A. and Kaur, K. (ed.) Proceedings of the 1st International Workshop on Usability Evaluation for Virtual Environments: Methods, Results and Future Directions De Montfort University. pp. 96-104
1998
A phased approach to developing a set of requirements for the use of virtual actors in share virtual learning environments Economou, D., Mitchell, W.L. and Boyle, T. 1998. A phased approach to developing a set of requirements for the use of virtual actors in share virtual learning environments. in: Ottmann, T. and Tomek, I. (ed.) Proceedings of ED-MEDIA & ED-TELECOM 98: 10th World Conference on Educational Multimedia and hypermedia & World Conference on Educational Telecommunications, Freiburg, Germany, 20-25 June 1998 Association for the Advancement of Computing in Education (AACE). pp. 1620-1621
1998
Developing requirements for the use of virtual actors in shared virtual learning environments Economou, D., Mitchell, W.L. and Boyle, T. 1998. Developing requirements for the use of virtual actors in shared virtual learning environments. in: Snowdon, D. and Churchill, E. (ed.) Proceedings of CVE'98: Collaborative Virtual Environments, University of Manchester, 17-19 June 1998 Colorado Springs, CO IPI Press. pp. 133-134
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